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1 How AI is saving billions of years of human research time | Max Jaderberg 19:15
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Can AI compress the years long research time of a PhD into seconds? Research scientist Max Jaderberg explores how “AI analogs” simulate real-world lab work with staggering speed and scale, unlocking new insights on protein folding and drug discovery. Drawing on his experience working on Isomorphic Labs' and Google DeepMind's AlphaFold 3 — an AI model for predicting the structure of molecules — Jaderberg explains how this new technology frees up researchers' time and resources to better understand the real, messy world and tackle the next frontiers of science, medicine and more. For a chance to give your own TED Talk, fill out the Idea Search Application: ted.com/ideasearch . Interested in learning more about upcoming TED events? Follow these links: TEDNext: ted.com/futureyou TEDAI Vienna: ted.com/ai-vienna Hosted on Acast. See acast.com/privacy for more information.…
TurnCast #17: Every Combination of Word
Manage episode 50075620 series 52420
Content provided by Dan Quick and Civilized Communication (http://civcomm.net). All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dan Quick and Civilized Communication (http://civcomm.net) or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
There's a song for that. Snippets from assorted co-operative multiplayer games including: cross communication; shades of orange; attire messages; patience payoff; and parental failure.
…
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83 episodes
Manage episode 50075620 series 52420
Content provided by Dan Quick and Civilized Communication (http://civcomm.net). All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dan Quick and Civilized Communication (http://civcomm.net) or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
There's a song for that. Snippets from assorted co-operative multiplayer games including: cross communication; shades of orange; attire messages; patience payoff; and parental failure.
…
continue reading
83 episodes
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PolyCast

In the 'Senate' (03m22s), comparing the merits of promotions for Galleys, and a generalized 'to do' list in the early game, both for Civilization IV. In 'Forum Talk' (15m40s), considering the possibility of a demo for the Civilization V expansion pack Gods and Kings, as well as the most anticipated scenario(s) from it. Next in the 'Research Lab' (24m40s), contrasting the Scout unit in CivIV and CivV in the context of revising its promotion capabilities. Then under 'Miscellaneous' (31m20s), on the implications for CivV's game mechanics from the upcoming GaK expansion, ethics and legalities of Civilization's developer and publisher incorporating community-generated MODs into the base game (47m49s; recorded for Episode 122), playing CivV without any Victory Conditions (50m18s; recorded for Episode 124), and how to keep CivIV interesting after all these years since its release (52m02s; recorded for Episode 134).…
In the first topic (02m19s), an update on a number of tournaments recently concluded, in-progress and up-and-coming for Civilization: Revolution. In the second topic (05m00s), the good, the bad and the ugly when it comes to Wonders of the World in the game throughout all its eras. Then in the third topic (21m58s), reflecting on the continued draw and future prospect for CivRev's longevity in the video gaming community.…
In the 'News (01m40s), breaking down the Civilization V: Gods and Kings playthrough show at PAX East 2012 a couple of weeks prior. Under the 'Open Mic' (41m53s), verbal feedback emailed in from a listener that expands on their forum post in response to a topic discussed last episode. Then under 'Miscellaneous' (47m35s), strengths, weaknesses and next steps for a survey to serve as the basis for a university dissertation connecting interest in Ancient Egypt and video games.…
In the first topic (03m55s), for new players to Civilization: World, getting oriented and then getting settled. In the second topic (09m44s), the role barbarians play in the game between themselves and players, and between players themselves. Next in the third topic (14m16s), on the ability to jump from civilization to civilization, the value of 5-minute "trickles" and moderating harvest levels in CivWorld. Then in the fourth topic (17m35s), reasons to play the game other than to win.…
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PolyCast

In the 'News' (01m36s), on the first of Civilization V: Gods and Kings' presence at PAX East 2012, as well as its announced release date. In 'Forum Talk' (34m00s), an analysis of the 'CIV5Worlds.xml' file catches the panel's attention. Next in the 'Senate' (41m27s), the connection between Great Scientists, bulbing for research and the Fishing technology is scruitinized in Civilization IV (recorded for Episode 134). Then under 'Miscellaneous' (43m06s), a collection of saves for instant CivV achievement gratification draws ire, while an April Fool's Joke for its Gods and Kings expansion generates buzz (53m02s).…
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PolyCast

There's a song for that. Snippets from assorted co-operative multiplayer games including: cross communication; shades of orange; attire messages; patience payoff; and parental failure.
P
PolyCast

1 PolyCast #143: Don't Mistake Cause and Effect 59:59
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In the 'Senate' (01m11s), treating a self-diagnosed 'irrational fear' of technological inferiority, and tips for co-operative multiplay (18m16s) -- both for Civilization IV, with extension to consider CivV on comparable terms. Next under 'Miscellaneous' (33m17s), getting in on an argument that Downloadable Content (DLC) for Civilization V has been 'done right'. Then in an 'Interview' (42m09s), chatting with the person behind a newer series of CivV 'Let's Plays', and looking back on the efforts of another such creator (49m56s; recorded for Episode 114).…
In the first topic (02m40s), an in-depth consideration of how to best play the first 20 turns of a Civilization: Revolution game. Next in the second topic (14m56s), focusing on the goals and crucial timing of how many turns after a game has begun before one settles their capital city. Then in the third topic (20m39s), progressing beyond CivRev's first 20 turns of a game towards victory.…
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PolyCast

Under 'Miscellaneous' (01m22s), on which Wonders of the World have been seen in 'real life'. In the 'News' (06m24s), pouring over continuing developments on the upcoming Civilization V expansion pack, Gods and Kings. Next in 'Forum Talk (13m40s), evaluating the viability of adding corporations and debating the value of advisors (22m02s), both in Civilization V; next, adding to advice for playing a One City Challenge (OCC) in Civilization IV (31m16s) and then back to CivV to assess the need for being able to see rival civilization's technology tree progress (37m34s). In the 'Senate' (43m06s), demystifying the link between gifting cities and stealing technologies easier through espionage in CivIV. Then in the 'Research Lab' (46m40s), what of a place for Chemical and/or Biological warfare in the Civilization series.…
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PolyCast

To the victors go the spoils. Snippets from assorted co-operative multiplayer games including: scary threats; matching number to personality; favourite phrases; smooth moves; and silence is golden.
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PolyCast

In the 'News (Part 1 of 2) (03m13s), coverage galore on the offical announcement that the first Civilization V expansion pack, Gods and Kings, is set for release this spring. Through analyses and sleuthing alike, its following aspects are discussed first: religion; espionage (15m02s); diplomacy (19m40s); civilizations (22m34s); buildings (25m06s) and combat (26m44s). Next under 'Miscelaneous' (28m47s), observing CivV leaders' reactions to defeat (recorded for Episode 111); counting down a Top 10 things 'Learned About the World' through the game (32m39s; recorded for Episode 129); some continued disbelief that females play Civilization games (35m01s; recorded for Episode 134), and critiquing CivV's difficulty levels in correlation to the Artificial Intelligence (40m44s; recorded for Episode 136). Then in the 'News (Part 2 of 2)' (47m19s), considering the stated release timeline for CivV: GandK, and a possible sneak peak of some modified CivV settings to come following an accidental then reversed patch rollout (50m17s).…
In the first topic (00m57s), dealing with varied victory condition attempts including adaptability measures in Civilization: Revolution (recorded for Episode 07). In the second episode (04m58s), playing into the strengths, and not falling into the pitfalls, of being the Mongolians (recorded for Episode 23). Next in the third topic (09m27s), wanting for gold in CivRev (recorded for Episode 23). In the fourth topic (11m50s), recognizing and responding to common multiplay technical difficultes (recorded for Episode 31). In the fifth topic (15m29s), advancing an arugment for Catapult rushing in Civilization: Revolution (recorded for Episode 34). Then in the sixth topic (21m50s), the challenge that is post-Code of Laws play (recorded for Episode 34).…
In the 'News' (01m14s), reacting to Sid Meier being interviewed by GameInformer on the future of strategy gaming. Next, in 'Forum Talk' (11m37s) the scoring forumla being broken in Civilization V, CivIV before it, and the top multiplayer civs in CivV. Then under the 'Open Mic' (48m16s), answering 'Verade''s call-in question pitting Civilization III against CivIV as playing preference.…
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PolyCast

Only time will tell. Snippets from assorted co-operative multiplayer games including: laying blame; for a good argument; buttons to be pressing; word appreciation; and time for talking.
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PolyCast

In the 'Research Lab' (01m14s), on a request for unique technologies for Civilization's, well, civilizations. In 'Forum Talk' (11m37s), considering the most important attribute in CivV, and the ability to run a negative treasury. Next in the 'Senate' (31m12s), combining late game and air unit analysis, and how to stop Giant Death Robots in Civilization V. Then under 'Miscellaneous' (48m16s), the sizzle of comparing gaming and cooking.…
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