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55 Banks Are Deciding What Video Games You're Allowed to Buy, and It's Not the First Time (w/ games journalist Ana Valens)
Manage episode 498576299 series 2446004
Hey friends! I'm bringing an important conversation over from my other feed, as this story has huge ramifications for protected speech, the LGBTQ+ community, and how powerful companies can change what's allowed on the Internet. While certainly alarming, this conversation (and what has transpired since) has made me hopeful.
- Original Show Notes from July 25, 2025 -
Hundreds of NSFW games were removed from Steam last week after Valve quietly changed some policies around adult content. But journalists realized it was actually the payment processors — Visa and Mastercard — who refused to complete transactions around certain kinds of porn.
Digging deeper, it was revealed that a small Australian conservative activism group was taking a victory lap around Steam's porn purge, all in the name of "protecting children" from "harmful content." And they are targeting Itch.io next, which has already de-indexed many adult games.
So how did a tiny group of pearl-clutchers convince two multi-national banking conglomerates to censor the world's largest video game marketplace?
Games journalist Ana Valens attempted to answer this with two reported articles on Vice's gaming site Waypoint. But those articles were taken down by Vice's corporate owners, prompting Ana (and many of her colleagues) to immediately quit.
This week, Ana joins Matt to discuss this legally and ethically complex issue, why banks can now decide what art we're allowed to see on the Internet, the pressing threat for the LGBTQ+ community, and what we can (actually) do about it.
If this conversation inspired you to take action, please discuss it in our Discord, check out the links below, and follow Ana's work:
Both archived articles: https://archive.ph/USxe6 + https://archive.ph/x5cGQ
https://yellat.money/
Follow Ana on Bluesky: https://bsky.app/profile/acvalens.net
Learn more about your ad choices. Visit megaphone.fm/adchoices
380 episodes
Manage episode 498576299 series 2446004
Hey friends! I'm bringing an important conversation over from my other feed, as this story has huge ramifications for protected speech, the LGBTQ+ community, and how powerful companies can change what's allowed on the Internet. While certainly alarming, this conversation (and what has transpired since) has made me hopeful.
- Original Show Notes from July 25, 2025 -
Hundreds of NSFW games were removed from Steam last week after Valve quietly changed some policies around adult content. But journalists realized it was actually the payment processors — Visa and Mastercard — who refused to complete transactions around certain kinds of porn.
Digging deeper, it was revealed that a small Australian conservative activism group was taking a victory lap around Steam's porn purge, all in the name of "protecting children" from "harmful content." And they are targeting Itch.io next, which has already de-indexed many adult games.
So how did a tiny group of pearl-clutchers convince two multi-national banking conglomerates to censor the world's largest video game marketplace?
Games journalist Ana Valens attempted to answer this with two reported articles on Vice's gaming site Waypoint. But those articles were taken down by Vice's corporate owners, prompting Ana (and many of her colleagues) to immediately quit.
This week, Ana joins Matt to discuss this legally and ethically complex issue, why banks can now decide what art we're allowed to see on the Internet, the pressing threat for the LGBTQ+ community, and what we can (actually) do about it.
If this conversation inspired you to take action, please discuss it in our Discord, check out the links below, and follow Ana's work:
Both archived articles: https://archive.ph/USxe6 + https://archive.ph/x5cGQ
https://yellat.money/
Follow Ana on Bluesky: https://bsky.app/profile/acvalens.net
Learn more about your ad choices. Visit megaphone.fm/adchoices
380 episodes
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