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This show is stacked! Get Ready, Try! We Talk Games Video Power Magazine Presents!!! The most popular weekly, one arcade game review per episode show ever created by humans or the reptilian illuminati secret overlords of the deranged conspiracy theorists lame crotch imagination. Join the video game journalist award wining crew and non-sport card superstars of Kyle VonKubik and Wiggly of Trap Door review arcade video games with author, artist and all around guy, John E Capcom plus, robot femm ...
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Thomas Galbardi - Creator of La Divina Afterhours & La Divina Records Originally from France, Thomas now resides in London. Although initially he was brought up on house music, his sound today flows between tech house and techno. In 2013 he started La Divina Afterhours at Union in Vauxhall, south London, playing tech house and techno with the ethos in mind to keep the sound fresh, with a fine selection of Djs who bring their own distinct flavour. He has been happy to play alongside Roger San ...
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A deep dive into the golden age of video arcade games. Each episode unpacks the history, development, and cultural legacy of a single arcade classic from the 1980s. Whether it was a blockbuster or a hidden gem, if it had a cabinet and took quarters, it’s fair game. With a focus on real arcade releases, not home ports or prototypes, Coin Detected delivers detailed storytelling, behind-the-scenes developer insights, and smart analysis for the generation that grew up with CRT screens and joysti ...
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New Podcast playing retro game music, with a bit of chat and old gaming stories, hosted by @paulmccaskie.
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Qix, Taito’s abstract strategy-action game from 1981, was built on dual-processor hardware, innovative area-claiming mechanics, and a completely original concept that stood apart from traditional arcade genres. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became a cult favorite tha…
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Gorf, Bally Midway’s genre-blending space shooter from 1981, was built on a multi-mission design, synthesized speech, and a talking villain that mocked players in real time. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became a cult favorite of the golden age of arcades.…
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Tempest, Atari’s groundbreaking vector shooter from 1981, was built on color vector graphics, a rotary spinner controller, and wildly original tunnel-based gameplay. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became one of the most unique and influential arcade games of its era.…
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Scramble, Konami’s side-scrolling shooter from 1981, was built on forced scrolling, fuel management, and multi-stage progression that gave players a real mission to complete. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became a foundational title in arcade history and a launching …
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Galaga, Namco’s fixed space shooter from 1981, was built on multi-CPU hardware, dual-fighter mechanics, and precise bullet logic that redefined the genre. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became one of the most iconic and widely collected arcade games of all time.…
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Frogger, Sega/Gremlin’s traffic-dodging arcade hit from 1981, was built on deceptively simple joystick controls, grid-based gameplay, and one determined frog. This episode covers how it was developed by Konami, the hardware behind it, the strategies expert players used, and how it became a massive cultural and commercial success in arcades around t…
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Donkey Kong, Nintendo’s genre-defining platformer from 1981, was built on character-driven storytelling, multi-screen level design, and clever hardware limitations. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became one of the most influential and successful arcade games of all ti…
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Rally-X, Namco’s innovative maze chase game from 1980, was built on dynamic scrolling, a tactical radar, and fuel management. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became a foundational influence on future arcade titles.By Retro Rob
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Battlezone, Atari’s immersive 3D tank combat game from 1980, was built on vector graphics, dual joystick controls, and a pioneering first-person perspective. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became one of the most innovative and influential arcade games of the golden ag…
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By Retro Rob
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Berzerk, Stern Electronics’ talking maze shooter from 1980, was built on randomized level design, relentless enemy pressure, and the unforgettable menace of Evil Otto. This episode covers how it was developed by Alan McNeil, the hardware behind its speech synthesis and fast-paced gameplay, the strategies expert players used to outlast its robotic h…
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Missile Command, Atari’s iconic base defense arcade game from 1980, was built on raster graphics, a trackball controller, and a relentless doomsday theme that mirrored Cold War fears. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became one of the most emotionally resonant and unfor…
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Defender, Williams Electronics’ side-scrolling space shooter from 1980, was built on intense rescue mechanics, blistering speed, and a control scheme that challenged even the most seasoned arcade veterans. This episode covers how it was developed by a rookie video game team led by Eugene Jarvis, the hardware and sound innovations that powered its c…
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Tail Gunner, Vectorbeam’s defensive space shooter from 1979, was built on monochrome vector graphics, a reversed starfield effect, and first-person turret gameplay. This episode covers how it was developed in the final days of Vectorbeam, the unique hardware it ran on, the gameplay mechanics that challenged players, and how it earned a cult followi…
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Lunar Lander, Atari’s gravity simulation arcade game from 1979, was built on precision vector graphics, realistic physics, and immersive analog controls. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became a foundational title in arcade history—even as its successor stole the spotl…
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Fire Truck, Atari’s cooperative driving game from 1978, was built on dual steering controls, analog sound, and black-and-white top-down visuals. This episode covers how it was developed by Wendi Allen and John Ray, the custom cabinet hardware behind it, the teamwork-driven gameplay, expert scoring strategies, and how it became one of the earliest c…
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Wizard of Wor, Midway’s monster-filled maze shooter from 1981, was built on early voice synthesis, intense two-player action, and clever dungeon design. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became a cult favorite in arcades with a lasting legacy in cooperative gaming.…
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Galaxian, Namco’s groundbreaking space shooter from 1979, was built on true RGB color graphics, a scrolling starfield, and aggressive enemy dive attacks that pushed arcade visuals and gameplay to the next level. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became a massive global h…
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Space Invaders, Taito’s pioneering fixed shooter from nineteen seventy-eight, was built on relentless enemy waves, innovative sound design, and a steadily increasing difficulty curve that created the blueprint for modern arcade gameplay. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it…
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720 (720° in the arcade), Atari Games’ innovative skateboarding arcade game from 1986, was built on open-ended level design, distinctive joystick controls, and a high-energy soundtrack. This episode covers how it was developed, the custom hardware that powered it, the techniques top players used to master the challenges, and how it became a cult fa…
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Pac-Man, Namco’s genre-defining maze chase game from 1980, was built on colorful character design, simple yet challenging mechanics, and a unique enemy AI system. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became one of the most iconic and influential video games in arcade histor…
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Asteroids, Atari’s breakout space shooter from 1979, was built on vector graphics, tight physics, and addictive gameplay. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became one of the most successful arcade games of all time.By Rob O
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Uncoded Radio present La Divina Afterhours London with Thomas Galbardi - 9.03.23
59:53
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59:53Uncoded Radio present La Divina Afterhours London with Thomas Galbardi - 9.03.23 by Thomas GalbardiBy Thomas Galbardi
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Taito Platformer Special With Guest Darren Browne
1:20:22
1:20:22
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1:20:22GMG 016 Taito Platformers with Darren Browne Links Darren Browne / KingMonkey25 Instagram - https://www.instagram.com/kingmonkey25/ Twitter - https://twitter.com/kingmonkey25 RGDS Podcast - Bubble Story - https://retrogamingdailyshow.libsyn.com/271-bubble-story Arcade Perfect Podcast: Rainbow Islands - https://arcadeperfectau.podbean.com/e/arcade-p…
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The We Talk Games Interview Premiere Stage! It's like Interview Starcade (without the fleas, and it's new, new now, the then now it was new). Join Wiggly as he We Talks Games with David Wise, one of the most music making fellas in video gamedom. David is most well known for creating the music for Hollywood Squares, Jordan vs. Bird: One on One, Mad …
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A huge battleship is approching fast! Early 90s arcade shmups
1:45:39
1:45:39
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1:45:39GMG Episode 15 - Early 90s Arcade shmups Links Irem Post Apocalyptic games - https://hg101.kontek.net/irem/irem.htm Raiden - 1990 - Seibu Kaihatsu Galantry https://vgmdb.net/album/3155 US Navy/Carrier Airwing - 1990 - Capcom Mission x https://vgmdb.net/album/178 Air Duel - 1990 - Irem Mission 1, 8 Dragon Sabre - 1990 - Namco Volcano https://vgmdb.n…
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CAUTION: THIS EPISODE IS 100% WORK SAFE! Wiggly of Trap Door is pretty sure he interviewed Zach Sharpe, or was it the little kid that was getting throttled by Kano in the Mortal Kombat poster? If it was Zach, they probably talked about pinball and Poppa Sharpe's sweet mustache. Join Wiggly as he Talks Games with Zach Sharpe of Stern, the Stern Pro …
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Hillbilly is online! Toad joins Wiggly and talks Toad, Elvis, Heaven, Hell, The Devil, Are We Alone, Earth's Greatest Mysteries, and some of that is true. The interview that was destined to happen, MOJO NIXON is on We Talk Games. Irrefutable evidence of something! Prepare to be inspired, amazed, offended, entertained, or both (wait, what?). DO IT! …
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We Talk Games 2,230 Black Bird and Arkanoid vs Space Invaders
1:15:31
1:15:31
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1:15:31Hey, whatcha' dot bin, playin' lately!? Wiggly of Trap Door (Super Meet Boy Announcer) and David Saba (SNES go-to) drag their soggy butts up and on to The Inagadadavida x 5 Riteemo Endangerment Sleep Stage to talk games about Black Bird (2018, Onion Games) for Nintendo Switch, Steam, and stuff, and Arkanoid vs Space Invaders (2017, Taito) for porta…
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We Talk Games MMCCXXIX U.N. Squadron (Area 88)
1:18:11
1:18:11
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1:18:11In the spirit of Area 88, Destiny of an Empire, and Willow (more like swallow)! Wiggly of Trap Door (Super Meet Boy Announcer) and Kyle VonKubik (oneradtee dot com) take to the Parachute Cut You In Half Riteemo Cumberbatch Improve Stage to review the arcade game U.N. Squadron (Area 88) (1989, Capcom), plus the SNES version and the 1985 Area 88 Anim…
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We Talk Games 2,228 Dragon Quest of the Stars, Royal Pro Wrestling
1:26:19
1:26:19
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1:26:19Hey, Whatcha' Been Playin' Lately? Join Kyle VonKubik (oneradtee.com) and Wiggly of Trap Door (wigglysworld.com) as they crush this joint on the Don't Get Over Here Riteemo Endangerment Stage to talk games Dragon Quest of the Stars (2020, Square Enix - 20165 in Japan), Royal Pro Wrestling: Jikkyou Live!! for the 3DO (1996, Natsume), what games are …
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GMG Special 6 - Happier Times Links 99 Year old who plays Bomberman everyday: https://kotaku.com/is-this-the-worlds-oldest-gamer-5823318 Article on Magical Hat - https://www.denofgeek.com/games/magical-flying-hat-turbo-adventure-the-weird-platformers-of-vic-tokai/ Pac-land - Arcade - 1984 Arcade Main BGM Tales of the Monster Path / Youkai Douchuuki…
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Troop the Goof before the Goof Troops You Him! Join Kyle VonKubik (Hot Blooded Challenger Club) and Wiggly of Trap Door as they open the mic on the Escape From Spoonerville Riteemo Endangerment Stage to talk Goof Troop (1993, Capcom) for the Super Nintendo Entertainment System. Please hit up Wiggly’s Mini Mall Dot Com, it’s a real. Check out the Ho…
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Let's get ready to fumble-rumble! Wiggly of Trap Door (Super Meet Boy Announcer) and David Saba (SNES aficionado) take to the One And Nintey-Nine Little Joe Riteemo Comeback Stage to review the arcade games Punch-Out!! (1983, Nintendo), Super Punch-Out!! (1984, Nintendo) and all the little Punch-Outs! (NES, SNES, Wii). Check out We Talk Games In th…
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Where Jazeta? Wiggly of Trap Door (Super Meet Boy Announcer) and David Saba (SNES aficionado) take to the Unfiltered Dirth Entertainment Stage to review The Whatcha Been Playin’ Lately Games, Neutopia and Neutopia II (1989-1992, Hudson Soft) for the PC TurboGrafx-16 Engine. Check out We Talk Games In the Can for every billion arcade games we've rev…
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Dude is a sexy lady! Wiggly of Trap Door (Super Meet Boy Announcer) and Kyle VonKubik (Hot Blooded Challenger Club) premier their new review on The Three Quarter Show Not About This Game Stage with the Whatcha Been Playin' Lately Game, Galerians (1999, Polygon Magic - Crave Entertainment) for the Playstation PS1 PSX. Check out We Talk Games In the …
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We Talk Games 2,223 Kaizou Choujin Shubibinman 3 to Zero
1:04:10
1:04:10
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1:04:10A Shubibin #Stacked We Talk Games What You Should Be Arcade Weekly Been Playin' Lately! Wiggly of Trap Door (Super Meet Boy Announcer) and David Saba (the NES-SNES-Goto) take to the Satelly Shocker Stage to review The What You Should Be Arcade Weekly Been Playin' Lately Games, Choujin Shubibinman (1989, Masaya), ShockMan (1991, NCS), Choujin Shubib…
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We “accidentally” broke the magic We Talk Games Should Be Arcade Weekly seal! Wiggly of Trap Door (Super Meet Boy Announcer) and Kyle VonKubik (The Hot Blooded Challenger Club) find themselves high atop the Evil Tanuki Raccoon Jikanda Stage to review The Should Be Arcade Game, Hana Taaka Daka!? (1991, Taito) for the PC TurboGrafx-16 Engine (Super L…
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Bust a move to the We Talk Games Should Be Arcade Weekly! Wiggly of Trap Door (Super Meet Boy Announcer) and David Saba (the NES-SNES-Goto) take to the La La La La La - La La Ling Ling Stage to review The Should Be Arcade Game, Chew Man Fu (1990, Hudson) for the TurboGrafx-16 (Be Ball - PC Engine). Check out We Talk Games In the Can for every billi…
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Brides is Brides Will Be Brides! Wiggly of Trap Door (Super Meet Boy Announcer) and David Saba (the NES-SNES-Goto) take to the I Will I Am Find That Shut-Off Valve Stage to review The 3 Stooges (1984, Mylstar Electronics). Added bonus review of the NES The Three Stooges (1989, Activision). Check out We Talk Games In the Can for every billion arcade…
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Rodland will get the most Google hits! Wiggly of Trap Door and Super Meet Boy Announcer and David Saba the NES-SNES-Goto take to the Water Trickle Young and Fresh Rod Weekly Stage to review Rodland (1990,Jaleco). Added bonus review of the NES Rodland (1992, Storm The Sales Curve). Check out We Talk Games In the Can for every billion arcade games we…
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We Talk Games 2,218 We Talk X-Mas Cinema
1:29:59
1:29:59
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1:29:59We Talk Games Talks Cinema as Wiggly Check of Trap Door and Kyle of The Hot Blooded Challenger Club talk Christmas sequels (and another) for your jingled balls. I'm tired. Enjoy! Home Alone 3 (1997, Hughes Entertainment), A Christmas Story 2 (2012, Hollywood Media Bridge Telvan Productions), and a tince of A Dennis The Menace Christmas (2007, Warne…
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Hut Touchdown, Hut Touchdown, Sportsuary Haymakers for the Holidays continues and concludes (maybe)! David Saba and Wiggly Check of Trap Door take to the Michael Jordan Space Ball Bowl RITEEMO Endangerment Stage to review Tech Bowl (1987, Tecmo). Bonus NES Tecmo Big Game (1991,Tecmo) review, AKA Tecmo Super Bowl. #ARCADE #TECMOBOWL #TECMO #TECMOSUP…
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Are you ready for Stinkbowl '83 2019!? David Saba and Wiggly Check of Trap Door take to the Holiday Haymaker Sportsuary RITEEMO Endangerment Stage to review 10 Yard Fight (1983, Irem). Find out why this game was number 10 on the We Talk Games' Top 11 Arcade Games of All Time, was. Bonus NES version review. #ARCADE #10YARDFIGHT #IREM #10000YARDS #TA…
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Xeno Crisis Special with Guest Darren Browne
1:00:01
1:00:01
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1:00:01Special Episode covering the music of new game Xeno Crisis, with special guest Darren Browne Links Bitmap Bureau: https://bitmapbureau.com/ Bitmap Bureau Shop: https://shop.bitmapbureau.com/collections/sega-mega-drive-genesis Kickstarter: https://www.kickstarter.com/projects/1676714319/xeno-crisis-a-new-game-for-the-sega-genesis-mega-d Switch versi…
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It was just a Cuban cigar case, not the cigar! David Saba and Wiggly of Trap Door take to the Che Stadium RITEEMO Endangerment Stage to review Guerrilla War (1987, SNK). It’s remotely controversial, maybe. Gun.smoke,Frontline,and more get We Talked as well. #ARCADE #GUERILLAWAR #GUNSMOKE #FRONTLINE #SNK #NES #KNOB…
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P.O.W. is an inappropriate acronym! David Saba and Wiggly of Trap Door take to the Machine Gun Addendumatic RITEEMO Endangerment Stage to review P.O.W.: Prisoners of War (1988, SNK). Many Bloody Wolf talking as well, and Shop Rite. #ARCADE #POW #BLOODYWOLF #SNK #NES
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We Talk Games 2,213 Whatcha Been Playin' Lately
46:38
46:38
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46:38Hey, whatcha been playin lately? Let's Talk Games about it! Kyle Kubik and Wiggly Check of Trap Door Game Boy up Fortified Zone (1991, Jaleco). Wiggly diverted to Felix the Cat Game Boy (1993, Hudson), Felix NES (1992, Hudson), Anki Overdrive (2015-2018? I hope not). Wig jumps off (how's the jumping in that game) to many other topics, #STACKED. #Ga…
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We Talk Games 2,212 Kid no Hore Hore Daisakusen
45:07
45:07
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45:07Booby Kids are here! David Saba and Wiggly of Trap Door take to the Booblegum Crisis RITEEMO Endangerment Stage to review Kid no Hore Hore Daisakusen - Booby Kids (1987, Nichibutsu). Can you prove it didn’t happen!? #ARCADE #KidNoHoreHore #BoobyKids #NES
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We Talk Games 2,211 Ninja-Kid and Ninja-Kid 2
41:12
41:12
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41:12All the ninjas go rambo! David Saba joins Wiggly on the Premier RITEEMO Endangerment Stage to review Ninja-kun Ma-jo no Boken (1984, UPL) and Ninja-kun Ashura no Sho (1987, UPL). That’s Ninja-Kid, and Ninja-Kid 2, published by Jaleco and Taito, bylined as Adventure of Devil Castle, Warrior Demon Under The Six Realms of Existence (We made that up be…
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