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Building Fyrox: A Rust Game Engine (with Dmitry Stepanov)

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Manage episode 460217507 series 3476072
Content provided by Kris Jenkins. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Kris Jenkins or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

To kick off 2025 we’re looking at Fyrox a game engine built in Rust, largely by one person - Dmitry Stepanov. For an individual project, it’s covered an incredible amount of ground, covering the rendering and animation features you’d expect from a game engine, with some features that might surprise you - like Rust scripting support with hot-reloading.

As we dive into Fyrox, Dmitry explains what it takes to build a game engine, why he chose Rust (and why he’s happy with the choice), and how one person can hope to build a project of that size.

Support Developer Voices on Patreon: https://patreon.com/DeveloperVoices

Support Developer Voices on YouTube: https://www.youtube.com/@developervoices/join

Fyrox Homepage: https://fyrox.rs/

The Fyrox Book: https://fyrox-book.github.io/

Rapier Physics Engine: https://rapier.rs/

The Mine (on Steam): https://store.steampowered.com/app/898980/The_Mine/

Dmitry’s Engine: https://github.com/mrDIMAS/DmitrysEngine

GJK Collision Detection Algorithm: https://en.wikipedia.org/wiki/Gilbert%E2%80%93Johnson%E2%80%93Keerthi_distance_algorithm

WPF: https://en.wikipedia.org/wiki/Windows_Presentation_Foundation

PICO-8: https://www.lexaloffle.com/pico-8.php

Kris on Mastodon: http://mastodon.social/@krisajenkins

Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/

Kris on Twitter: https://twitter.com/krisajenkins

  continue reading

88 episodes

Artwork
iconShare
 
Manage episode 460217507 series 3476072
Content provided by Kris Jenkins. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Kris Jenkins or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

To kick off 2025 we’re looking at Fyrox a game engine built in Rust, largely by one person - Dmitry Stepanov. For an individual project, it’s covered an incredible amount of ground, covering the rendering and animation features you’d expect from a game engine, with some features that might surprise you - like Rust scripting support with hot-reloading.

As we dive into Fyrox, Dmitry explains what it takes to build a game engine, why he chose Rust (and why he’s happy with the choice), and how one person can hope to build a project of that size.

Support Developer Voices on Patreon: https://patreon.com/DeveloperVoices

Support Developer Voices on YouTube: https://www.youtube.com/@developervoices/join

Fyrox Homepage: https://fyrox.rs/

The Fyrox Book: https://fyrox-book.github.io/

Rapier Physics Engine: https://rapier.rs/

The Mine (on Steam): https://store.steampowered.com/app/898980/The_Mine/

Dmitry’s Engine: https://github.com/mrDIMAS/DmitrysEngine

GJK Collision Detection Algorithm: https://en.wikipedia.org/wiki/Gilbert%E2%80%93Johnson%E2%80%93Keerthi_distance_algorithm

WPF: https://en.wikipedia.org/wiki/Windows_Presentation_Foundation

PICO-8: https://www.lexaloffle.com/pico-8.php

Kris on Mastodon: http://mastodon.social/@krisajenkins

Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/

Kris on Twitter: https://twitter.com/krisajenkins

  continue reading

88 episodes

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