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Vibe coding a 3D multiplayer game in 15 minutes—with no game dev experience | Cody De Arkland (Senior Director of Developer Experience at Sentry)
Manage episode 480688874 series 3660816
Cody De Arkland is the senior director of developer experience at Sentry, leading a team that empowers developers to build and ship software with greater safety and efficiency. Watch him speed-run the creation of a 3D multiplayer flight simulator—from scratch—in just 15 minutes, demonstrating the power (and creativity) that vibe coding enables.
What you’ll learn:
• How to approach building complex applications with AI by starting broad and iterating on specific features
• The process of using multiple AI coding assistants simultaneously to build different components
• Techniques for learning new technologies and frameworks through AI-assisted exploration
• How to troubleshoot and fix issues when AI implementations don’t work as expected
• The parallels between building fun projects and enterprise software with AI assistance
• Strategies for keeping AI tools focused when they go off track or add unwanted features
• The incredible velocity and productivity gains possible with modern AI coding tools
• How anyone can now build sophisticated applications with minimal prior experience
—
Brought to you by:
Enterpret—Customer superintelligence platform for product and CX teams
WorkOS—Make your app enterprise-ready today with WorkOS
—
Where to find Cody De Arkland:
Website: https://codyde.io/
LinkedIn: https://www.linkedin.com/in/codydearkland/
X: https://x.com/Codydearkland
GitHub: https://github.com/codyde
—
Where to find Claire Vo:
ChatPRD: https://www.chatprd.ai/
Website: https://clairevo.com/
LinkedIn: https://www.linkedin.com/in/clairevo/
—
In this episode, we cover:
(00:00) Introduction to Cody
(02:45) AI tools he’s using
(04:38) How Cody vibe coded a multiplayer game: Spaceflight
(09:37) Demo: Starting a new flight simulator project from scratch
(13:49) How to learn about libraries and technologies for projects
(17:06) First run of the new flight simulator game
(19:26) Using multiple AI coding assistants simultaneously
(20:43) Unexpected features and visual improvements
(21:26) Testing the multiplayer functionality
(22:31) Reflecting on the development process and iteration
(26:47) Lightning round and final thoughts
—
Tools referenced:
• Cursor: https://www.cursor.com/
• Windsurf: https://windsurf.com/
• Claude: https://claude.ai/new
• Bolt: https://bolt.new/
• React: https://react.dev/
• v0: https://v0.dev/
—
Other references:
• Sentry: https://sentry.io/
• MCP: https://www.anthropic.com/news/model-context-protocol
• Spaceflight: http://spaceflight.gg/
• Three.js: https://threejs.org/
• Socket.io: https://socket.io/
—
Production and marketing by https://penname.co/. For inquiries about sponsoring the podcast, email [email protected]
4 episodes
Manage episode 480688874 series 3660816
Cody De Arkland is the senior director of developer experience at Sentry, leading a team that empowers developers to build and ship software with greater safety and efficiency. Watch him speed-run the creation of a 3D multiplayer flight simulator—from scratch—in just 15 minutes, demonstrating the power (and creativity) that vibe coding enables.
What you’ll learn:
• How to approach building complex applications with AI by starting broad and iterating on specific features
• The process of using multiple AI coding assistants simultaneously to build different components
• Techniques for learning new technologies and frameworks through AI-assisted exploration
• How to troubleshoot and fix issues when AI implementations don’t work as expected
• The parallels between building fun projects and enterprise software with AI assistance
• Strategies for keeping AI tools focused when they go off track or add unwanted features
• The incredible velocity and productivity gains possible with modern AI coding tools
• How anyone can now build sophisticated applications with minimal prior experience
—
Brought to you by:
Enterpret—Customer superintelligence platform for product and CX teams
WorkOS—Make your app enterprise-ready today with WorkOS
—
Where to find Cody De Arkland:
Website: https://codyde.io/
LinkedIn: https://www.linkedin.com/in/codydearkland/
X: https://x.com/Codydearkland
GitHub: https://github.com/codyde
—
Where to find Claire Vo:
ChatPRD: https://www.chatprd.ai/
Website: https://clairevo.com/
LinkedIn: https://www.linkedin.com/in/clairevo/
—
In this episode, we cover:
(00:00) Introduction to Cody
(02:45) AI tools he’s using
(04:38) How Cody vibe coded a multiplayer game: Spaceflight
(09:37) Demo: Starting a new flight simulator project from scratch
(13:49) How to learn about libraries and technologies for projects
(17:06) First run of the new flight simulator game
(19:26) Using multiple AI coding assistants simultaneously
(20:43) Unexpected features and visual improvements
(21:26) Testing the multiplayer functionality
(22:31) Reflecting on the development process and iteration
(26:47) Lightning round and final thoughts
—
Tools referenced:
• Cursor: https://www.cursor.com/
• Windsurf: https://windsurf.com/
• Claude: https://claude.ai/new
• Bolt: https://bolt.new/
• React: https://react.dev/
• v0: https://v0.dev/
—
Other references:
• Sentry: https://sentry.io/
• MCP: https://www.anthropic.com/news/model-context-protocol
• Spaceflight: http://spaceflight.gg/
• Three.js: https://threejs.org/
• Socket.io: https://socket.io/
—
Production and marketing by https://penname.co/. For inquiries about sponsoring the podcast, email [email protected]
4 episodes
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