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Roll For Topic

Roll For Topic

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GM/DM discussions on topics related to running tabletop games. Each episode is a 30-45 minute conversation about one specific topic chosen by rolling 1d10 on a table of topics. Roll for Topic's regular cohosts are Andy Rau and Chris Salzman. If you or your GM is interested in being a guest, drop us a line!
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Would you ever call for a “re-do” of a scene or encounter that didn’t go as planned? In what situations might that make sense? And are there better ways to “roll with” an unwelcome development in the game? Chris and Andy discuss, along with talk about game pacing and Andy’s million-dollar idea for a mystery … Continue reading "Episode 168 – Do You …
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Does it matter in your D&D game if the weather outside is bright and balmy or cold and rainy? Are there ways to incorporate changing weather into a TTRPG that don’t just boil down to the occasional die roll penalty? Chris and Andy discuss, and Chris describes his experience with Bully Pulpit Games’ The Skeletons.…
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What do you do when one of your players comes to the table with a PC that has a horse, mount, or another game feature that radically changes tactical situations? Chris and Andy discuss ways you can approach mounts in a way that doesn’t cheat the player of their mount, but which also doesn’t hurt … Continue reading "Episode 164 – How Do You Handle P…
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It’s our annual holiday tradition–a TTRPG actual play in which we run the roleplaying scenario that we designed in the last episode! Join Chris and he GMs a motley band of heroes try to save Christmas. The game system we’re using is Caltrop Core (https://caltropcore.com/), adapted for this holiday-cheer-filled scenario!…
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Have you thought about running an epic RPG campaign–perhaps a complex published campaign like Curse of Strahd or Masks of Nyarlathotep–but find yourself unsure how to start preparing? In this episode, Andy talks with Matt Wilson, a GM who has run several large, complex campaigns to learn some tips and tricks for preparing to run … Continue reading …
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Have you ever used a mini-game in a tabletop RPG–a game that steps completely outside the official rules of your RPG to resolve a particular situation? We discuss Chris’ experimental one-shot in which he tried out some fun mini-games. Also discussed: Chris’ experience reading The Silmarillion.By Roll For Topic
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Guest host John Corey fills in for Chris this week, bringing his expertise in low-prep GMing! John and Andy discuss what they’ve been reading about the early days of the gaming hobby and then go on to talk about how you can move from high-prep GMing to lower-prep, improv-style GMing.By Roll For Topic
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Your setting is full of interesting history and fascinating detail. How do you convey that to your players at the table with boring or overwhelming them? Chris and Andy discuss, but not before they talk about what the movie Furiosa can teach us about good RPG action scenes. Show notes:By Roll For Topic
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We’ve all read books or watched movies that were difficult, but ultimately rewarding. With Andy having just finished Gene Wolfe’s Book of the New Sun, we talk about whether that kind of challenging but satisfying-in-retrospect experience has a parallel in RPG campaigns. What kind of value do we get out of dense, difficult settings and … Continue re…
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As Andy prepares to run Stormwreck Isle, conversation turns to what makes a great D&D starter set or introductory adventure. What experiences do you think best embody D&D? Bonus content in this episode includes more discussion of The Thing, and (if you listen closely) the sound of Andy’s pet guinea pigs squeaking and chattering in … Continue readin…
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How do you calculate odds and probabilities at the game table? What do we get out of random dice rolls and random tables? And how do dice probabilities work, anyway? We’re joined by mathematician and GM Toby, who talks with Chris about both the mechanics of probability and the ways we use randomness to have … Continue reading "Episode 132 — All Abo…
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With Chris temporarily away, Andy is joined by guest co-hosts John and Tim for something we’ve never done before: opening a mystery box of gaming goodness live on the air. Tim unboxes a Christmas surprise package from Palladium Books, after which we revisit one old topic and then ponder a brand new one. Show notes…
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Andy and Chris take a different approach to gaming in this episode as they discuss the idea of “interesting failures”–art and experiences that don’t succeed, but that nonetheless deliver something worthwhile. After discussing Alien Resurrection, Andy’s favorite example of an interesting disaster, they move on to talk about what “interesting failure…
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What do you do when your players make in-game choices you weren’t expecting? Should you try to shift them back onto your planned course, or appreciate the challenge they’re throwing your way? Chris listens as Andy describes a recent adventure that went awry (albeit in a fun way) and they discuss what could have been … Continue reading "Episode 125 …
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In a break from the usual format, Andy and Chris talk through the process of choosing the right game to run for a convention one-shot. Together, they go through the half-dozen games on Andy’s list of possibilities until they narrow down the one that will work best. On the way, they talk about spies, mechs, … Continue reading "Episode 120 — Choosing…
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