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A Cube is Like a Building
Manage episode 421747450 series 2778740
Andy and Anthony talk about the history of architecture and the design of the physical spaces we inhabit. They draw parallels to design more broadly, the design of games as mental spaces, and specifically Cube design.
Discussed in this episode:
- The Beauty of Games
- Buckminster Fuller
- Tech Won’t Save Us, Episode 221: Tech’s Plan to ‘Ethnically Cleanse’ San Francisco
- Cod, by Mark Kurlansky
- GeoGuessr
- Maslow’s Hierarchy of Needs
- Nine Men’s Morris
- No One Knows How to Make a Computer Mouse TED Talk — Andy’s note: as it turns out, this talk absolutely sucks, lol. It’s almost like a parody of a bad TED talk.
- Toaster Made from Scratch, by Thomas Thwaites
- The Brown Center
- Antoni Goudy
- Catenaries
- Typescript
Timestamps
0:00 - Introduction
5:22 - Generalists vs. Specialists and Contextual Knowledge
11:55 - Andy and Anthony’s Relationship to Architecture
16:48 - The Abstract Similarities between Architecture and Game Design
23:46 - An abridged history of Architecture and how it connects to game design — Vernacular Architecture
33:05 - Architecture in the European Renaissance and the changing relationship between the designer and the building
39:23 - The Industrial Revolution and Modernism
41:51 - Andy and Anthony’s Relationship with Modern Architecture
55:51 - Summary
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Lucky Paper
PO Box 4855
Baltimore, MD 21211
260 episodes
Manage episode 421747450 series 2778740
Andy and Anthony talk about the history of architecture and the design of the physical spaces we inhabit. They draw parallels to design more broadly, the design of games as mental spaces, and specifically Cube design.
Discussed in this episode:
- The Beauty of Games
- Buckminster Fuller
- Tech Won’t Save Us, Episode 221: Tech’s Plan to ‘Ethnically Cleanse’ San Francisco
- Cod, by Mark Kurlansky
- GeoGuessr
- Maslow’s Hierarchy of Needs
- Nine Men’s Morris
- No One Knows How to Make a Computer Mouse TED Talk — Andy’s note: as it turns out, this talk absolutely sucks, lol. It’s almost like a parody of a bad TED talk.
- Toaster Made from Scratch, by Thomas Thwaites
- The Brown Center
- Antoni Goudy
- Catenaries
- Typescript
Timestamps
0:00 - Introduction
5:22 - Generalists vs. Specialists and Contextual Knowledge
11:55 - Andy and Anthony’s Relationship to Architecture
16:48 - The Abstract Similarities between Architecture and Game Design
23:46 - An abridged history of Architecture and how it connects to game design — Vernacular Architecture
33:05 - Architecture in the European Renaissance and the changing relationship between the designer and the building
39:23 - The Industrial Revolution and Modernism
41:51 - Andy and Anthony’s Relationship with Modern Architecture
55:51 - Summary
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Lucky Paper
PO Box 4855
Baltimore, MD 21211
260 episodes
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