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The Dice Tower

Tom Vasel and Eric Summerer

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Tom Vasel and Eric Summerer take a look at board games, card games, and the people who design, publish, and play them. Top ten lists, Q&A, tales of horror, and more await you!
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Ludology

Erica Hayes-Bouyouris, Sen-Foong Lim

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Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
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Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.
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Victory Pointers

Victory Pointers Team

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A podcast about creating games everywhere. We look at what it's like to design games in different regions of the world, with a focus on tabletop games. An Action Points Podcast production.
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On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
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Board Out of My Mind

Kim Breeze & Parker Simpson

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How do you get that game idea out of your head and onto the table? We’re on a mission to find out! Join Kim Breeze (board game player and content creator) and Parker Simpson (illustrator and aspiring board game designer) as they pick the brains of industry experts to find out what it takes to bring a board game to life!
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Roasted Games

Bill Price & Kaz Gable

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Kaz Gable and Bill Price love board games. More than that, they love board game design. The roasted games podcast is an exploration of what does and does not make a good game and the brilliance and pitfalls of board game design. Along with board game reviews and publisher and designer interviews, they also touch on their own experience as budding game designers and the status of games they have in development.
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DelveCast » Delve

Alex DuFault and Nathan Ainsworth

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Welcome to DelveCast, the home of Delve the Podcast. Delve and DelveCast are dedicated to the sharing, discussion and creation of all tabletop gaming. We welcome developers, designers and all people who work on games to join and share with us what you do.
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Welcome! You've reached the home of the Arcade Castle Podcast, a podcast that looks a little at video games, a little at board games, and those things that got a little bit of both. While most podcasts tend to look at the latest and greatest, we have opted for a far darker path through the sprawling realms of digital and analog games. For lying between these two genres is a pile of games few dare to play, games that often defy categorization. Bizarre chimeric creations and licensed games abo ...
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Tom is busy moving the studio, so Julie and Eric invite Robert Geistlinger from Arcane Wonders (and also Julie's husband) to join in a discussion about boardgame production. Where do the materials that go into our games come from? What do you look for in a manufacturer? And why doesn't everybody print their games in Cleveland? And of course, we clo…
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Erica and Sen welcome Matt Leacock to talk about one of the hobby's staples - Pandemic. First published in 2008, the Pandemic system has been expanded and used to fight viruses, rising tides, Elder Gods, and now - the forces of evil that seek the One Ring. They talk all things Pandemic, from it's ideation to its many iterations, from fighting back …
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Today, we focus on what designers should do when they've built a design on an existing game. How much borrowing is too much borrowing? We also look ahead to some upcoming events, share a new Tale of Boardgaming Horror, and run through our latest batch of Roses, Thorns, and Hula Hoops. 00:49 - Tom's Apology 01:25 - Dice Tower Cruise and Dice Tower E…
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Imagine the longest, most suspenseful drumroll ever....... Sorry we've been MIA, but real life has been unforgiving and busy. Luckily, we're making it up to you by commemorating our 150th episode with our TOP 10 GAMES OF ALL TIME! We invite Ultimate Beige Gamer and Going Analog Editor Mike Zipkin to join us to share our individual top 10 lists. Who…
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Tonight we are real excited to add two new Allstars to the stable in Ryan from MvM and Adam from Tabletop Vibes! They join Dan and Riddle as we talk about everything and nothing as always but also give an ATOM 25 recap and do the Avengers Draft! It's a great time with some Crowdfunding some TV and what we have been playing. A nice packed episode wi…
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We kick off this episode with some chit-chat regarding the moving of Dice Tower HQ, some upcoming events, Tom's efforts to impress the chef at a Japanese restaurant, and the most played games at Dice Tower West. A listener question leads us to discuss the layout of rulebooks and how best to do so. We share a new Tale of Boardgaming Horror, and clos…
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This time, we are recording in person at Dice Tower West (with some new mics!). We talk specifics about our new-ish venue for DTW, and then get more general with a chat about our convention strategies and planning. The Tale of Boardgaming Horror is one for the ages, and we close the show with some Roses, Thorns, Hula Hoops, and Crossovers. 00:47 - …
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Pako Gradaille has flexed an impressive range of historical topics and systems with his designs Plantagenet, Cuius Regio, Habemus Papam, and Onoda. We discuss how solitaire games can present challenging narratives, considerations when designing negotiation-based systems, and much more. https://gamefound.com/en/projects/saltandpepper/habemus-papam S…
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Steph Campbell brings their segment, TTRPGKids, to Ludology. This week, they breakdown their TTRPG "Photosynthians" that they made as a resource to demonstrate how to teach science with TTRPGs and how to integrate lesson plans and other classroom basics into the game itself for designers. The game is free and part of the classroom-ready toolkit tha…
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This time, we're talking sports, and how game designers can best emulate them. Plus, Horror, Hula Hoops, Roses, and Thorns. 00:59 - Announcements: Dice Tower West and East 02:04 - Sports Boardgames 20:10 - Tale of Boardgaming Horror 25:48 - Charcuterie 30:24 - 1 A.M. Jailbreak 33:07 - Helionox Chronicles 37:47 - Elder Scrolls: Betrayal of the Secon…
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Did someone say Phil Walker-Harding? Praise be! The prolific designer (Sushi Go!, Barenpark, Imhotep, Gizmos, Adventure Games, and so many more!) joins Christina and Shoe to talk about how his film background has surprisingly influenced his design process. Plus, Phil's been noticing the "playfulness" inherent in some games recently. Why is he excit…
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This time, Eric gives an update on his Middle School Game Night before the gang launches into a discussion of how playing games for tangible prizes changes the vibe at the table. Then, we move on to a Tale of Boardgaming Horror, check the mailbag, and share some Roses, Thorns, and Hula Hoops. 00:48 - Announcements: Gamefound, Dice Tower West 02:33 …
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Sen and Erica welcome Professor Camilla Zamboni to discuss "Roll for Learning", a book she co-edited that contains 51 microRPGs that are intended for use in K-12+ classrooms in fields as diverse as STEM, SEL, and the Humanities. You can download the pdf of the book for free here: https://playstorypress.org/books/roll-for-learning/…
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We just wrapped up last year with our 2024 Games of the Year episode, so naturally, it's time to move on with our lives and think about what gets us all excited about 2025. What are we looking forward to playing? What have we previewed previously and are now eagerly awaiting the retail release? What's the buzz we're hearing from others in the biz? …
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Tonight Dan is joined by Riddle and Adam Hill from Motorcity Gameworks to talk about the recent long weekend of amazing gaming MCGcon. There's a ton of games played we talk about and quite possibly one of the greatest gaming experiences we have had in years. You'll have to wait to see which game that revolved around. We cover a bunch of Crowdfundin…
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Tom complains about the cold before we all discuss forms of Table Talk. What just bends the rules, and what breaks the game? We share a new Tale of Boardgaming Horror, a couple of questions from the mailbag, and some new Roses, Thorns, and Hula Hoops. 00:40 - It's cold in Florida 01:41 - Gamefound - SupportDicetower.com 02:11 - Dice Tower East and …
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In this Host Roundtable, Erica and Sen talk about the importance of understanding who the audience for a specific game is during the design, development, and publication process. They discuss some of the ways in which they determine who the audience is and how knowing the key characteristics and desires of the demographic can help them make a game …
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