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Player Count Problems and Solutions

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Manage episode 492071633 series 2869287
Content provided by Jacob Frydman, Brendan Hansen, Jacob Frydman, and Brendan Hansen. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jacob Frydman, Brendan Hansen, Jacob Frydman, and Brendan Hansen or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Decision Space is the podcast about decisions in board games.

Join our active and welcoming Discord community,

Join the crew today! (Decision Space Patreon), or

Leave us a review wherever you find this podcast!
Episode 221 - Balancing for Player Count (WWTA)

A game development episode in which Pete, Paul, and Brendan ask the important questions:

What makes games flexible or inflexible when it comes to player count?

Should a publisher put a suboptimal player count on a box?

Are there games that you would only play at one player count?

Timestamps

02:40- main topic begins

05:00- games with fixed player count

18:03- challenges and solutions for player count flexibility

30:00- game design discussion

40:30- player count variants

49:45- games that are naturally scalable

54:15- games you would only play at one player count

58:20- what player counts should go on the box?

1:08:50- closing thoughts

Games mentioned

Unrest, Werewords, Codenames, Star Realms, Magic the Gathering, A Feast for Odin, Fromage, Earth, Planet Unknown, Wingspan, Honey Buzz, Crits & Tricks, Lobby Snacks, Enchanted Plumes, Viticulture, Age of Innovation, Dune Imperium, Watches and Clocks of Dickory Docks, Robotrick, 7 Wonders, The Crew: Mission Deep Sea, Fellowship of the Ring the Trick-Taking Game, Santorini, Race for the Galaxy, Kingdomino, Cascadia, Incan Gold, Not Alone, A Game of Throne: The Board Game (second edition), Unlock, Tigris & Euphrates, Root, Orapa Mine, Santa's Workshop, No Loose Ends, Trinket Trove, El Grande

Pete's dev diary on No Loose Ends

https://boardgamegeek.com/blog/1/blogpost/175099/developer-diary-no-loose-ends

Preplanners

Pete is still putting Brenan through the reps of Root expansion factions so we can make part two of our deep dive on that game!

Music and Sound Credits

Thank you to Hembree for our intro and outro music from their song Reach Out. You can listen to the full song on YouTube here: https://www.youtube.com/watch?v=gQuuRPfOyMw&list=TLGGFNH7VEDPgwgyNTA4MjAyMQ&t=3s

You can find more information about Hembree at https://www.hembreemusic.com/.

Thank you to Flash Floods for use of their song Palm of Your Hand as a sting from their album Halfway to Anywhere: https://open.spotify.com/album/2fE6LrqzNDKPYWyS5evh3K?si=CCjdAGmeSnOOEui6aV3_nA

Rules Overview Music:
Way Home by Tokyo Music Walker https://soundcloud.com/user-356546060​ Creative Commons — Attribution 3.0 Unported — CC BY 3.0 Free Download / Stream: https://bit.ly/tokyo-music-walker-way...​ Music promoted by Audio Library https://youtu.be/pJThZlOuDtI
Intermission Music:
music elevator ext part 1/3 by Jay_You -- https://freesound.org/s/467243/ -- License: Attribution 4.0

Bell with Crows by MKzing -- https://freesound.org/s/474266/ -- License: Creative Commons 0

hammer v2.wav by blukotek -- https://freesound.org/s/337815/ -- License: Creative Commons 0

Contact

Follow and reach us on social media on Bluesky @decisionspace.bsky.social.

If you prefer email, then hit us up at [email protected].

This information is all available along with episodes at our new website decisionspacepodcast.com.

Byeee!

  continue reading

226 episodes

Artwork

Player Count Problems and Solutions

Decision Space

35 subscribers

published

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Manage episode 492071633 series 2869287
Content provided by Jacob Frydman, Brendan Hansen, Jacob Frydman, and Brendan Hansen. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jacob Frydman, Brendan Hansen, Jacob Frydman, and Brendan Hansen or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Decision Space is the podcast about decisions in board games.

Join our active and welcoming Discord community,

Join the crew today! (Decision Space Patreon), or

Leave us a review wherever you find this podcast!
Episode 221 - Balancing for Player Count (WWTA)

A game development episode in which Pete, Paul, and Brendan ask the important questions:

What makes games flexible or inflexible when it comes to player count?

Should a publisher put a suboptimal player count on a box?

Are there games that you would only play at one player count?

Timestamps

02:40- main topic begins

05:00- games with fixed player count

18:03- challenges and solutions for player count flexibility

30:00- game design discussion

40:30- player count variants

49:45- games that are naturally scalable

54:15- games you would only play at one player count

58:20- what player counts should go on the box?

1:08:50- closing thoughts

Games mentioned

Unrest, Werewords, Codenames, Star Realms, Magic the Gathering, A Feast for Odin, Fromage, Earth, Planet Unknown, Wingspan, Honey Buzz, Crits & Tricks, Lobby Snacks, Enchanted Plumes, Viticulture, Age of Innovation, Dune Imperium, Watches and Clocks of Dickory Docks, Robotrick, 7 Wonders, The Crew: Mission Deep Sea, Fellowship of the Ring the Trick-Taking Game, Santorini, Race for the Galaxy, Kingdomino, Cascadia, Incan Gold, Not Alone, A Game of Throne: The Board Game (second edition), Unlock, Tigris & Euphrates, Root, Orapa Mine, Santa's Workshop, No Loose Ends, Trinket Trove, El Grande

Pete's dev diary on No Loose Ends

https://boardgamegeek.com/blog/1/blogpost/175099/developer-diary-no-loose-ends

Preplanners

Pete is still putting Brenan through the reps of Root expansion factions so we can make part two of our deep dive on that game!

Music and Sound Credits

Thank you to Hembree for our intro and outro music from their song Reach Out. You can listen to the full song on YouTube here: https://www.youtube.com/watch?v=gQuuRPfOyMw&list=TLGGFNH7VEDPgwgyNTA4MjAyMQ&t=3s

You can find more information about Hembree at https://www.hembreemusic.com/.

Thank you to Flash Floods for use of their song Palm of Your Hand as a sting from their album Halfway to Anywhere: https://open.spotify.com/album/2fE6LrqzNDKPYWyS5evh3K?si=CCjdAGmeSnOOEui6aV3_nA

Rules Overview Music:
Way Home by Tokyo Music Walker https://soundcloud.com/user-356546060​ Creative Commons — Attribution 3.0 Unported — CC BY 3.0 Free Download / Stream: https://bit.ly/tokyo-music-walker-way...​ Music promoted by Audio Library https://youtu.be/pJThZlOuDtI
Intermission Music:
music elevator ext part 1/3 by Jay_You -- https://freesound.org/s/467243/ -- License: Attribution 4.0

Bell with Crows by MKzing -- https://freesound.org/s/474266/ -- License: Creative Commons 0

hammer v2.wav by blukotek -- https://freesound.org/s/337815/ -- License: Creative Commons 0

Contact

Follow and reach us on social media on Bluesky @decisionspace.bsky.social.

If you prefer email, then hit us up at [email protected].

This information is all available along with episodes at our new website decisionspacepodcast.com.

Byeee!

  continue reading

226 episodes

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