Ever wondered what goes into making great video games? We discuss all things game development including the details of game design, getting into the business side of things and the industry as a whole. Joined by indies and industry pros, we'll give you an insight into the world of making games. Hosted by a developer, a game designer and a games UX-er who all have very strong opinions!
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Simulator games In our final episode of our first season we chat about the weird and wonderful world of simulator games! Topics we explored include: ?Defining simulator games and the design considerations involved ?Parallels to cosy games design ?How important is realism? ?Strengths of simulators that other genres can learn from and things to work …
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Narrative Writing - Season 1 : Episode 9
1:08:40
1:08:40
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1:08:40Narrative Writing On episode 9 we chat about writing narratives and great characters in games! We cover: how to find work as a narrative games writer,the parallels between film and books writing vs games writing, the process of writing, what writers wish devs knew and our favourite narrative games! As always, drop us a message on our Twitter (@leve…
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This week we are joined by Jupiter Hadley who loves and reviews indie games and game jam submissions! We cover tips that'll help you get the most out of game jams, if trophies are a good idea, how to set up your own game jam and unusual themes we have come across! Do drop us a comment with your thoughts on our Twitter: https://twitter.com/LevelEdit…
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Self Development - Season 1 : Episode 7
1:12:15
1:12:15
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1:12:15We chat about the importance of self - development when making your way in the games industry including: Online validation, bad habits, building a diverse support network, putting health over the #hustle, being the best version of yourself & picking your battles. Plus tools to improve confidence & motivation! Do drop us a comment with your thoughts…
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We chat project planning with different team sizes, what makes a great producer, why you should test early and our favourite planning tools.By Nida Ahmad, Daniel Carter and Glynn Taylor
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This week we cover what the early access model entails alongside: success stories, how it changes the relationship between the developers and players as well as how to communicate expectations of the game well. Do drop us a comment with your thoughts on our Twitter or Youtube channel. FIND US Twitter: https://twitter.com/LevelEdit?lang=en Youtube: …
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Horror Games : Halloween Special! - Season 1 : Episode 4
1:47:47
1:47:47
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1:47:47Getting into the halloween spirit, this week we chat about horror games and what makes them so popular! We're joined by Chris Wilson, the design lead at Cardboard sword and was previously at Frontier Developments and Playground Games. We discuss: what our favourite horror games are, why designing for them is so different compared to other genres, w…
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We chat why we have NPCs in games alongside: how to bring them to life and the amount of detail needed, common design mistakes, the use of tropes and sterotypes and how sophisticated their AI needs to be. A short mention of our favourite NPCs too! Do drop us a comment with your thoughts on our Twitter or Youtube channel. FIND US Twitter: https://tw…
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Violence as a mechanic - Season 1 : Episode 2
1:10:48
1:10:48
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1:10:48We decipher what makes violence a common design choice and also chat about: Does it draw in or alienate audiences? Can it have a real life impact? Are there alternative models to show conflict and consequences? What about non-violent games? Do drop us a comment with your thoughts on our Twitter or Youtube channel. FIND US ? Twitter: https://twitter…
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Designing Tutorials - Season 1 : Episode 1
1:30:59
1:30:59
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1:30:59This week we discuss what goes into designing a game tutorial and also chat about: ? Features of a good tutorial and what makes them fun ? Should you front load or gradually introduce mechanics and lessons? ? Balancing teaching vs player exploration ? Psychology of tutorial design ? Are tutorials bigger than just teaching gameplay? Sit down with a …
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