Hanselminutes is Fresh Air for Developers. A weekly commute-time podcast that promotes fresh technology and fresh voices. Talk and Tech for Developers, Life-long Learners, and Technologists.
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TPDP026: Game Development with Houdini
Manage episode 231045814 series 1275859
Content provided by Nic Raboy. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nic Raboy or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
In this episode I'm joined by Ben Mears who works for SideFX, a visual effects company for the gaming and film industry. The focus of this particular episode is around Houdini, a popular tool used within both industries. However, we're going to put a gaming spin on the episode. Creating visual effects for games can be complicated and time consuming, but they don't have to be. With Houdini, you can use procedural, node-based workflows, for generating game assets and terrains. Ben Mears and I explore what exactly this means in this first ever gaming episode of the podcast featuring Houdini. A brief writetup to this episode can be found via https://www.thepolyglotdeveloper.com/2019/04/tpdp-e26-game-development-houdini/
…
continue reading
38 episodes
Manage episode 231045814 series 1275859
Content provided by Nic Raboy. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nic Raboy or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
In this episode I'm joined by Ben Mears who works for SideFX, a visual effects company for the gaming and film industry. The focus of this particular episode is around Houdini, a popular tool used within both industries. However, we're going to put a gaming spin on the episode. Creating visual effects for games can be complicated and time consuming, but they don't have to be. With Houdini, you can use procedural, node-based workflows, for generating game assets and terrains. Ben Mears and I explore what exactly this means in this first ever gaming episode of the podcast featuring Houdini. A brief writetup to this episode can be found via https://www.thepolyglotdeveloper.com/2019/04/tpdp-e26-game-development-houdini/
…
continue reading
38 episodes
All episodes
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