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Ep.223 – First Person Sneaker

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Manage episode 453996305 series 2784943
Content provided by David Kassin and Robert Kassin, David Kassin, and Robert Kassin. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by David Kassin and Robert Kassin, David Kassin, and Robert Kassin or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Today, we’re delving into the shadows to explore Thief: The Dark Project, a groundbreaking stealth game first released on December 1, 1998. We’ll start by uncovering the game’s origins at Looking Glass Studios, tracing its evolution from Cold War zombie concepts to Arthurian legends before settling into its unique identity as a stealth-based masterpiece. Then, we’ll examine its innovative mechanics, like light and shadow as stealth tools and AI that could detect missing objects and open doors. Finally, we’ll reflect on Thief’s legacy, from inspiring iconic franchises like Assassin’s Creed and Hitman to establishing new benchmarks in immersive gameplay. So, grab your blackjack and join us as we sneak through the corridors of gaming history on today’s trip down Memory Card Lane.

Find out more at https://a-trip-down-memory-card-lane.pinecast.co

  continue reading

245 episodes

Artwork
iconShare
 
Manage episode 453996305 series 2784943
Content provided by David Kassin and Robert Kassin, David Kassin, and Robert Kassin. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by David Kassin and Robert Kassin, David Kassin, and Robert Kassin or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Today, we’re delving into the shadows to explore Thief: The Dark Project, a groundbreaking stealth game first released on December 1, 1998. We’ll start by uncovering the game’s origins at Looking Glass Studios, tracing its evolution from Cold War zombie concepts to Arthurian legends before settling into its unique identity as a stealth-based masterpiece. Then, we’ll examine its innovative mechanics, like light and shadow as stealth tools and AI that could detect missing objects and open doors. Finally, we’ll reflect on Thief’s legacy, from inspiring iconic franchises like Assassin’s Creed and Hitman to establishing new benchmarks in immersive gameplay. So, grab your blackjack and join us as we sneak through the corridors of gaming history on today’s trip down Memory Card Lane.

Find out more at https://a-trip-down-memory-card-lane.pinecast.co

  continue reading

245 episodes

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