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Designer Notes

Idle Thumbs

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Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
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Game Dev Unchained

Game Dev Unchained

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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
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Design Doc

Hannah Shaffer and Evan Rowland

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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
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Game Overtime

Ben and James

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Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
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Indie Gaming Podcast

Aden Jones

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The podcast that focuses on Indie games and indie game developers. I spend every week talking about some great indie games out there and also talking to some great indie developers and about their stories about how they became game developers.
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On the Zachtronics podcast we go behind the scenes of how indie games are made and interview independent game developers, asking them the questions that only another independent game developer would know to ask.
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An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
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BACKSTORY

Alex Roberts

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BACKSTORY is an ongoing series of interviews with game designers and other notable members of the role-playing community, hosted by Alex Roberts. This show is all about the person behind the work: how did they get into gaming? Why did they start designing? What are they most excited about for the future? Alex loves getting to know people, and you'll love coming along for the ride.
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All My Ideas Are Bad

Sythana Winterthorn & Orion Canning

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This podcast explores Storygame & Indie RPG design. We record 5 hours of gameplay & interview, both with the game developer, and then boil it down to a little over 30 minutes, presented in an wavplay format with sound effects and music. Best with headphones.
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Bruno Dias, Pedro Falcão and Gus Lanzetta are writers that work with video games and they wanna talk about them. This is a podcast about playing and making video games in Brazil, bringing a different point of view and cultural baggage to the international conversation about games. Also there's so much food talk, man.
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Game, Develop, Repeat

AnxiousBuddhaGames

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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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Inside Indie Games

UK Games Fund

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The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games ...
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On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
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Someone Should Make This

Daanish Syed Matt Pierson Jeff Larkin

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They do the hard part of coming up with great video game ideas, so someone can make it. Daanish, Matt, Jeff, and Dan are veteran game developers with dozens of shipped games and decades of industry experience between them. Each week, they will conceive of, develop, and scrutinize the very best game ideas. New Episodes Every Tuesday. [email protected] @MakeThisPod Disclaimer: Dan Weiland and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), Daanis ...
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The Debug Log

thedebuglog.com

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Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill level ...
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Hey, Good Game

Nate Kadlac, Aaron Kardell, Joseph Rueter

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Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.
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Hosted by Sasquatch B Studios - We are a husband and wife indie dev team who quit our jobs and sold our house to fund starting our indie game studio. We talk about ALL things gamedev on this show, from personal struggles and triumphs, to industry tech. We also interview well-known dev-loggers and ask them burning dev questions!
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Game Industry Job Hunt is a podcast with a mission -- to help job seekers in the video games industry level up their "hunt" through interviews with recruiters, coaches, and top industry voices and featuring their tips to optimize their approach and land their next job in gaming faster.
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The Spawn Chunks is a podcast all about Minecraft. We dig into Minecraft related news, and development snapshots, explore game content, listen to the Minecraft community, and craft our personal thoughts, and experiences about the game we love. Hosted on Acast. See acast.com/privacy for more information.
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Game TeaTime Podcast

Learn Game Development Online

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Game development podcast brought to you by the GameDev.tv community. Insightful and important advice from 90+ game industry experts. Listen to interviews with game designers, programmers, producers, artists, writers, sound designers, animators, music producers, video game composers, games journalists, CEOs and a host of others from the game development industry. On our community game dev podcast we've been lucky enough to talk with indie devs through to those working with AAA studios like Na ...
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My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Twitch Stream: https://www.twitch.tv/anxiousbuddhagames Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, …
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Join our Discord Community! Check us out on Youtube! The game dev industry has been looking rough lately—layoffs, AI advancements, drama with engines, and an overwhelming number of new releases. It’s easy to feel discouraged. But despite all of that, we truly believe now is the BEST time to get into game dev. The industry is changing fast, and thos…
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This week, we talk about verification woes, platform power, and the price of play. When a few platforms control all access to players, even the smallest speed bumps can become brick walls. The rules aren’t always clear, and when they are, they aren’t always evenly applied. Turns out, the real chokepoint in game dev isn’t creativity, it’s capitalism…
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This week, we talk about the unpredictable mechanical swings that can happen between different versions of a game. Small tweaks to mechanics can trigger a cascade of unintended effects, causing the game design pendulum to swing from too many choices to too few and back again. We talk through examples of how we've managed these swings in Escape from…
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Remember you have multiple shots and multiple opportunitties to be successful. This is the 13th episode of the Game TeaTime Podcast. We bring you interviews, roundtable discussions, gaming, and much more. After a long hiatus, Ricardo and I are excited to be back. You won't want to miss this episode! Whether you're a gamer or a game developer, there…
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About this episode:Marathon is supposed to usher in a return of great AAA western gaming, but did it fall short? Tune in for our impressions and outlook. Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠⁠• ✉️ [email protected]• 💰⁠ ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/…
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Ellie Dix is joined by Richard Heayes, former design director for Hasbro and current co-founder of 7pips. They discuss the ins and outs of trademarking, idea infringement, and the benefits of freely sharing your ideas. Topics include trademark law, game submission portals, when and how to share your designs, and why it’s important the game design c…
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May baby, which means it is the start of the month, for us to talk about all the other great resources we have seen that I want to share with all of you. Best way to learn is through other incredible designers. Sign up to Newletter: https://bit.ly/4eNPm8X ------------------------------------------------ Resources -----------------------------------…
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Jonny, welcomes SoupForEloise to the podcast to discuss the latest changes to the happy ghast, her experience visiting Mojang Studios, and attending the UK premiere of A Minecraft Movie, and what Minecraft looks like through the lens of real life. Show notes for The Spawn Chunks are here: https://thespawnchunks.com/2025/05/05/the-spawn-chunks-348-m…
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Alexa Ray Corriea chats with Carrie Patel, the Game Director on Obsidian Entertainment's Avowed. Together they discuss how the team worked within the Pillars of Eternity universe while expanding the world and characters; transitioning the gameplay from an isometric RPG to a focus on third person action; writing memorable companions; and the complex…
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In this episode, we chat with Wargaming's Global Head of Early Careers, Callum Bridgmount-John. Callum leads the Early Careers Program (formerly known as Wargaming Forge), which assists job seekers of all stripes. From entry-level internships to online courses designed to level up your knowledge, Wargaming's Early Careers program is something all j…
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About Dafna Pleban Dafna Pleban is a veteran comic book editor and narrative developer whose career spans over 15 years across original and licensed publishing. Best known for her work at BOOM! Studios, Dafna has overseen hundreds of issues, helping launch award-winning titles like Lumberjanes, Fence, Seven Secrets, and Goldie Vance. She’s worked w…
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In this episode, we discuss plushies, shadow drops, and patch philosophy. Launch day sets the stage, but the first big update shapes how the game truly lands with its audience. Early feedback and thoughtful iteration helps a game become what it was always meant to be. Support Crashlands 2! Official Website: https://www.bscotch.net/games/crashlands-…
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Dirk and David are joined by Ben Robbins, designer of Microscope and many other narrative games. They discuss the play culture of Microscope, the differences between it and trad TTRPGs, and the ways games of Microscope can flourish or break down. Topics include expected participation, growing pains in trying new TTRPGs, and what even is an RPG?…
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In this episode of Hey, Good Game, we sit down with Jeff Doka — creative director, writer, and co-founder of World Seekers, a GPS-based deckbuilding game that fuses exercise and entertainment. Jeff shares lessons from building Chess Puzzle Blitz, why most daily games fail to create lasting habits, and how deep mechanics and storytelling can transfo…
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Jonny, and Joel track the details of the Locator Bar, and cloud rendering in the latest Minecraft snapshot, and discuss what ideas from A Minecraft Movie they would like to steal, and put into the game. Show notes for The Spawn Chunks are here: https://thespawnchunks.com/2025/04/28/the-spawn-chunks-347-stealing-from-a-minecraft-movie/ Join The Spaw…
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My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Twitch Stream: https://www.twitch.tv/anxiousbuddhagames Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, …
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Alexa Ray Corriea chats with Mike Laidlaw, Chief Creative Officer at Yellow Brick Games. Together they discuss his career developing role-playing games including his role as Creative Director on the Dragon Age franchise; the development of his new studio's first release, Eternal Strands; creating the physics based combat system; the key pillars for…
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This week, we talk about soundtracks, review scores, and mysterious absences. Reviews don’t just highlight flaws; they can reveal the gap between expectations and reality. Even the smallest systems can leave a large impact. Support Crashlands 2! Official Website: https://www.bscotch.net/games/crashlands-2/ Trailer: https://www.youtube.com/watch?v=i…
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We’re introducing a new dynamic to our latest roleplaying game! You all came to this amusement park as friends, but one of you started serving the park’s demonic forces. And things are about to get mean. How can characters become enemies while players remain friends? When the rules ask you to clash with you peers, care and consideration needs to be…
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Ellie Dix is joined by Mandela Grandon, designer of Glasgow, Overstocked, and The Shakespeare Game. They talk about the benefits and process of co-design, the difficulties in working with another person, and how to even get a co-designer. They also discuss the finer points, like how to address experience gaps, outline goals and partnership structur…
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Elyot Grant, CEO and Game Director at Lunar Studios. Elyot shares his prolific journey from academia to game development, highlighting his expertise in creating engaging puzzles and successful indie games like Prisma. He discusses his favorite classic games, including Tetris and StarCraft, and provides deep insights into the intricacies of game des…
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Joel, and Jonny wrap their leads around the new leash mechanics in the latest Minecraft snapshot, the happy ghast now hauls around more than just players, and listeners write in with questions about creeper variants, dried ghasts, and what makes for a good modern block in Minecraft. Show notes for The Spawn Chunks are here: https://thespawnchunks.c…
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In this episode, I'm chatting with recruiter extraordinaire Anna Moss. Anna has held a wide range of recruiting and consulting roles in the video game and tech industries over her career. I talk to her about recruiting ethics, how she created her "#AnnaMosity" content, which exposes the "tips and tricks" that some recruiters may use, and maybe most…
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Trent Kusters chats with Johan Pilestedt, the Game Director on Arrowhead Game Studios' smash-hit, HELLDIVERS™ 2. Together they discuss his path in games that led to the founding of Arrowhead alongside his classmates in Sweden; the development and release of their first title, Magicka; the original ideas around that laid the foundation for the Helld…
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My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Twitch Stream: https://www.twitch.tv/anxiousbuddhagames Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, …
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This week we have a special Room 404 as we pit listeners Zach and Jessie against our very own Chris in a battle of terrible things about games we want to see fight to the death! Are we mixing up our analogies here? Either way, something is going in the Room 404 bin forever! Do you have a gaming gripe you want to see banished to Room 404 forever? Or…
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In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work on Heavy Rain, Beyond Two Souls, and As Dusk Falls. They discuss whether narrative games should show all paths to players, should we care if characters walk up stairs correctly, and how Heavy Rain was built for non-gamers but enjoyed the most by gamers…
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In this episode, we discuss launch stats, slippery servers, and squishy plushies. Crashlands 2 hit the ground running with five times the sales of the original and a tidal wave of new players! Steam charts lit up, bugs stayed quiet, and the community showed up in force. This one’s for you, Shenanites — thanks for showing up and making the launch un…
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Gabriel Stürmer, CEO of Clap Clap Games. Gabriel shares his remarkable journey from working in e-commerce at Dell to venturing into gaming with Cupcake Entertainment and eventually founding his own game studio. Despite facing the setback of being fired from Cupcake, Gabriel taught himself game development through Unity tutorials and successfully pu…
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