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Zelda: The Art of Side Quests

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Manage episode 343324817 series 2974515
Content provided by Samantha. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Samantha or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
"Lacy also uses the example of Monty Python and the Holy Grail, if you haven't watched it, stop listening and go watch." In this episode, I will discuss side quests in two Zelda games and side quests in some of the medieval romances. Sources mentioned in the episode. Howard, Jeff. 2008. Quests: Design, Theory, and History in Games and Narratives. 1st edition. A K Peters/CRC Press. Lacy, Norris J. 2000. “From Medieval to Post-Modern: The Arthurian Quest in France.” South Atlantic Review 65 (2): 114–33. https://doi.org/10.2307/3201814.
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32 episodes

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Manage episode 343324817 series 2974515
Content provided by Samantha. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Samantha or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
"Lacy also uses the example of Monty Python and the Holy Grail, if you haven't watched it, stop listening and go watch." In this episode, I will discuss side quests in two Zelda games and side quests in some of the medieval romances. Sources mentioned in the episode. Howard, Jeff. 2008. Quests: Design, Theory, and History in Games and Narratives. 1st edition. A K Peters/CRC Press. Lacy, Norris J. 2000. “From Medieval to Post-Modern: The Arthurian Quest in France.” South Atlantic Review 65 (2): 114–33. https://doi.org/10.2307/3201814.
  continue reading

32 episodes

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