The RPG actual play arm of the Advance After Combat podcast. System Matters.
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Deeps of Geneva Lake-05-[Liminal Horror]
1:50:04
1:50:04
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1:50:04Of hidden rooms, amulets and silent children Players: Duck, Art GM: BlackRockBy AACabal
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DCC Whiterock Session 88 Our adventurers enter the gate and travel to another plane.. which does not seem very happy to see them. Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A GM: DuckBy AACabal
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The Curse of Strahd-033-[Dungeons & Dragons 5th Edition]
2:50:59
2:50:59
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2:50:59The Power of Delgar Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood MikeBy AACabal
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Deeps of Geneva Lake-04-[Liminal Horror]
1:51:52
1:51:52
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1:51:52Of hippie cults, the outer dark and watery tarts Players: Duck, Art GM: BlackRockBy AACabal
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Animated armor.. in the mine! Players: Tony, Ty, Rex, and Duck GM: DaveBy AACabal
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Deeps of Geneva Lake-03-[Liminal Horror]
1:05:08
1:05:08
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1:05:08Of ventriloquism, head wounds and bloody scrawls Players: Duck, Art GM: BlackRockBy AACabal
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Deeps of Geneva Lake-02-[Liminal Horror]
1:19:18
1:19:18
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1:19:18Of life jackets, creepy old men and gravity’s revenge Players: Duck, Art GM: BlackRockBy AACabal
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DCC Whiterock Session 87 We return to Whiterock and get into a battle with mudmen, then find something amazing! Players: Medicine Man (absent), Dr. G, Rocket Man, Gersh, and Pete A GM: DuckBy AACabal
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The Curse of Strahd-032-[Dungeons & Dragons 5th Edition]
2:54:14
2:54:14
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2:54:14The Amber Temple Part One Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood MikeBy AACabal
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Deeps of Geneva Lake-01-[Liminal Horror]
1:30:00
1:30:00
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1:30:00Riveting character creation! You won’t be able to turn your ears away. Then the scenario begins with a scene of horrifying madness: giving away collectibles for no reason! SETTING BACKGROUND Set in the fictional town of New Braunstein, Wisconsin, which broods on the south shore of Lake Geneva, glaring across the watery expanse at its famous twin to…
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Join our GMs as they round table about Horror RPGs. Introducing a new GM and Cabalist, Blackrock! RoundTablers: Dave, Rex, Hollywood, Blackrock, DuckBy AACabal
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More mine shit! Players: Tony, Ty, Rex, and Duck GM: DaveBy AACabal
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I think shit happens in the mine, but I don't know, I wasn't there. Players: Tony, Ty, Rex, and Duck (absent) GM: DaveBy AACabal
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DCC Whiterock Session 86 Our adventurers fight their way back to safety and plan for the next excursion into Castle Whiterock. Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A GM: DuckBy AACabal
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Our adventurers find some information and a patron in town, then head to a mine to investigate a mystery. Players: Tony, Ty, Rex (absent), and Duck GM: DaveBy AACabal
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GM Dave guides our mice into the Tomb of a 1000 Doors. Players: Kyle, Carl, Tony, Duck GM: DaveBy AACabal
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The Curse of Strahd-031-[Dungeons & Dragons 5th Edition]
2:48:37
2:48:37
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2:48:37Rok Fight Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood MikeBy AACabal
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The adventures begin! Our adventurers are on the road to the citadel at Nordvorn when they hear a damsel in distress -- what will they do? Players: Tony, Ty, Rex, and Duck GM: DaveBy AACabal
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Oasis of the White Palm-008-[Old School Essentials]
1:50:49
1:50:49
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1:50:49Can the party find their way out of the cultists' lair? Rocket Man, Duck, Pete A, Art, Hollywood, TyBy AACabal
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GM Dave guides our mice into the Tomb of a 1000 Doors. Players: Kyle, Carl, Duck GM: DaveBy AACabal
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DCC Whiterock Session 85 Our heroes go deeper (level 7!) in Whiterock than they have ever gone before. They surprise some dark dwarves, but they turn out to be tougher than expected. Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A GM: DuckBy AACabal
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Our adventurers arrive at the Eye of the Rose and meet some elves. Then there is a poem to decipher and traps to avoid as they sneak underneath the castle. Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art (absent)Gravelle, Dwarven Minstrel - Dave Mydric Omenthornn, Human Druid - TyGM - Duck…
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Oasis of the White Palm-007-[Old School Essentials]
2:17:06
2:17:06
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2:17:06The party uncovers a sinister plot under the offices of The Sandvoygers' Guild Rocket Man, Duck, Pete A, Art, Hollywood, TyBy AACabal
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The Curse of Strahd-030-[Dungeons & Dragons 5th Edition]
2:37:04
2:37:04
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2:37:04Tsolenka Pass Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood MikeBy AACabal
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GM Dave guides our mice into the Tomb of a 1000 Doors. Players: Tony, Duck GM: DaveBy AACabal
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The crew makes it to the Desert Moon of Karth. Claudia Harlan - Duck Dutch Harrison - Pete A Marcus King - Kyle Stack Wilson - Art Tantalum Beta - Matt WARDEN - Jason Music - Coheed and Cambria: Dark Side of MeBy AACabal
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Our adventurers continue their trek across the Forbidden Lands to the Eye of the Rose. Finally, they can see the spire of the castle above the trees. A quick stop at a fine mill refreshes them on their journey. Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art (absent)Gravelle, Dwarven Minstrel - Da…
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DCC Whiterock Session 84 A trap filled evil temple, grasping skeletal fingers, boss combat, and spell duels. Good times. Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A GM: DuckBy AACabal
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GM Dave guides our mice into the Tomb of a 1000 Doors. Players: Tony, Duck GM: DaveBy AACabal
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Join Rex, Kyle, Tony, Ty and Duck as we create our own version of that hive of scum and villainy, The Smoke. And then a group of the worst Swyvers proceeds to poke around in it. Players: Rex Gator: Smilin Jack Kyle: Tovver Tony: Ned Notaconvict Ty: Blue-Eyed Doyt GM: DuckBy AACabal
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GM Dave guides our mice into the Tomb of a 1000 Doors. Players: Carl, Tony, DuckGM: DaveBy AACabal
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Oasis of the White Palm-006-[Old School Essentials]
1:49:09
1:49:09
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1:49:09With two of the desert's Star Gems in their possession, the party finds ultimate evil under the Sandvoyager's Guild. Rocket Man, Duck, Pete A, Art, Hollywood, TyBy AACabal
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DCC Whiterock Session 83 Our players find an evil temple at the end of the water filled passage. I'm sure everything will be fine, right? Right? Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A (absent) GM: DuckBy AACabal
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Infighting at Norton Outpost and an upgrade. Claudia Harlan - Duck Dutch Harrison - Pete A Marcus King - Kyle Stack Wilson - Art Tantalum Beta - Matt WARDEN - Jason Music: Intro - Coheed and Cambria - In Keeping Secrets of Silent Earth 3 Outro - The Willing Well III: Apollo II: The Telling TruthBy AACabal
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Our adventurers continue their trek across the Forbidden Lands to the Eye of the Rose. However, the Dankwood is not so easily traversed. Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art (absent) Gravelle, Dwarven Minstrel - Dave Mydric Omenthornn, Human Druid - Ty GM - Duck…
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Our adventurers travel across the Forbidden Lands and talk about their plans for the Eye of the Rose. Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Gravelle, Dwarven Minstrel - Dave (absent)Mydric Omenthornn, Human Druid - TyGM - DuckBy AACabal
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GM Dave guides our mice into the Tomb of a 1000 Doors. Players: Kyle, Petey, DuckGM: DaveBy AACabal
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A chance encounter with a hairless elf druid leads to critical information. Onward to the Eye of the Rose? Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A (absent)Loran Sarrak, Half-elf Fighter - Art Gravelle, Dwarven Minstrel - Dave Mydric Omenthornn, Human Druid - TyGM - DuckBy AACabal
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GM Dave guides our mice into the Tomb of a 1000 Doors. Bat Cult!Players: Kyle, Tony, DuckGM: DaveBy AACabal
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The Curse of Strahd-029-[Dungeons & Dragons 5th Edition]
2:23:43
2:23:43
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2:23:43The Lighting of the Beacon Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood MikeBy AACabal
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Oasis of the White Palm-005-[Old School Essentials]
1:45:56
1:45:56
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1:45:56Delving deeper into the compound beneath the Oasis of the White Palm, the Party finds something wondrous . . . Rocket Man, Duck, Pete A, Art, Hollywood, TyBy AACabal
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The crew of the Janissary make their way onto the wreckage of the salvage vessel Fukunusubi where things have gone mysteriously dark. Players: Matt, Duck, Jesse. GM: Art. System: Savage Worlds.By AACabal
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DCC Whiterock Session 82 A secret water filled tunnel is probably safe, right. Right? Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A GM: DuckBy AACabal
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GM Dave guides our mice into the Tomb of a 1000 Doors. Players: Kyle, Sammer, Carl, Duck GM: DaveBy AACabal
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GM Dave guides our mice into the Tomb of a 1000 Doors. Players: Frenchie, Duck, Ty (and a drunken cameo from Petey) GM: DaveBy AACabal
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GM Dave is there as our mice venture back into the creepy dollhouse. Bill Thorne- Carl Ozzy Carnt - Tony Reepicheep - Duck Chicory - Kyle GM - DaveBy AACabal
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GM Dave guides 3 brave mice into the Dollhouse! Bill Thorne- Carl Burdock, - Rex Reepicheep - Duck GM - DaveBy AACabal
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Duck and Art pick back up where they left off in the starter domain with a new appreciation for all the rules the missed the first time.By AACabal
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After making a fearful discovery in a lost library of Annuminas, the party makes some unexpected friends and charts a course forward. Players: Tony, Pete A, Duck, Dave, Rex. GM: Art. System: The One Ring 2e.By AACabal
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DCC Whiterock Session 81 Our hardy adventurers find a a nursery that smells like teen spirit and more demon toads. Kill them all! Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A GM: DuckBy AACabal
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