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Jesus Bosch: From Start-Up to Scale-Up, Building Gaming Studios

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Manage episode 437673288 series 3554595
Content provided by Tomas Ramoska. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tomas Ramoska or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

This time I'm joined by Jesus Bosch.

Jesus is a General Manager @ Product Madness, and previously a Founder & CEO at Starloop Studios.

In the podcast we discuss Jesus experience of building a Starloop Studio from 0 to 70 people as well as his experience of growing Product Madness from 0 to 120 people, we also talk about today’s gamedev market, talk about the importance of choosing the right people for your company, and the definition of what makes a company successful.

It was great meeting Jesus, and learning from him and his experience. Hope you will enjoy listening to it!

00:00 Introduction & 2024 hiring market

02:22 What do you do at Product Madness?

05:20 How did you enter the industry?

06:54 Starloop Studios

14:58 What defines a successful company?

16:44 When should you consider adding HR to the team?

18:17 When should you pivot?

22:19 What games do you play currently?

23:25 Things you look for in people when hiring

27:22 The impact of wrong hires

30:45 Most challenging time in the career

33:09 Being let go in Europe vs ROW

34:31 How do you continue growing as a leader?

38:21 Investment vs Publishing deals

42:15 Finding work for hire gigs back in the day

45:33 Advice for younger generations

46:38 What the future holds for you?

Product Madness: https://www.productmadness.com/

Product Madness careers: https://aristocrat.wd3.myworkdayjobs.com/AristocratExternalCareersSite?hiringCompany=410fe4438ac610086a9d308831790002

  continue reading

20 episodes

Artwork
iconShare
 
Manage episode 437673288 series 3554595
Content provided by Tomas Ramoska. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tomas Ramoska or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

This time I'm joined by Jesus Bosch.

Jesus is a General Manager @ Product Madness, and previously a Founder & CEO at Starloop Studios.

In the podcast we discuss Jesus experience of building a Starloop Studio from 0 to 70 people as well as his experience of growing Product Madness from 0 to 120 people, we also talk about today’s gamedev market, talk about the importance of choosing the right people for your company, and the definition of what makes a company successful.

It was great meeting Jesus, and learning from him and his experience. Hope you will enjoy listening to it!

00:00 Introduction & 2024 hiring market

02:22 What do you do at Product Madness?

05:20 How did you enter the industry?

06:54 Starloop Studios

14:58 What defines a successful company?

16:44 When should you consider adding HR to the team?

18:17 When should you pivot?

22:19 What games do you play currently?

23:25 Things you look for in people when hiring

27:22 The impact of wrong hires

30:45 Most challenging time in the career

33:09 Being let go in Europe vs ROW

34:31 How do you continue growing as a leader?

38:21 Investment vs Publishing deals

42:15 Finding work for hire gigs back in the day

45:33 Advice for younger generations

46:38 What the future holds for you?

Product Madness: https://www.productmadness.com/

Product Madness careers: https://aristocrat.wd3.myworkdayjobs.com/AristocratExternalCareersSite?hiringCompany=410fe4438ac610086a9d308831790002

  continue reading

20 episodes

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