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The Level Design podcast is your view into the world of game development through the lens of Level Design! Every two weeks we come at you with a great interview or discussion about games, the process of making games or game development adjacent topics.
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In this episode, we talk about our own game, Harvest Hunt! We cover level design, art and the roguelite elements of the game. You can follow us on X/Twitter @levedesignfm The music for this episode is by the amazing James Elsey @jameselseymusic.bsky.social You can follow the rest of the team on Bluesky: Mark Drew: @markdrew.bsky.social Valentina Ch…
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In this episode we talk to Jack Chapman about getting into the Industry, mental health and what escape routes we can all have to make space for our mind. Follow our antics on Twitter @leveldesignfm and let us know what you liked the most about the podcast! Presented by Mark Drew (@markdrew) and Valentina Chrysostomou (@ValentinaChrys). This has bee…
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Sable, the debut title from Shedworks is without a doubt one of the most stunning experiences among recent indie releases. We spoke to Shedworks' Creative Director Gregorios Kythreotis (@ShedworksGreg) to learn more about their development process. From inspirations and influences to flexibility and limitations, we tackle all aspects of creating an…
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From Thief mods to the award-winning work on Dishonored and Deathloop, we join Dana Nightingale (@DanaENight), the Campaign Director at Arkane Lyon, as she breaks down her career in level and campaign design. We delve deep into problems and solutions that developers face during the process and analyse various Deathloop, Dishonored, and other games'…
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Join us as we speak to Rob Dwiar (@RobDwiar) about such an integral part of many games as landscape design. With extensive experience in real-life landscape design and horticulture, Rob analyses different game environments highlighting some great (and not so great) practices of creating not just a beautiful landscape but one that looks natural and …
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Join us as we walk down the memory lane of all things 2021 and share our plans and hopes for the New Year. Leave a comment with your take on what we should all be looking for in 2022. You can follow our antics over on Twitter and comment with your take on what we should all be looking for in 2022. Check out @leveldesignfm! Presented by Mark Drew (@…
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In this episode, we have a chat with Oli Curtis (@fragleveldesign) on level design, HAMMER and Source and Postal as well as Black Mesa You can follow our antics over on Twitter. Check out @leveldesignfm! Presented by Mark Drew (@markdrew), Valentina Chrysostomou (@valentinaChrys), Jonathon Wilson (@omnislash92) and Rob McLachlan (@RMMcLachlan) This…
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In this episode we invite Max Pears (@maxpears) back to finally talk about Cyberpunk 2077 and his new book! Let's Design: Exploration! You can check out Max's book here: Physical books - https://bit.ly/3tsgQtO Digital - https://bit.ly/39BakJD He also happens to be the host of the great Level Design Lobby Podcast https://open.spotify.com/show/03OTDR…
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In this episode we have the great pleasure to talk to Gabby Llanillo (@gabs820) from Naughty Dog about all things QA and Dev Support at Naughty Dog. You can follow our antics over on Twitter. Check out @leveldesignfm! Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RM…
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In this episode we sit down with Level Design guru and teacher at the The Game Assembly: Tommy Norberg! Join us as we dive into their work Brothers: A Tale of Two sons and Just Cause 2 as well as Level Design techniques! You can follow our antics over on Twitter. Check out @leveldesignfm! Works and Topics we covered in this episode!: Brothers: A Ta…
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In this episode we sit down with Dev advocate at Google Cloud Mark Mandel to talk multiplayer engines and more! You can follow our antics over on Twitter. Check out @leveldesignfm! Works and Topics we covered in this episode!: GDC - Online Game Tech Summit Agones https://agones.dev/site/ Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnisl…
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In this episode we sit down with Senior Lighting Artist at the Chinese Room Ellen Shelley to talk Man of Medan, Blood & Truth as well as more! You can follow our antics over on Twitter. Check out @leveldesignfm! Works and Games we covered in this episode!: Man of Medan Blood & Truth Shotdeck https://shotdeck.com/ Presented by Mark Drew (@markdrew) …
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In this episode we're back with Steve Gaynor once again this time to dive further into some of our all time favourite level design and more! You can follow our antics over on Twitter. Check out @leveldesignfm! Works and Games we covered in this episode!: PREY Apex Legends Bioshock 2 Hitman 3 Death Stranding Gone Home Evil Within Resident Evil 2 Rem…
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In this episode we sit down with Co - Founder at Fullbright, Director and Writer Steve Gaynor to talk Gone Home, Tacoma, F.E.A.R and more! You can follow our antics over on Twitter. Check out @leveldesignfm! Works and Games we covered in this episode!: Tone Control Podcast https://www.idlethumbs.net/tonecontrol GDC 2018 - Level Design Workshop: Des…
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In this episode we sit down with Director at Ground Shatter Games James Parker to discuss their latest title Fights in Tight Spaces and more! You can follow our antics over on Twitter. Check out @leveldesignfm! Works and Games we covered in this episode!: Fights in Tight Spaces: https://www.fightsintightspaces.com/ Presented by Mark Drew (@markdrew…
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In this episode we shine the spotlight this time on our very own co-host and Level Designer at The Chinese Room, Rob McLachlan to talk Silent Hill, Little Orpheus and more! You can follow our antics over on Twitter. Check out @leveldesignfm Works and Games we covered in this episode!: Little Orpheus https://www.youtube.com/watch?v=avGJU2hvVeA Silen…
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In this episode we sit down with Level Designer Mette Andersen to discuss their work on the infamous IOI Hitman Series and get to know Agent 47 a little better! You can follow our antics over on Twitter. Check out @leveldesignfm Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McL…
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In this episode we sit down with Lead Level Designer Steve Lee to discuss their work on Bioshock Infinite, Dishonored 2, John Wick and more! You can follow our antics over on Twitter. Check out @leveldesignfm Works and Games we covered in this episode!: An Approach to Holistic Level Design https://www.youtube.com/watch?v=CpOoTAVeEcU Presented by Ma…
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In this episode we sit down to discuss our gaming and episode highlights during what was the strangest year we've ever experienced, what lies ahead for the Level Design Podcast team and more! You can follow our antics over on Twitter. Check out @leveldesignfm Works and Games we covered in this episode!: Works EGX Digital 2019 https://www.youtube.co…
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In this episode we sit down with the author behind An Architectural Approach to Level Design, Game Designer Chris Totten (@Totter87) to discuss their latest works, teaching level design and more! You can follow our antics over on Twitter. Check out @leveldesignfm Works and Games we covered in this episode!: Written works An Architectural Approach t…
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In this episode, Mark Drew (CMD:Studio) , Valentina Chrysostomou (CMD:Studio) and Rob McLachlan (The Chinese Room) block out some time to chat with Naughty Dog's Game Designer Michael Barclay (@motleygrue), the man behind the #blocktober community! See more at @blocktoberld You can follow our antics over on Twitter. Check out @leveldesignfm Present…
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In this episode, Mark Drew (CMD:Studio) , Valentina Chrysostomou (CMD:Studio) and Rob McLachlan (The Chinese Room) put the spotlight onto one of our very own: Jonathon Wilson from Hangar 13! You can follow our antics over on Twitter. Check out @leveldesignfm Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou…
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In this episode, Mark Drew (CMD:Studio) , Valentina Chrysostomou (CMD:Studio) , Jonathon Wilson (Hangar 13) and Rob McLachlan (The Chinese Room) return with a sneaky second Halloween episode! We talk about the east vs west differences in horror games, 90’s films and games. Show Notes: Dread X Collection: https://store.steampowered.com/app/1296510/D…
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In this episode, Mark Drew (CMD:Studio) , Valentina Chrysostomou (CMD:Studio) , Jonathon Wilson (Hangar 13) and Rob McLachlan (The Chinese Room) delve deep into all things scary in games! We discuss the first games that scared us and trends in remaking horror games. You can follow our antics over on Twitter. Check out @leveldesignfm Presented by Ma…
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In this episode we sit down with the creator of the AI and Games YouTube Documentary channel, Dr Tommy Thompson (https://twitter.com/get_tuda_choppa). We take a look at how AI plays a role in some of your favourite titles, discuss alien tails and more! Want to learn more about AI and Games? Take a look right here!: https://www.youtube.com/c/AIGames…
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In this episode we share the secrets of Level Design in our latest panel at EGX Digital 2020! Join us as we start to unravel the world of Level Design! Thank you to all our listeners and supporters! You can follow our antics over on Twitter. Check out @leveldesignfm Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chry…
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In this episode we chat with the fantastic Steve Streeting about Unreal, Open source and more! Thank you to all our listeners and supporters! You can follow our antics over on Twitter. Check out @leveldesignfm Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachla…
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In this episode we chat with Media Molecule's Principal Designer Peter Field and discuss Dreams PS4, The Last of Us and more! Thank you to all our listeners and supporters! You can follow our antics over on Twitter. Check out @leveldesignfm Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys)…
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In this episode we get the team together to chat with the lovely Max Pears, Level Designer at CD Projekt Red. We delve into his previous work on The Division, what it takes to park a car correctly and more importantly his new book called "Let's Design: Combat!" You can grab a copy of the book here: Ebook - https://bit.ly/2WvrTUR Physical Book - htt…
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In this episode we sit down with Rich Metson to discuss their latest project / game Off Grid, hacking and more in this special one-on-one interview! Thank you to all our listeners and supporters! You can follow our antics over on Twitter. Check out @leveldesignfm Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysos…
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In this episode we sit down with special guest Konstantinos Dimopoulos as we explore virtual cities, what it means to be a game urbanist in the world of Level Design and more! Thank you to all our listeners and supporters! You can follow our antics over on Twitter. Check out @leveldesignfm Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omni…
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In this episode we discuss Rainbow six siege, Wolfenstein and more with very special guest Lead Level Design at Machine Games, Mitja Roskaric! Thank you to all our listeners and supporters! You can follow our antics over on Twitter. Check out @leveldesignfm Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou …
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In this episode we discuss all the moving parts of game design and more with Concept Artist / Illustrator and Senior Artist at DR Studios, Amanda Blatch! Thank you to all our listeners and supporters! You can follow our antics over on Twitter. Check out @leveldesignfm Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Ch…
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In this episode we are joined by the fantastic Level Designer of RDR2, Dead End Job and more, Valentina Chrysostomou! Join us as we explore the plains of the wild west and more in this very special episode! Thank you to all our listeners and supporters! You can follow our antics over on Twitter. Check out @leveldesignfm Presented by Mark Drew (@mar…
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In this episode we sit down one on one with the Creator of Bears Can't Drift, and now Tech Artist at Epic Games, Arran Langmead to discuss everything from chairs, to corridors, and even Hello Kitty guns! Thank you to all our listeners and supporters! You can follow our antics over on Twitter. Check out @leveldesignfm Presented by Mark Drew (@markdr…
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In this episode Lead Level Designer at MachineGames and a true mentor of Level design all round Julius-Cosmo Oniscu joins us as we discuss WatchDogs, becoming a Level Designer and more! Thank you to all our listeners and supporters! You can follow our antics over on Twitter. Check out @leveldesignfm Presented by Mark Drew (@markdrew) , Jonathon Wil…
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In this episode we caught up with Pete Bottomley of White Paper Games to deep dive into The Occupation and Ether One! Thank you to all our listeners and supporters! You can follow our antics over on Twitter. Check out @leveldesignfm Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob…
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In this episode we discuss the worlds of Alien Isolation, Stories Untold and Observation with special guest Jon McKellan from NoCode! Thank you to all our listeners and supporters! You can follow our antics over on Twitter. Check out @leveldesignfm Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@Valenti…
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In this episode we discuss and delve into our favourite games and gaming highlights of 2019! Thank you to all our listeners and supporters! You can follow our antics over on Twitter. Check out @leveldesignfm Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)…
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In this first of a series of podcasts on level design we present a live panel at this year's EGX Rezzed Games Convention in London's Tobacco Dock as part of the Fringe Theatre sessions. We discuss the mastery and mysteries behind the choices level designers make and how those influence the player, how they guide them and in the end, how they improv…
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