Imprinted Echos (formerly called Palimpsest) is an actual play podcast using the Cypher System set in the world of Numenera (both made by Monte Cook Games). Join Zann, Rin, Brigid and Chase as they dive into the mysterious world of Numenera and uncover the secrets held in the Steadfast and Beyond.
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Set one billion years in the future... it's the story of Januae, a man who randomly teleports to strange and dangerous places with no way of controlling it.
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A podcast for the "Numenera" rpg by Monte Cook. Vaux, and Informed Jack who Tells Tales, broadcasts a mysterious signal to those who will listen.
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The Lost Girls is an 80s supernatural horror actual play podcast about vampires and the people they love.
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Transmissions from the Ninth World is a podcast dedicated to the new RPG project NUMENERA by Monte Cook.
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The Amber Clave is an Actual Play Numenera podcast released biweekly.
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Stories of adventure and suspense. One bad die roll at a time. TRF is an Actual Play podcast focused on having fun playing all the systems we can get our hands on.
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An Actual Play Numenera podcast about a sky community and the three people who put their lives and worlds at stake to keep it afloat, both figuratively and literally. Comedy and drama abound as every choice they make matters, each one more crucial than the last!
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Welcome to the Qmenera Podcas! We are an all queer cast, and I’m the originator and producer, Kelrick. I’m very excited to share with you our inaugural Campaign. We will be playing Numenera, produced by Monte Cook games/@montecookgames. I'm being brave this time Narrating this podcast and creating a homebrew campaign for my initial outing! Join us we figure out how to survive the 9th world!
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Far into the future, humanity still thrives. Even after the world has ended 9 times. Welcome to the Ninth World! A distant future for our planet where technology has turned to magic, and the lands are more foreign than anything you have ever experienced. And nothing is more incredible than the Numenera, the old technology and artifacts of the previous worlds.Origins of the Fall will be set in this distant future, around a rag tag group stumbling upon something huge. Please, become one of us. ...
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A podcast about video games - and video games only.
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Episode 139: Transversal: We’re New in Town
36:33
36:33
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36:33Qi is a massive city so starting near the markets for a place to stay seems like as good an idea as any. As the small group makes their way into the city proper they learn a little more about the city that calls itself the center of the world. There’s a calm excitement that seems to have taken hold of all of them. Lodging is acquired, rumors are pi…
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While working with the semblage outside of Charmonde, Januae receives a visitor who delivers some unpleasant news. Written and produced by David S. Dear. Based on the RPG Numenera by Monte Cook Games, LLC. The voice of Januae is performed by David S. Dear. The voice of Partran is performed by Mike Gagne Music is Hitman by Kevin MacLeod at http://in…
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After taking a little time to recalibrate from everything involving Dremlin, our explorers have decided it time to go back home. But given the events they’ve left in their wake, it seems a wise idea to not take the same route back to Legam. They decide to make a stop in Qi, the largest and most advanced city in the Steadfast. This decision is mostl…
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While attuning the dimension walking device to his personal frequency Januae travels to a dimension where objects instantly manifest from thoughts. Written and produced by David S. Dear. Based on the RPG Numenera by Monte Cook Games, LLC. The voice of Januae is performed by David S. Dear. The voice of Glenna is performed by Karin Heimdahl. Music is…
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Januae thinks back to a pivotal event in his childhood that influenced his decision to become an Aeon Priest. Written and produced by David S. Dear. Based on the RPG Numenera by Monte Cook Games, LLC. The voice of Januae is performed by David S. Dear. Music is Hitman by Kevin MacLeod at http://incompetech.com "Splash, Jumping, E.wav" by InspectorJ …
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By David S. Dear
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This is one of my favorite pieces of artwork from Numenera created by Bruce Brenneise, one that lit my imagination for what sort of world was left behind by those prior civilizations. Monte Cook Games created an entire town based on this artwork called Rachid. The monument above is called the Catholith, which is believed to be the source of the whi…
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Januae and a slave contemplate their situation and its purpose late into a sleepless night. Written and produced by David S. Dear. Based on the RPG Numenera by Monte Cook Games, LLC. The voice of Ardeen is performed by Nikki Richardson. The voice of Januae is performed by David S. Dear. Music is Hitman by Kevin MacLeod at http://incompetech.com For…
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While Januae does his best to try to survive and sustain himself in the looped realm, he finds he gets a little "lost"... Written and produced by David S. Dear. Based on the RPG Numenera by Monte Cook Games, LLC. The voice of Januae is performed by David S. Dear Special guest voice performed by Jessica Vest Music is Hitman by Kevin MacLeod at http:…
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Sometimes recovery is just as hard as the fight and this is no exception. Even with Drumlin defeated, standing in the wake of his actions is devastating. Returning the memories held hostage is a prime concern but so is figuring out how to help those that the warlord had abused in captivity. Not to mention the thought of how the journey home will be…
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Thank you for joining today! As always we hope you’re all staying safe and healthy. Dremlin is dead, as are many from his company. The worst is over but now that the dust has settled, the aftermath is clear. The price was with it, but still needs to be paid. Emotions are dealt with, wounds are seen to, and clarity is sought. Join us as Nehemiah, Sm…
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The fight with Dreamlin and his company is brutal to say the least. All the stops are pulled out to try and end this with as few casualties as possible. Blackmail is uncovered, allies take a beating, and victory is within reach. Join us as Nehemiah, Smalren, and Jhori struggle to stay on top. Music and SFX Credits: Intro - “Whispers of the Ancients…
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Episode 134: Anamnesis: Crystalline Combat
30:33
30:33
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30:33There isn’t much more to say once a fight begins. Although currently separated everyone steels themselves for a brutal combat against Dremlin and the ruthless retinue he keeps. Memories are manipulated, creatures are controlled, and the line is held. Join us as Nehemiah, Smalren, and Jhori fight for theirs and others lives. Music and SFX Credits: I…
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Though Dremlin is happy to talk, the wool is not easily pulled over his eyes. While Nehemiah desperately stalls for time and tries to keep handle off Bree, Smalren and Jhori do their utmost to get Hadick out of the clearing before everything breaks into chaos. Cruelty is endured, rescues are mounted, and negotiations turn violent. Join us as Nehemi…
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Somehow simultaneously, everyone takes a breath and takes a step forward. So many steps have been taken to get here and yet somehow these are the most important. A plan in place and hopes held high. Will the plan survive contact with the enemy? Or will these steps forward, be steps backward? Reunions are attempted, tense conversations are navigated…
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With distractions now out of the way, everyone buckles down to actually consider how they are going to approach this scenario ahead. Dremlin is so close by, it’s going to be important to plan their steps carefully and thoroughly. Strange dreams are experienced, reconnaissance is collected, and careful pans are made. Join us as Nehemiah, Smalren, an…
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Episode 130: Anamnesis: A Different Kind of Butcher
31:01
31:01
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31:01A request, or perhaps more of a demand, has been made of the group. Get rid of the interdimensional creatures terrorizing this site, and the data sphere voice known as Entrav can give some assistance. Even if they are a little perturbed by the situation, no one can argue that fewer threats would be a good thing. And while making their way toward Dr…
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Episode 129: Anamnesis: Voice in the Ground
36:10
36:10
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36:10It turns out that even if these cross-sectional devices are helpful, they’re somewhat terrifying! Currently unconscious in the belly of one of these massive structures, we can only hope that everyone ends up ok on the other side of this encounter. Especially when there seems to be someone watching their journey. Progress is attempted, voices are me…
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Continuing on through the maze of rods and odd structures, our group is becoming increasingly worried about what they’re encountering and how long it seems to be taking to get through to their destination. What else will step into their path before they're able to Dremlin? Ghosts are fought, rests are taken, and structures are explored. Join us as …
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Episode 127: Anamnesis: Ants and Implants
32:20
32:20
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32:20The interior of the Blade Interstice is confusing at best. Having a rough map of the area is helpful for sure, but that doesn’t stop the things found between the walls any less perplexing. And it doesn’t help that these structures seem very intent on implanting strange metal rings into everyone. Trees are communed with, another explorer is met, and…
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Episode 126: Anamnesis: Cross-Sectional Mudhonks now taken care of, It’s time to enter the maze of walls that comprises the confusing Blade Interstice. They weren’t able to get much information about this place other than the existence of strange structures and very thin, dangerous creatures. But finding Dremlin before more people forget who they a…
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Episode 125: Anamnesis: Sweet Sufferin’ Mudhonks
40:45
40:45
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40:45After gathering what little info they could have Dremiln’s whereabouts in the area, the party heads north to a strange ruin called the Blade Interstice. Even though it’s a short journey, it doesn’t fail to be an interesting one. Important discussions are had, honking is heard, and quicksand is resolved. Join us as Nehemiah, Smalren, and Jhori keep …
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Gtharren is not quite what everyone expected. Not quite big enough to be a town and far more transient than most places they’ve visited. But if this is in fact where Dremlin was headed, there should be answers somewhere. Questions are answered, explorers are met, and pies are shared. Join us as Nehemiah, Smalren, and Jhori inquire around. Music and…
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Time is taken to assist Mordrias further by carefully removing crystals from his body. While it helps his situation, it does not cure all his memory loss. Without any more information on Dremlin’s plans, everyone gears up to finish the trek to Gtharren. Crystals are broken, crystals are left alone, and crystals are observed. Join us as Nehemiah, Sm…
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It’s high time to leave Dynafel. After gathering their custom purchases and restocking supplies, the party hits the road at a good pace. And as always travel proves to be more complicated than foreseen. Aneen are herded, someone in need reappears, and crystals are broken. Join us as Nehemiah, Smalren, and Jhori make their way to Gtharren. Music and…
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Imprinted Echoes has been nominated for a CRIT Award in the Best Setting Description category! Thank you to anyone who nominated us! If you have a moment to vote for us, you can do so here: https://forms.gle/imYynywZFp58m8H66 Although the Jackal and Architect have been dispatched, the summoned stalking shade still needs to be dealt with. Unfortunat…
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Finally back at the Aneen & Far, the group makes plans to leave Dynafel first thing in the morning. But as they start to settle in for the night, some unfinished business is at the door. Adoption is considered, traps are triggered, and old adversaries are faced. Join us as Nehemiah, Smalren, and Jhori are taken by surprise. Music and SFX Credits: I…
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Episode 119: Anamnesis: Infant Monstrosity
37:41
37:41
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37:41Everyone is in a bit of a pickle. Nehemiah has been pulled off the streets by masked assailants. Smalren has infiltrated the building in an attempt to help him. And Jhori has been trying to wrangle a newly hatched tetrahydra with the help of a reluctant Oben. All plans the party had for talking over recent events and leaving town as soon as possibl…
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The Slumbering Spectacle was truly a spectacle. And it seems as though Dremlin may have left his mark on even the most fanciful of experiences. Needing to catch each other up, everyone heads back to the Aneen and Far to talk. But it wouldn’t be a game of Numenera if GM intrusions didn’t throw a wrench into the works. Plans are updated, motherhood i…
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Now with a few less shins burning holes in their pockets, everyone heads to the amphitheater to see what this performance by the Slumbering Spectacle entails. With the help of a large numenera device this troupe weaves the dreams of the audience members into performance. As our group steps into this surreal experience, they also uncover something a…
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What’s the best thing to do when you arrive in a new city? Shopping of course! And since Dynafel is known for its textiles, some new clothes are definitely on the list. It’s also decided to check out the dream based performance troupe at some point. But that’s going to have to wait till some shins are spent. Beautiful garments are tried on, technol…
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Having settled in just a bit, everyone does a little exploring. While some people are getting to know the city of Dynafel, others are investigating their traveling companion’s motives. While Oben’s help has been greatly appreciated, no one is quite sure if he is to be fully trusted. Rooms are snooped in, noodles are enjoyed, and helpful guides are …
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Episode 114: Anamnesis: Welcome to Dynafel
46:37
46:37
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46:37The party finally sees Dynafel on the horizon. They’re warned of a few things as they enter the city but honestly everyone is hoping to relax just for a moment before pressing on. Accommodations are chosen, calm comments are sought out, and new attractions are considered. Join us as Nehemiah, Smalren, and Jhori settle in, in Dynafel. Music and SFX …
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Brex went running for a fight, with a pack of iron margr. Now that the encounter has come to an end, they need to regroup and refocus on the plan. Emotions are released, items are retrieved, and travel activities are shared . Join us as Nehemiah, Smalren, and Jhori get back on track. Music and SFX Credits: Intro - “Whispers of the Ancients” by Just…
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By Ghostlight Media
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Usually the stoic protector, Brex has suddenly gone sprinting for a a fight, with a pack of margr set squarely in their crosshairs. But not just any margr, iron margr. The gang rushes to assist but this isn’t going to be easy. Group dynamics are explored, new belongings are utilized, and creative tactics are employed. Join us as Nehemiah, Smalren, …
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