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New Tradeoffs, Counters, Hands, and Throws For Your Game of DnD

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Manage episode 372892827 series 2966359
Content provided by Raymond O'Connor and Ariel Rascoe, Raymond O'Connor, and Ariel Rascoe. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Raymond O'Connor and Ariel Rascoe, Raymond O'Connor, and Ariel Rascoe or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Ray and Ariel provide mechanics that address specific criticisms they made of 5e in the previous episode. Here are some short rules that will...

  • Prompt players to choose between a more diverse set of weapons
  • Inspire new rivalries between different types of spellcasters
  • Help you to present more varied loot and rewards to your players.

Three design tools modern games use to make interesting encounters: power budgets, counters, and hands/throws. Dungeons and Dragons falls short in implementing these design principles sometimes for the sake of simplicity. Let's fix it.

Show Notes: https://www.runningofftherails.com/en-us/articles/decisions-episode-notes

Website: https://runningofftherails.com

Emery’s Log of Legendary Eminences: https://www.kickstarter.com/projects/runningofftherails/emerys-log-of-legendary-eminences⁠

Instagram: https://www.instagram.com/runningofftherails

Twitter: https://twitter.com/RunningOffRails

  continue reading

102 episodes

Artwork
iconShare
 
Manage episode 372892827 series 2966359
Content provided by Raymond O'Connor and Ariel Rascoe, Raymond O'Connor, and Ariel Rascoe. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Raymond O'Connor and Ariel Rascoe, Raymond O'Connor, and Ariel Rascoe or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Ray and Ariel provide mechanics that address specific criticisms they made of 5e in the previous episode. Here are some short rules that will...

  • Prompt players to choose between a more diverse set of weapons
  • Inspire new rivalries between different types of spellcasters
  • Help you to present more varied loot and rewards to your players.

Three design tools modern games use to make interesting encounters: power budgets, counters, and hands/throws. Dungeons and Dragons falls short in implementing these design principles sometimes for the sake of simplicity. Let's fix it.

Show Notes: https://www.runningofftherails.com/en-us/articles/decisions-episode-notes

Website: https://runningofftherails.com

Emery’s Log of Legendary Eminences: https://www.kickstarter.com/projects/runningofftherails/emerys-log-of-legendary-eminences⁠

Instagram: https://www.instagram.com/runningofftherails

Twitter: https://twitter.com/RunningOffRails

  continue reading

102 episodes

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