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42 How "Minesweeper" Changed the Internet As We Know It (w/ Kyle Orland)

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Content provided by Matt Silverman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Matt Silverman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Hi friends! Excited to share this interview from my *other* show, Colette & Matt Have Entered the Chat, where we cover video games and their communities. This one is about the extraordinary legacy of "Minesweeper," which changed the Internet in more ways than you might think. Enjoy!

-Original show notes from March 24, 2023-

Get the full episode here (or in your favorite pod app): https://haveenteredthechat.com/episodes/100-minesweeper-kyle-orland-diablo-4

When "Minesweeper" and "Solitaire" were first bundled with Microsoft's Windows operating system in the early '90s, they introduced millions of people to PC gaming, many of whom had never used a mouse before. "Minesweeper" in particular became a favorite addiction of many Microsoft programmers, including Bill Gates.

Kyle Orland, senior gaming editor at Ars Technica, has written an upcoming book about the legacy of the grey, tiled Roguelike that paved the way for a more robust ecosystem of PC games and eventually the Xbox brand we know today. The ubiquity of these casual pack-in games rivaled the scale of current "Candy Crush" obsessions, and also caused moral panic among business and political leaders, who decried office workers frittering away their productivity on addictive games.

Kyle dives into the curious exploits that competitive Minesweepers discovered when they were finally connected to the Internet, and how Microsoft missed its chance for "Solitaire" to become the "Fortnite" of the Windows Store. He also shares stories from his early days curating a Super Mario Bros. fan site when he was 15, interviewing Shigeru Miyamoto, and why "Bubble Bobble" desperately needs a 3D reboot.

Plus, we absolve Colette's guilt about giving Blizzard money for the "Diablo IV" beta and why a new Tactics + Roguelite + RPG + Tower Defense + Diabloish game has got its hooks in Matt.

Pre-order Kyle's book "Minesweeper" from Boss Fight Books: https://bossfightbooks.com/products/minesweeper-by-kyle-orland

Or on Amazon: https://www.amazon.com/Minesweeper-31-Boss-Fight-Books/dp/B0BRSKKLGV/

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

373 episodes

Artwork
iconShare
 
Manage episode 469797091 series 2446004
Content provided by Matt Silverman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Matt Silverman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Hi friends! Excited to share this interview from my *other* show, Colette & Matt Have Entered the Chat, where we cover video games and their communities. This one is about the extraordinary legacy of "Minesweeper," which changed the Internet in more ways than you might think. Enjoy!

-Original show notes from March 24, 2023-

Get the full episode here (or in your favorite pod app): https://haveenteredthechat.com/episodes/100-minesweeper-kyle-orland-diablo-4

When "Minesweeper" and "Solitaire" were first bundled with Microsoft's Windows operating system in the early '90s, they introduced millions of people to PC gaming, many of whom had never used a mouse before. "Minesweeper" in particular became a favorite addiction of many Microsoft programmers, including Bill Gates.

Kyle Orland, senior gaming editor at Ars Technica, has written an upcoming book about the legacy of the grey, tiled Roguelike that paved the way for a more robust ecosystem of PC games and eventually the Xbox brand we know today. The ubiquity of these casual pack-in games rivaled the scale of current "Candy Crush" obsessions, and also caused moral panic among business and political leaders, who decried office workers frittering away their productivity on addictive games.

Kyle dives into the curious exploits that competitive Minesweepers discovered when they were finally connected to the Internet, and how Microsoft missed its chance for "Solitaire" to become the "Fortnite" of the Windows Store. He also shares stories from his early days curating a Super Mario Bros. fan site when he was 15, interviewing Shigeru Miyamoto, and why "Bubble Bobble" desperately needs a 3D reboot.

Plus, we absolve Colette's guilt about giving Blizzard money for the "Diablo IV" beta and why a new Tactics + Roguelite + RPG + Tower Defense + Diabloish game has got its hooks in Matt.

Pre-order Kyle's book "Minesweeper" from Boss Fight Books: https://bossfightbooks.com/products/minesweeper-by-kyle-orland

Or on Amazon: https://www.amazon.com/Minesweeper-31-Boss-Fight-Books/dp/B0BRSKKLGV/

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

373 episodes

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