Adventures in Erylia is collaborative storytelling show that blurs the lines between a TTRPG actual play and an audio drama. The narrative is shaped through 5 friends' recorded Dungeons and Dragons sessions, then the listening experience is enhanced with content editing for story pace, background setting ambience, mood fitting music, and sound effects. Dungeon Master - Damian Players - Caitlin, Chantalle, Chris, Christa You can find out more about us at https://www.adventuresinerylia.com.
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EE-3-14 - The Things That Haunt Them
1:11:27
1:11:27
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1:11:27SUMMARY The girls, still nervous about Ariel being attacked by the shadow creature once more, decide to have a sleep over in Ariel’s room. While preparing, Kenina and Tempest both find letters in their rooms instructing them to meet with the guild masters tomorrow. Meanwhile, Rem heads to his room, where he, once again, finds himself dealing with t…
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EE-3-13 - The Importance of The Tokens
1:16:34
1:16:34
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1:16:34SUMMARY The party has some time off before they get ready for their next adventure. Naturally, after being gone for so long on their first real adventure, they have to do some resupplying and they realize some things that they are missing for long journeys away from the city. After a group stop at Gregorio’s General Emporium of the Regular and Mund…
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SUMMARY After much time away, the party is finally back at The Guild Hall and can relax for a night, or so they hope. Kenina finds herself whisked away in a dream once again to confront Doitean and learns a lot about the history of Dragons. Upon waking up the next day, each member of the party finds themselves called in front of the guild masters, …
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SUMMARY After what has felt like years, though has really only been a few weeks, our adventurers have finally returned to the city of Riven. After saying their goodbyes to Thorstag and the crew of the Iron Cask, they make their way to The Guild Hall to meet with the Guild Masters to debrief them on the situation with Grimfang and The Spear, as well…
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SUMMARY As the party tries to sleep, it becomes clear to them that Ariel’s attempt to cleanse The Spear has not worked. After Thorstag and the crew are woken up by the commotion, he levels with them that they need to talk to the crew about what is going on. The party meets with members of the crew to make it clear that the issues that have been hap…
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SUMMARY As our adventurers draw closer to Riven and The Guild Hall, members of the group start to think about the future of the party. With Rem staying in the cabin to keep Ariel company, she takes advantage of the private time with him to try and figure out his intentions with group and if he will stay with her after this mission is over. Meanwhil…
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SUMMARY With Ariel choosing to stay locked in their room aboard The Iron Cask, the rest of the party take turns spending the day with her while the others explore the ship. Rem breaks out his new fishing gear and Tempest has a chat with Thorstag, revealing that she used to be a part of a sailing crew. Meanwhile, Kenina and Ariel get back to their w…
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SUMMARY The whole party is shaken after Ariel was attacked by the shade in her sleep. Realizing that a new threat seems to be after them and the ship is not as safe as they expected it to be, they chose to set up watches for the rest of the journey. Ariel calls every for a meeting and tells them that she thinks it is best if she stays in the room w…
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SUMMARY The party remembers they had one last thing to do in Port Norsal before they were distracted by The Midnight Carnival. On the morning of their planned departure, they head over to City Hall to meet with someone from one of the leading families and let them know what had happened with Grimfang. Once that info has been passed along, they head…
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SUMMARY After playing some of the games outside, the party makes their way back into the Port Norsal arena to see what has been set up now that the main event is over. They find an archery range, melee ring, a strange mechanical creature people are trying to ride, and a mysterious tent in the colors of the Midnight Carnival. Tempest and Kenina are …
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SUMMARY Having secured a way home, the party has the rest of the day to explore more of The Midnight Carnival. Tempest is the first to find some games to play, but is quick to try to get the other to play. Meanwhile, Rem takes some time to go through his new gift from Ariel. As everyone gets back together they decide to see what has set up inside o…
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SUMMARY Feeling unimpressed and put off by the main event of the Midnight Carnival, the party spends some time seeing what else the faire has to offer before turning in for the night. After waking up the next day, they decided to go their own ways to take care of some business before leaving the city. Rem visits an armor smith, Kenina visits the Fa…
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EE-3-2 - Welcome to the Midnight Carnival
1:30:30
1:30:30
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1:30:30SUMMARY Upon reaching the city of Port Norsal, the party is stopped at the gates and informed that inns in the city are quite full, on account of The Midnight Carnival being in town. They are told that if they wish to stay in the city square, that their main options were going to be higher end rooms at some inns right next to the arena, or they cou…
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Questions, Answers, and Other Discussion - 2021
1:13:48
1:13:48
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1:13:48SUMMARY This is a special episode that goes over some listener and group questions about Adventures in Erylia. In true AinE discussion fashion, we took those simple questions and embellished them into lengthy wandering discussions. Check the bottom of the show notes for a breakdown of questions and some of the topics we wandered off to. SHOW SPONSO…
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The History of Adventures in Erylia
1:23:16
1:23:16
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1:23:16SUMMARY This is a special episode that goes over the history of how Adventures in Erylia got started. We talk about how the group formed, how we got into D&D as a whole, and how things changed (pretty quickly) from a home game into being an actual play podcast. Check the bottom of the show notes for breakdown of topics. SHOW SPONSORS This episode i…
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SUMMARY As the party makes their way along the Norgeld Road back to Port Norsal, a strange person approaches them from the forest. Darodem greats them as a protector along these roads who has started to take watch over the area again now that the gnolls are taken care of. While they offer to keep the party safe as they camp for the night, they can …
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EE-2 - Nightwatch - An Aspect of Decay
2:17:17
2:17:17
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2:17:17SUMMARY 1:30 – Brief recap of Arc 1 and how we got to the start of Arc 2 5:40 – Random Thoughts As We Get Going Forgotten Healing Potions (5:40) Mysterious Spice Pouch (8:30) Meeting Eldith (9:50) “You’re gonna kill Grimfang right?” (12:57) The Adventuring Lifestyle (14:55) Who Should Really Climb? (16:49) 18:25 – Ulal’s Offer 23:40 – Journey Into …
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EE-2-12 - Tonight is for Celebrating
1:28:19
1:28:19
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1:28:19SUMMARY Having defeated the gnoll leader, Grimfang, the party and the dwarven Blackguard make their way out of the forest. Ariel has chosen to safeguard the spear the he wielded personally. As everyone sets up camp to rest before returning to the village of Starren, Adriel makes her way around the group, sharing some of her dwarden, and congratulat…
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SUMMARY Our group of adventurers, along with their small contingency of Dwarven Blackguard, have made it to the edge of the forest, near where they had entered previously in the search for Grimfang. They awake on a hazy day and prepare themselves for the trek and battle ahead. Though they run into little trouble along the way, they reach the camp a…
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SUMMARY Our adventures sit down at Lifts Rest, once again, to discuss the Blackguard’s proposal. Rem has already received payment for the information they were able to bring, but they need to decide if they will involve themselves further in eliminating Grimfang. Having decided to finish the job, Rem informs Ulyean that they will prepare to help th…
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EE-2-9 - The Blackguard's Proposition
1:00:56
1:00:56
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1:00:56SUMMARY Our adventurers take a night to rest after their encounters throughout the forest. During the night, they receive an interesting gift from an unexpected visitor. Ultimately, though they wish to return it, they decide it would take far too much time given their current plans and they make their way back to the village of Starren. While in St…
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SUMMARY Knowing the location of what they believe to be Grimfangs camp, the group makes their way back through the woods, heading for the road. They divert from their plans as the smell of smoke leads them to believe there may be a fire within the forest and feel an obligation to investigate. SHOW SPONSORS This episode is brought to you by Gabe and…
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SUMMARY Having finally located the camp that they believe is home to Grimfang, our party prepares themselves to make their way out of the forest to inform the Black Guard. Their plans, however, are interrupted as they have lingered too close to the gnoll encampment for too long, and danger lurks in the wood. SHOW SPONSORS This episode is brought to…
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SHOW SPONSORS This episode is brought to you by Gabe and Jeff, over at Inter-Party Conflict, Chaiikaii, Fred on Fyre, Evora Dawn, Zach B, and Dungeons and Randomness. If you'd like to join them in supporting the show, consider joining our Patreon. SHOUT OUTS Ballad of the Seven Dice – Ballad of the Seven Dice is a D&D Actual Play set in their own v…
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Bonus - Dead Radio - Ten Candles One Shot
2:02:32
2:02:32
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2:02:32SUMMARY The world is dark. The town hall that our characters have been using as a makeshift shelter is running low on supplies and all other survivors have left already. The radio stopped working days ago, but we heard that survivors were heading to Fort Victor for safety. It is time for us to make our way there ourselves. They are out there and Th…
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SUMMARY Realizing that it is getting late, instead of leaving Barrowbeard’s clearing, the group discusses staying their for the night in relative safety. Though the decision to stay is made, there is still some time before it gets dark. While half of the party stays behind to set up camp, the other half continues their search into the forest, hopin…
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SUMMARY Night comes to a close with a fresh kill, leading to breakfast. After another half day's travel, our adventurers say their goodbyes to Eldith and send her on her way, protected and invisible. They back track to an area that feels promising for tracking down the gnolls. Though it is getting late, they decide to set off into the forest. Thoug…
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SUMMARY After a brief sit down after their run in with some crazed wolves, our adventurers continue on their journey to Port Norsal to get Eldith to safety. The day progresses and it seems that they may be dealing with inclement weather in the next day or so. However, the sun does begin to set and the group must find somewhere to rest for the night…
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SUMMARY As the party makes their way towards Port Norsal, having chosen to take Eldith along with them, they are stopped by the dwarven smith of the village of Starren. He offers them a masterwork quality sword that he has made as a side project for free under two conditions: they use it to kill Grimfang, and they spread the word about his work whe…
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SUMMARY This episode marks the return of the Erylian Epic campaign and it starts up right where the previous campaign left off. Having finished their business with the dwarves in Starrengeld, the party makes their way back down the mountain to begin their next leg of the adventure. Currently, the plan is to investigate the location of Grimfang, and…
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All Outta Peppermint - A Holiday Oneshot
2:04:32
2:04:32
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2:04:32SUMMARY In early December, the group played a holiday themed one shot, intending to release it around Christmas. It is finally out and you can hear our crazy antics in the game we are calling All Outta Peppermint. This one shot was a way to fill in a session while things were crazy around the holidays. Things start off fairly normal, with our playe…
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Nightwatch - Dwarven Treasures - Erylian Epic
1:33:54
1:33:54
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1:33:54SUMMARY Our Dungeon Master and his players sit around the fire and discuss the first arc of the Erylian Epic. Come join us for our Nightwatch for an open discussion about decisions made, thoughts on the previous arc, and maybe even a few missed or secret things going on in the world around the players. There are some smaller spoilers within this ep…
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SUMMARY After their first meeting with Lord Elngard, the group is put up in a luxurious inn in Starrengeld, The Locket and Key. To make the most of their chance to relax and decompress, the group decides to have a bit of a personal banquette and a spa night. During the time at the spa, the party discovers a little more mystery surrounding one of it…
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SUMMARY This was our first recording session after a long, nearly two month break that we took while Caitlin and Damian finished preparing for their wedding and got married. This are a little crazier than normal because of how long it had been since we last played. Our band of adventurers makes their way to the king’s pavilion in Starrengeld, looki…
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SUMMARY The party takes a night to rest at the first inn in Starrengeld, Lift’s End. Kenina wakes up early and is shortly joined by Tempest outside of the inn to get some of their morning exercises done. After waking up, Rem is more interested in filling his belly than he is training with the girls outside and he waits for everyone else to join him…
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SUMMARY Our party of Adventurers travels along the lift system from the small village of Staren up to the entrance of the great dwarven city of Starengeld. During this journey, we take a moment to peer into the minds of the individual party members and see how they feel about their current quest. As they arrive to the top of the lift system, they r…
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SUMMARY The party enters the village of Starren and has some time to kill while they are waiting on the lift to come down and take them up into the city of Starrengeld. The have a run in with a member of the traveling company who they previously rented their now heavily damaged cart from. Hearing about what had happened to them Lydia, the mayor of …
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SUMMARY After defeating the rest of the gnolls, or so it seems, the party decides it was not a good idea to set up camp where they were. Kenina offers to power through the night while the rest of the group sleeps in the cart. Her time is uneventful, however Rem has another strange dream, continuing where the last left off, but now two large, strang…
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SUMMARY After getting to a safe spot by the lake, the group decides to set up camp for the night, planning to reach the village of Starren the following day. With Rem already passed out in the wagon, Kenina offers to take first watch while Ariel and Tempest share the tent. However, an hour or so into her watch, Kenina thinks she is starting to see …
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SUMMARY Our cart-bound band of adventurers continue their escape attempt as half a dozen gnolls are hot on their trail, and gaining on them. Things take a turn for the worse as Tempest, a Genasi who has spent the last few years on a boat, ends up in charge of driving the cart. The high speed chase comes to a sudden stop and the group must take the …
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SUMMARY With a half dozen of gnolls charging out at them from the treeline, the party decides to hop back in their cart and spur the horses away. Unfortunately for the party, these gnolls have sighted them down as prey, and they are relentless. As they push the horses, sling spells, fire arrows, and even change drivers, the gnolls continue to bear …
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EE-1-7 - Now Arriving in Port Gnollsal
1:56:11
1:56:11
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1:56:11SUMMARY The party enters the bustling port city of Norsal, having gained a new member, Tempest, from the crew of the Whispering Winds. Their first order of business is to secure some sort of travel to get from Port Norsal down to Starrengeld in the South West. After purchasing a cart and a couple of horses, which they have been told they can sell b…
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EE-1-6 - Land Ho! (Don't Tip the Boat Over)
1:24:05
1:24:05
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1:24:05SUMMARY As the party approaches Port Norsal, after their now 6-day journey, the crew of the ship gets to do a bit of whale watching as Tempest spots a pod of orcas approaching from the distance. After hearing they are nearing their destination, Rem tries to get himself thrown off the boat. Meanwhile, Kenina trades some cooking techniques with Miri,…
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SUMMARY The crew has to deal with the aftermath of Rem harpooning a giant seahorse and bringing it on board. Little did he, or the rest of the party know, these creatures are rarely seen by ships in the area. Though it was food for the ship, it comes with a bittersweet taste and a warning from The Whispering Winds’ boatswain. Rem feels little remor…
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Our adventurers continue their journey at sea. They’re all a bit curious about the oddly bluish-green human, Tempest, they’ve seen aboard the ship and attempt to get to know her better. Kenina and Ariel, in an attempt to be helpful around the ship, ask for Tempest’s help in learning to tie knots, often with little success. Rem, trying to be helpful…
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The group cycles through meeting Tempest, a water Genasi played by Caitlin. They tell her a little bit about the journey they are on, and so far, she seems to think things are nothing more than fish stories. We also run into our first major retcon of the podcast. During the recordings I had givent he journey a time frame of 12 days, but while figur…
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The group meets up with the guild masters to inform them of their party member leaving, check up on their research, and get things set for them to leave. As they get ready to embark on the following day, Ariel finds herself with a strange vistor, while Kenina has a rough night of sleep. In the morning, Kenina discovers a wonderful beverage and they…
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EE-1-1 - A New Adventure Begins [Remastered]
1:26:29
1:26:29
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1:26:29SUMMARY Our Erylian Epic campaign begins with the party having returned from their first big mission, to defeat a gathering of goblins and kobolds who had attacked the city of Riven. Rem decides to spend his time catching up on sleep and relaxation while the ladies decide to go out for drinks, performance, and general socializing. Little did he kno…
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This episode introduces our upcoming campaign, the Erylian Epic. Like the Mieveht Story, there was an arc of the campaign that took place before we got our current audio set up and improved the quality of our audio. This episode will introduce you to the characters in the Erylian Epic, go over a brief play by play of the previous arcs events, and e…
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MS-1-1 - A Game of Cat and... Lizard [Remastered]
50:43
50:43
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50:43SUMMARY We rejoin the group with a debrief with Lord Cassien. He once again asks for the parties help in finding his missing daughter, Xanphia. The party agrees that they owe it to both Xanphia and Cassien to find her after they had saved the group just a few days ago. The party decides to consult a man they had met at Lord Ezerai’s Gala the day pr…
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