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Marketing Indie Games as a Developer vs. Publisher

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Manage episode 507126669 series 3683758
Content provided by tyrollerjonas. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by tyrollerjonas or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

This is a Game Dev Podcast with my guest Phiomena Schwab, co-founder/CEO of Stray Fawn Studio, the creators of The Wandering Village, Dungeon Clawler, Nimbatus and Niche. She's the head of Stray Fawn's new publishing branch and she co-founded the Swiss Game Hub, a co-working space for game developers. We talk about what it takes to make successful games, community building, early access, publishing and women in game dev.

Links to my Guest

➤ Bootcamp games: Check out the games and leave a comment https://swissgamehub.itch.io/

➤ More learnings from Stray Fawn: https://strayfawnstudio.com/insights/

➤ Website: https://strayfawnstudio.com/

➤ X: https://x.com/PhilomenaSchwab

➤ Bluesky: https://bsky.app/profile/philomenaschwab.bsky.social

Listen to the podcast on the go (Spotify, Apple Podcasts, etc.):

https://tyrollerjonas.podbean.com/

0:00 - Intro

1:17 - Game vs. Marketing

3:06 - Early Hits and Studio Formation

5:14 - From Hobby Team to Studio

6:43 - Community Building & Kickstarter

9:31 - EA to 1.0 With Community Push

11:16 - Finding First Fans & Adjacent Communities

15:55 - The Wandering Village: Fantasy-First

19:15 - Rapid Prototyping: Art vs. Gameplay

23:32 - Team Alignment & Genre Conventions

26:19 - Meaningful “Evil” Choices In Games

31:25 - Why Build in Public

32:23 - Kickstarter: When to Run or Skip

32:29 - 1.0 Bet: Localization, Delays & Beta Iteration

35:27 - Shifting to Small Bets

36:37 - Small-Project Playbook & Premium Mobile Sim-Ship

40:10 - Publishing Arm: Why & What Failed

42:18 - Publishing Is Mostly the Game

45:00 - Publishers, Funding & Deals

46:17 - Selecting Games & Avoiding Pitch Limbo

53:05 - What Publishers Evaluate: Demo, Proof & Better vs. Different

57:35 - Choosing Genres With Demand

59:50 - Bootcamp Validation & Itch Metrics

01:02:20 - Swiss Game Hub: 140-Dev Community

01:05:17 - Dungeon Clawler: “Claw Machine” Origin & Breakout

01:11:04 - Clones, Stolen Assets & Mobile Pitfalls

01:13:29 - What’s Next: Small Games, Story & Studio Votes

01:15:55 - Small Teams Fit; Brand Risk

01:18:49 - YouTube: Niche Passion vs. Mass Appeal

01:21:57 - Talking to Players & Moderation

01:24:06 - Own Your Audience: Newsletters, Discord & Events

01:28:33 - Swiss Game Dev Association & Many Hats

01:29:34 - Many Hats & Mental Load

01:33:19 - Wandering Village 1.0: Wishlist Conversion & Discounts

01:34:20 - Early Access vs. 1.0: Outcomes & Timing

01:35:38 - Why 1.0 Underperformed: Consoles, Genre & EA Length

01:39:27 - Post-Launch Priorities: Updates, Stretch Goals & Roadmaps

01:41:07 - Gender Balance, Role Models & Hiring

01:45:06 - Message to Future Women Game Devs

01:45:43 - Outro

My game "Thronefall":

➤ Steam: https://store.steampowered.com/app/2239150/Thronefall/

➤ Discord: https://discord.gg/gVYctptyg8

➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Thronefall-2669627.html#Overview

My game "Will You Snail":

➤ Play Will You Snail on Steam: https://store.steampowered.com/app/1115050/Will_You_Snail/

➤ Join the Will You Snail Discord: https://discord.gg/G3mRDrK

For the game developers among you:

➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ

  continue reading

9 episodes

Artwork
iconShare
 
Manage episode 507126669 series 3683758
Content provided by tyrollerjonas. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by tyrollerjonas or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

This is a Game Dev Podcast with my guest Phiomena Schwab, co-founder/CEO of Stray Fawn Studio, the creators of The Wandering Village, Dungeon Clawler, Nimbatus and Niche. She's the head of Stray Fawn's new publishing branch and she co-founded the Swiss Game Hub, a co-working space for game developers. We talk about what it takes to make successful games, community building, early access, publishing and women in game dev.

Links to my Guest

➤ Bootcamp games: Check out the games and leave a comment https://swissgamehub.itch.io/

➤ More learnings from Stray Fawn: https://strayfawnstudio.com/insights/

➤ Website: https://strayfawnstudio.com/

➤ X: https://x.com/PhilomenaSchwab

➤ Bluesky: https://bsky.app/profile/philomenaschwab.bsky.social

Listen to the podcast on the go (Spotify, Apple Podcasts, etc.):

https://tyrollerjonas.podbean.com/

0:00 - Intro

1:17 - Game vs. Marketing

3:06 - Early Hits and Studio Formation

5:14 - From Hobby Team to Studio

6:43 - Community Building & Kickstarter

9:31 - EA to 1.0 With Community Push

11:16 - Finding First Fans & Adjacent Communities

15:55 - The Wandering Village: Fantasy-First

19:15 - Rapid Prototyping: Art vs. Gameplay

23:32 - Team Alignment & Genre Conventions

26:19 - Meaningful “Evil” Choices In Games

31:25 - Why Build in Public

32:23 - Kickstarter: When to Run or Skip

32:29 - 1.0 Bet: Localization, Delays & Beta Iteration

35:27 - Shifting to Small Bets

36:37 - Small-Project Playbook & Premium Mobile Sim-Ship

40:10 - Publishing Arm: Why & What Failed

42:18 - Publishing Is Mostly the Game

45:00 - Publishers, Funding & Deals

46:17 - Selecting Games & Avoiding Pitch Limbo

53:05 - What Publishers Evaluate: Demo, Proof & Better vs. Different

57:35 - Choosing Genres With Demand

59:50 - Bootcamp Validation & Itch Metrics

01:02:20 - Swiss Game Hub: 140-Dev Community

01:05:17 - Dungeon Clawler: “Claw Machine” Origin & Breakout

01:11:04 - Clones, Stolen Assets & Mobile Pitfalls

01:13:29 - What’s Next: Small Games, Story & Studio Votes

01:15:55 - Small Teams Fit; Brand Risk

01:18:49 - YouTube: Niche Passion vs. Mass Appeal

01:21:57 - Talking to Players & Moderation

01:24:06 - Own Your Audience: Newsletters, Discord & Events

01:28:33 - Swiss Game Dev Association & Many Hats

01:29:34 - Many Hats & Mental Load

01:33:19 - Wandering Village 1.0: Wishlist Conversion & Discounts

01:34:20 - Early Access vs. 1.0: Outcomes & Timing

01:35:38 - Why 1.0 Underperformed: Consoles, Genre & EA Length

01:39:27 - Post-Launch Priorities: Updates, Stretch Goals & Roadmaps

01:41:07 - Gender Balance, Role Models & Hiring

01:45:06 - Message to Future Women Game Devs

01:45:43 - Outro

My game "Thronefall":

➤ Steam: https://store.steampowered.com/app/2239150/Thronefall/

➤ Discord: https://discord.gg/gVYctptyg8

➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Thronefall-2669627.html#Overview

My game "Will You Snail":

➤ Play Will You Snail on Steam: https://store.steampowered.com/app/1115050/Will_You_Snail/

➤ Join the Will You Snail Discord: https://discord.gg/G3mRDrK

For the game developers among you:

➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ

  continue reading

9 episodes

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