Artwork

Content provided by tyrollerjonas. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by tyrollerjonas or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

How A Text-Only Game Became A Steam Hit

1:13:34
 
Share
 

Manage episode 501818348 series 3683758
Content provided by tyrollerjonas. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by tyrollerjonas or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

This is a Game Dev Podcast with my guest Huw Millward the creator of Warsim: The Realm of Aslona, an entirely text based asci kingdom simulation game (that was written to a single code file with 700K lines of code).

Links to my Guest

➤ Play Warsim on Steam: https://store.steampowered.com/app/659540/Warsim_The_Realm_of_Aslona/

➤ Dim Parcio (Band): https://www.instagram.com/dimparcioband/

Listen to the podcast on the go (Spotify, Apple Podcasts, etc.):

https://tyrollerjonas.podbean.com/

0:00 - Intro

0:56 - Why WARSIM worked

1:52 - From tiny sales to quitting the day job

3:09 - Sticking with a "failed" game

5:06 - Obsessive Updates

10:10 - Procedural Generation and Emergent Stories

12:17 - The Throne Room’s Birth

17:11 - Roleplaying a ruler: many playstyles

20:59 - A 700k-line monolith

26:56 - Follow-the-fun workflow, 500 co-designers

31:16 - Moving beyond ASCII: new studio, higher stakes

33:12 - Text games: should you make them?

37:59 - Marketing a game with no graphics

42:42 - Word-of-mouth and biggest wins

46:39 - Slumbox reveal: city vs wasteland

50:18 - Choosing GameMaker over Unity

51:46 - Timeline, team, delegation, funding paths

55:56 - Life outside dev: band, GDC adventures, merging music and games

58:11 - Becoming a “real” game dev and balancing identities

01:00:10 - Advice for devs: persistence, build what you love, design smart, community

01:04:02 - Proc-gen principles and writing tips

01:10:09 - Jonas’ advice for Slumbox

01:12:01 - Jonas’ next project and goodbye

My game "Thronefall":

➤ Steam: https://store.steampowered.com/app/2239150/Thronefall/

➤ Discord: https://discord.gg/gVYctptyg8

➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Thronefall-2669627.html#Overview

My game "Will You Snail":

➤ Play Will You Snail on Steam: https://store.steampowered.com/app/1115050/Will_You_Snail/

➤ Join the Will You Snail Discord: https://discord.gg/G3mRDrK

For the game developers among you:

➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ

  continue reading

5 episodes

Artwork
iconShare
 
Manage episode 501818348 series 3683758
Content provided by tyrollerjonas. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by tyrollerjonas or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

This is a Game Dev Podcast with my guest Huw Millward the creator of Warsim: The Realm of Aslona, an entirely text based asci kingdom simulation game (that was written to a single code file with 700K lines of code).

Links to my Guest

➤ Play Warsim on Steam: https://store.steampowered.com/app/659540/Warsim_The_Realm_of_Aslona/

➤ Dim Parcio (Band): https://www.instagram.com/dimparcioband/

Listen to the podcast on the go (Spotify, Apple Podcasts, etc.):

https://tyrollerjonas.podbean.com/

0:00 - Intro

0:56 - Why WARSIM worked

1:52 - From tiny sales to quitting the day job

3:09 - Sticking with a "failed" game

5:06 - Obsessive Updates

10:10 - Procedural Generation and Emergent Stories

12:17 - The Throne Room’s Birth

17:11 - Roleplaying a ruler: many playstyles

20:59 - A 700k-line monolith

26:56 - Follow-the-fun workflow, 500 co-designers

31:16 - Moving beyond ASCII: new studio, higher stakes

33:12 - Text games: should you make them?

37:59 - Marketing a game with no graphics

42:42 - Word-of-mouth and biggest wins

46:39 - Slumbox reveal: city vs wasteland

50:18 - Choosing GameMaker over Unity

51:46 - Timeline, team, delegation, funding paths

55:56 - Life outside dev: band, GDC adventures, merging music and games

58:11 - Becoming a “real” game dev and balancing identities

01:00:10 - Advice for devs: persistence, build what you love, design smart, community

01:04:02 - Proc-gen principles and writing tips

01:10:09 - Jonas’ advice for Slumbox

01:12:01 - Jonas’ next project and goodbye

My game "Thronefall":

➤ Steam: https://store.steampowered.com/app/2239150/Thronefall/

➤ Discord: https://discord.gg/gVYctptyg8

➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Thronefall-2669627.html#Overview

My game "Will You Snail":

➤ Play Will You Snail on Steam: https://store.steampowered.com/app/1115050/Will_You_Snail/

➤ Join the Will You Snail Discord: https://discord.gg/G3mRDrK

For the game developers among you:

➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ

  continue reading

5 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide

Copyright 2025 | Privacy Policy | Terms of Service | | Copyright
Listen to this show while you explore
Play