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Bithell Games Podcast: Season 2, Episode 09

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Manage episode 175385175 series 112004
Content provided by Bithell Games. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Bithell Games or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Join Mike and Alexander a later game analysis of Horizon: Zero Dawn. In Studio Happenings it's back to prototypes and how to grab attention in the ever more crowded sea of entertainment. And "Reader" Mail covers the prospect of taking a shotgun approach to making a "hit game, and an examination of different goals associated with being a developer.

1:25 - Horizon: Zero Dawn 11:51 - Studio Happenings: Grabbing Attention 20:30 - "Reader" Mail: Approach to Making "Hits"

--SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss

--"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology

--SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: [email protected]

--BUY VOLUME-- Steam: http://store.steampowered.com/app/365770/ PSN: https://store.playstation.com/#!/games/volume/cid=UP1261-CUSA02943_00-VOLUMEPS4GAME001

http://bithellgames.com/

  continue reading

99 episodes

Artwork
iconShare
 
Manage episode 175385175 series 112004
Content provided by Bithell Games. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Bithell Games or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Join Mike and Alexander a later game analysis of Horizon: Zero Dawn. In Studio Happenings it's back to prototypes and how to grab attention in the ever more crowded sea of entertainment. And "Reader" Mail covers the prospect of taking a shotgun approach to making a "hit game, and an examination of different goals associated with being a developer.

1:25 - Horizon: Zero Dawn 11:51 - Studio Happenings: Grabbing Attention 20:30 - "Reader" Mail: Approach to Making "Hits"

--SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss

--"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology

--SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: [email protected]

--BUY VOLUME-- Steam: http://store.steampowered.com/app/365770/ PSN: https://store.playstation.com/#!/games/volume/cid=UP1261-CUSA02943_00-VOLUMEPS4GAME001

http://bithellgames.com/

  continue reading

99 episodes

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