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Attune

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Manage episode 222688042 series 2466882
Content provided by Matthew Gravelyn. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Matthew Gravelyn or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Ross Payton and I focus our minds on Scum and Villainy as we dive into the move Attune. From telekinetic powers to psychic visions to handling dangerous artifacts, this move offers a mechanical basis for a vast array of mental powers as well as narrative reward and consequence for opening your mind to the Way. We also discuss questions the GM can ask to help keep things flowing given the breadth of possibilities.

You can follow Ross on Twitter at twitter.com/rosspayton and check out Role Playing Public Radio at patreon.com/rppr

Content featured in this episode is from Scum and Villainy by Stras Acimovic and John LeBoeuf-Little. For more information, visit evilhat.com

Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com

You can follow the show on Twitter at twitter.com/thehardmove

Support the show at patreon.com/thehardmove and subscribe to The Hard Move on iTunes or your podcast platform of choice.

--- Support this podcast: https://podcasters.spotify.com/pod/show/thehardmove/support
  continue reading

37 episodes

Artwork

Attune

The Hard Move

18 subscribers

published

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Manage episode 222688042 series 2466882
Content provided by Matthew Gravelyn. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Matthew Gravelyn or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Ross Payton and I focus our minds on Scum and Villainy as we dive into the move Attune. From telekinetic powers to psychic visions to handling dangerous artifacts, this move offers a mechanical basis for a vast array of mental powers as well as narrative reward and consequence for opening your mind to the Way. We also discuss questions the GM can ask to help keep things flowing given the breadth of possibilities.

You can follow Ross on Twitter at twitter.com/rosspayton and check out Role Playing Public Radio at patreon.com/rppr

Content featured in this episode is from Scum and Villainy by Stras Acimovic and John LeBoeuf-Little. For more information, visit evilhat.com

Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com

You can follow the show on Twitter at twitter.com/thehardmove

Support the show at patreon.com/thehardmove and subscribe to The Hard Move on iTunes or your podcast platform of choice.

--- Support this podcast: https://podcasters.spotify.com/pod/show/thehardmove/support
  continue reading

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