Murphy’s Inc. is an audio science fiction adventure that follows an organization led by Murphy with her two agents, Michael and Daphne, as they and their rag-tag team travel through time to steal precious artifacts. Along the way, they’ll meet famous historical figures, weave through danger, and experience historical events shown only in dusty, faded textbooks. Intrigue, thrills, and betrayal follow as they jump deep into the past.
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The Titanic has struck an iceberg. It is now taking on water, and our team has yet to locate Murphy. They have become acquainted with the Shadow Squad, but will the combined efforts be enough to save Murphy and return in time…By 97toNow Productions
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While things have seemed not quite right to Michael and Daphne, the team has finally located Murphy and is now prepared to jump to April 11th, 1912, to get on board the doomed ship known as the Titanic. Can they find Murphy and return to HQ before finding themselves in a watery grave?By 97toNow Productions
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The team has been arrested and is to stand trial for practicing Seiðr. They are believed to be the source of the dancing plague and will likely be hung. Meanwhile, Gleeson and Isak fight over decisions that must be made in the company's best interest.By 97toNow Productions
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Martin Bucer is in pretty bad shape, while Philippe is back to his rare form. James & Hart get better acquainted with Xavier, while Sebastian and his soldiers continue their Völur hunt.By 97toNow Productions
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Michael & Daphne meet an interesting Reformer, while James & Hart find themselves in the back of a freedom fighters wagon. Back at HQ the team continues researching, while the Shadow Squad prepares for their mission.By 97toNow Productions
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Michael, Daphne, Hart, & James arrive in 1518 C.E. Strasbourg, Alsace in order to try and understand a previously undocumented situation taking place.By 97toNow Productions
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With success on the last two missions, the team finds itself with some downtime around HQ. Michael spends some quality time with the Interns, and Daphne gets brought in on Gleeson's ongoing issue.By 97toNow Productions
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Having located the Librarian and finishing up their work at the House of Wisdom, it's about time to head back to HQ. Only someone isn't really ready to leave…By 97toNow Productions
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As Daphne and Intern 2, with the assistance of Yusri, continue to search for the Librarian; they find themselves in a bit of an interesting situation.By 97toNow Productions
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In Baghdad, everyone seems to be making friends except for Daphne. The Librarian gets to know Fayyad, while James learns philosophy from Yusri.By 97toNow Productions
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Daphne, the Librarian, and Intern 2 make the jump back to 1258 C.E. Baghdad and start learning their new environment. At the same time, Michael's team waits to hear an update on Philippe.By 97toNow Productions
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Michael and Stephanie, with the assistance of Epictetus and Theophrastus, attempt to save Philippe's life and try to get back home.By 97toNow Productions
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Having met the Father of Botany, Theophrastus, Michael and his team find themselves being held accountable for trying to steal a silphium plant.By 97toNow Productions
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Michael, Philippe, and Intern 1 head to 340 B.C.E. Cyrene to obtain an extinct plant, silphium. At the same time, Daphne's team prepares to make their jump.By 97toNow Productions
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After moving into their new base of operations, the team struggles with finances and leadership, as Murphy is nowhere to be found.By 97toNow Productions
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What you'll get when you subscribe to Murphy's Inc.By 97toNow Productions
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Michael and Daphne's mission and lives are put at stake as they attempt to avoid being captured. Meanwhile, the rest of Murphy's HQ deals with the fallout of an unknown threat.By 97toNow Productions
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Erik, the Red, finds himself being held to account for an alleged crime, and interoffice gossip consumes Murphy's Inc.By 97toNow Productions
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Michael and Daphne try to figure out how to make the switch while Murphy holds a department head meeting to interrogate her staff.By 97toNow Productions
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Lead agents, Michael & Daphne, get acquainted with their surroundings; meanwhile, Murphy has concerns about the machine.By 97toNow Productions
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The team makes final preparations for Michael and Daphne to jump to 980 AD, Norway.By 97toNow Productions
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A wealthy client hires Murphy's Inc. to track down a lost family heirloom.By 97toNow Productions
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Murphy's Inc. is an upcoming Time Traveling Heist audio drama centered around a group of thieves who collect historical items...for a profit.By murphysincshow
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