The GameMakers podcast publishes current, entertaining, and in-depth discussions on F2P game development. Topics that we cover include the business of games, F2P monetization, liveops, game design, game development processes, team structure, and more.
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A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.
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News, interviews, reviews and guidance for users of YoYo Games' GameMaker Studio
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Making telecom more inclusive and diverse with Chris Lewis at Lewis Insight, and Monica Paolini at Senza Fili. With Inclusively, we want to create a place for everyone in the telecom ecosystem to share insights and experiences; to discuss new approaches, policies and technologies; and to document our progress in making telecom more inclusive, diverse, and sustainable for the workforce and users.
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Why Data Is The New Superpower In Gaming!
1:16:16
1:16:16
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1:16:16Four years after Apple's ATT shook the mobile gaming world, measurement remains complicated—but not impossible. Airbridge CEO Roi Nam joins us for an unfiltered technical discussion on what's actually working in iOS UA today. We explore SKAN 4.0, the power of CAPI, Web-to-App strategies, and why some studios see 54% LTV lifts while others struggle.…
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Creating the Music for Doom: The Dark Ages with Composer Duo, Finishing Move
2:10:04
2:10:04
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2:10:04Austin Wintory chats with Brian Trifon and Brian Lee White from the award winning music composition and sound design team, Finishing Move Inc. Together they discuss their history in music and what led them to games; why they began collaborating on game scores and the advantages that brings; how they tackled a massive franchise with set audience exp…
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How Ray Chase went from Actor to Game Developer with Date Everything
1:28:46
1:28:46
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1:28:46Alexa Ray Corriea chats with actor Ray Chase about his first project as a game developer, Date Everything. Together they discuss his memorable work as the voice behind many of our favorite characters and why he decided to try his hand at development; where the idea to date household objects came from; how they managed to write dialogue for 100+ dat…
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From Concept to Character: AI Animation Revolution in Gaming
58:03
58:03
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58:03Join us for an eye-opening conversation about how AI is completely transforming the game animation industry. Viren Tellis, CEO of Uthana, shares how their technology is enabling developers to animate characters in seconds instead of days, democratizing game development for indie creators. What you'll discover: The three game-changing ways to create…
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How Moonhood Handcrafted The Midnight Walk with Real Claymation
2:07:42
2:07:42
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2:07:42Trent Kusters chats Klaus Lyngeled and Olov Redmalm from Moonhood, who recently released the handcrafted cozy horror game, The Midnight Walk. Together they discuss their early careers and how they found themselves working together and eventually co-founding their own studio; their previous work on titles such as Fe and Lost and Random and how that …
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How Two Studios Brought LEGO Horizon Adventures to Life
1:43:54
1:43:54
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1:43:54Trent Kusters chats with Stéphane Varrault from Guerrilla Games and Xu Xiaojun from Studio Gobo about their collaborative work on LEGO® Horizon Adventures. Together they discuss how their two studios worked together on bringing Aloy's adventures to the LEGO® universe; what it takes to appeal to a younger audience; how they designed the game to focu…
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The Hidden Cost of Building Games: Sacrifice, Success, and What Really Matters ft. Mishka Katkoff, Deconstructor of Fun
1:15:59
1:15:59
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1:15:59What's the real cost of being a startup gaming founder? In this very off-topic conversation, my old friend Mishka Katkoff (Deconstructor of Fun) and I go deep on the topics nobody puts in their pitch deck. We share personal stories about the psychological and physical toll of the grind, and question the nature of ambition in the game industry.This …
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Uncovering the Secrets Behind Bionic Bay with Creator Juhana Myllys
1:31:13
1:31:13
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1:31:13Adam Orth chats with Juhana Myllys, creator of physics based platformer Bionic Bay. Together they discuss how he identifies great ideas and where he finds inspiration; the early designs and concept art that led to the development of Bionic Bay; designing the core gameplay such as the swap mechanic and platforming; and creating a visual language tha…
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Web Shops: From 10% to 50% Revenue – The Playbook Top Games Don't Want You to Know
1:21:14
1:21:14
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1:21:14Apple and Google are taking 43% more money from your game than you think – and your competitors are using web shops to capture that revenue instead. In this eye-opening discussion, Stash's Chief Growth Officer reveals how top mobile games generate 50%+ of revenue through direct-to-consumer channels while others leave millions on the table.Why you n…
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Creating the Music for Clair Obscur: Expedition 33 with Composer Lorien Testard
1:16:07
1:16:07
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1:16:07Austin Wintory chats with Lorien Testard, the composer for Sandfall Interactive's debut hit RPG, Clair Obscur: Expedition 33. Together they discuss his background in music theory and how he connected with Sandfall; working with singer Alice Duport-Percier to create the vocal pieces; creating a soundtrack with diverse sounds that keeps a unified vis…
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Making Smart Cities accessible to everybody. With Frazer McKimm at New Way Networks
38:32
38:32
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38:32A city is smart only if its services, both digital and physical, are accessible to everybody. How can we achieve this goal? Chris and I spoke with Frazer McKimm, Director at New Way Networks, about how inclusivity in smart city infrastructure should not be an add-on feature, but rather be embedded in the design and deployment of services. We discus…
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Exploring Wartales with Shiro Games' CEO Nicolas Cannasse
2:06:39
2:06:39
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2:06:39Trent Kusters chats with CEO and Co-Founder of Shiro Games, Nicolas Cannasse. Together they discuss his career in games including co-founding two succesful indie studios with his prior work at Dead Cells developer Motion Twin; creating his own programming language called Haxe; his work as a game director on titles such as Evoland, Northgard, and Wa…
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XCOM Creator Julian Gollop Shares Game Design Tips, Dev Stories and More
1:34:15
1:34:15
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1:34:15Trent Kusters chats with Julian Gollop, founder and game designer at Snapshot Games. Together they discuss his legendary journey designing games from the creation of the original XCOM: UFO Defense to his studio's latest release, Chip 'n Clawz vs. the Brainioids; how to use constraint as a key design pillar; having the courage to remove features for…
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How Clair Obscur: Expedition 33's Epic Story was Crafted with Jennifer Svedberg-Yen
1:34:44
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1:34:44*This episode contains heavy spoilers for Clair Obscur: Expedition 33 Alexa Ray Corriea chats with Jennifer Svedberg-Yen, the lead writer on Sandfall Interactive's debut hit, Clair Obscur: Expedition 33. Together they discuss how she went from a career in finance and investments to her first job in games; how the world and characters evolved throug…
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Game PM Evolution: Insights on AI, Strategy & Survival
1:10:39
1:10:39
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1:10:39The game development industry is in flux. From the intense pressure of the attention economy and global competition to the seismic shifts brought by Artificial Intelligence, how is the crucial role of the Product Manager evolving? Join us for an in-depth exploration of these critical questions, featuring a panel discussion, "The Evolution of the Pr…
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Kingdom Come: Deliverance II with Lead Designer Prokop Jirsa
1:53:00
1:53:00
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1:53:00Trent Kusters chats with Prokop Jirsa, Lead Designer on Kingdom Come: Deliverance II, the hit historical RPG by Warhorse Studios. Together they discuss the key pillars of the Kingdom Come series that influence the decisions they make around narrative and design; their focus on emergent gameplay and how that informs their philosophy on quest structu…
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HTML5 Gaming is Back—But This Time It's Different" | Playgama CEO Reveals Why
48:51
48:51
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48:51Is HTML5 gaming finally ready for prime time? After multiple failed attempts over the past decade, something fundamental has changed. In this episode, we sit down with Dmitry Kachmar, CEO of Playgama, who recently raised $3M betting that HTML5 gaming is about to explode. Thanks to GPU advances from the AI boom, 5G networks, and platforms desperate …
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Writing the Mythos of South of Midnight with Zaire Lanier and Dani Dee
1:17:03
1:17:03
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1:17:03Alexa Ray Corriea chats with writers Dani Dee and Zaire Lanier about their work on Compulsion Games latest action-adventure, South of Midnight. Together they discuss how they began their careers in writing and what led them to Compulsion Games; how the team stayed authentic to the folklore of the American Deep South; the process of writing the main…
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Inclusion gamechangers from Olympic Gamemaker. With Chris Holmes, Member of the UK House of Lords
37:46
37:46
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37:46Following his success organising the London 2012 Paralympics, Chris Holmes, Member of the UK House of Lords, now uses his role in the UK House of Lords to focus on the opportunities that all of these so-called new technologies bring to the table, but, always with the golden thread of inclusion running through everything. Some surprising parallels w…
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Expedition 33 with Maelle Actor Jennifer English
59:29
59:29
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59:29Alexa Ray Corriea chats with actor Jennifer English, best known for her iconic roles in games like Elden Ring, Baldur's Gate III, and Sandfall Interactive's debut smash hit, Clair Obscur: Expedition 33. Together they discuss her prior career in classical theater as well as her previous work in games leading up to playing Maelle in Expedition 33; wo…
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An inquisitive physicist view of audio accessibility and inclusion
36:01
36:01
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36:01Nick Hunn, a physicist with extensive experience in Bluetooth technology, discusses audio accessibility and inclusion. He highlights the shift from traditional telecoil-based hearing aids to advanced technologies that benefit everyone, not just those with hearing impairments. The new Bluetooth Auracast standard is a game-changer, enabling easy acce…
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Navigating the Shifting Corridors of BLUE PRINCE with Creator Tonda Ros
1:59:59
1:59:59
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1:59:59Trent Kusters chats with Tonda Ros, the creator of the mind bending puzzle roguelike, Blue Prince. Together they discuss his prior career navigating the film industry and how he found himself creating his first game; the early tools and resources that helped him get started; brining in additional team members and what that meant for the project tim…
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Captioning and other accessibility features going mainstream. With Larry Goldberg
33:32
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33:32Larry Goldberg, a media and technology accessibility consultant, shares his journey from public broadcasting to consulting, focusing on accessibility and inclusion. He introduced captioning and audio description at WGBH in Boston and later worked on accessibility initiatives at Yahoo. Larry emphasizes the importance of captions and audio descriptio…
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Why Most New Games Still Face-Plant — and How Player Insight Can Flip the Script
58:55
58:55
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58:55Why $200M games flop — and how LiveAware’s “always-on” player insight flips the odds.• Echo-chamber dev culture & launch disasters• Quant vs qual data gap killing velocity• LiveAware’s one-click capture → AI analyze → auto-Jira flow• Surfacing bugs & sentiment from Discord, YouTube, surveys• Dashboards that feed artists, designers, engineers the cl…
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