Everything Twilight Imperium, by Kalle (two-time TI-champion) and Ola (game designer). If you enjoy what we do, you can buymeacoffee.com/radiomecatol
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Some rules in Twilight Imperium are just bad. What are they and how can you have a better game? Listen to the eleventh episode of Radio Mecatol to find out!By kallepalm
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Can you ever have enough Twilight Imperium? Well, when you've sat there for 12 hours and it still isn't over... In our tenth episode (yay!) we compare our best methods for keeping the pace up.By kallepalm
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What does the german 1800-century war theorist Clausewitz has to do why The Barony of Letnev is struggling in the tier rankings? Find out in the episode of Radio MecatolBy kallepalm
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What lurks behind the dimensional rifts and what is truly the most important part of the Vuil'Raith Cabal? Learn the answers in the eighth episode of Radio Mecatol.By kallepalm
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Title says it all.By kallepalm
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In this special episode, we examine one specific game of Kalle and look at three key decisions. All three of them are common in games of Twilight Imperium, so we hope that our investigation can help many others.By kallepalm
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For our sixth episode we explore one of Olas favourite factions: The Embers of Muaat. They are not an easy faction to play, but very interesting. Who doesn't want to start with a War Sun?By kallepalm
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How should you set up a game of Twilight Imperium? In the fifth episode of Radio Mecatol, we look at the pros and cons of a community favorite: Milty Draft.By kallepalm
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The universities of Jol-Nar: so much to love, so much to hate. In our fourth episode we discuss why we despite everything, generally don't like the Hylar.By kallepalm
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In our third episode we dive deep into The Mahact gene-sorcerers.By kallepalm
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In our second episode, we compare our two tier lists for mechs. Which are the best ones? Which are trash? And do we agree?By kallepalm
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In the first episode of our TI4-podcast we discuss the much debated house rule REDnoughts, that change the tech prereqs for dreadnoughts.By kallepalm
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