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Actual Play with Austin [S3E1]

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Manage episode 453733015 series 3546084
Content provided by Folded Frequencies. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Folded Frequencies or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In the very first episode of Season 3, we chat with Austin about literal truckloads of cryptocurrrency, designing high-level enemies, and the importance of in-game downtime. Austin is an accomplished game designer and brings a ton of helpful advice to the conversation. Unfortunately, we do tank our prospects for a Tesla sponsorship.

A heads up that this episode swerves into a discussion of imperialist military violence in TTRPG campaigns and its parallels in the real world.

Go check out the Beam Saber system, which Austin designed. (To hear more about this system, go listen to last season's interview with Erika. Erika also provided the incredible and intense intro for this episode!) Talking about the Rush Wars supplement made us want to rewatch the Fast and Furious series. Austin also tells us about the CalazCon actual play. It's a huge ambitious actual play project, and we're excited to listen to the whole thing! While you're at it, go check out Austin's itch.io page.

Austin also mentions two podcasts:

If you like the music on the show, go check out more of Reilly's music.

Follow us wherever you get your podcasts, including Spotify, Apple Podcasts, and YouTube. You can also get episodes right from the source at our RSS feed. If you enjoy Campaign Spotlight, consider subscribing to our Patreon. For more on the show, including links to all our social media, visit our website.

★ Support this podcast on Patreon ★
  continue reading

51 episodes

Artwork
iconShare
 
Manage episode 453733015 series 3546084
Content provided by Folded Frequencies. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Folded Frequencies or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In the very first episode of Season 3, we chat with Austin about literal truckloads of cryptocurrrency, designing high-level enemies, and the importance of in-game downtime. Austin is an accomplished game designer and brings a ton of helpful advice to the conversation. Unfortunately, we do tank our prospects for a Tesla sponsorship.

A heads up that this episode swerves into a discussion of imperialist military violence in TTRPG campaigns and its parallels in the real world.

Go check out the Beam Saber system, which Austin designed. (To hear more about this system, go listen to last season's interview with Erika. Erika also provided the incredible and intense intro for this episode!) Talking about the Rush Wars supplement made us want to rewatch the Fast and Furious series. Austin also tells us about the CalazCon actual play. It's a huge ambitious actual play project, and we're excited to listen to the whole thing! While you're at it, go check out Austin's itch.io page.

Austin also mentions two podcasts:

If you like the music on the show, go check out more of Reilly's music.

Follow us wherever you get your podcasts, including Spotify, Apple Podcasts, and YouTube. You can also get episodes right from the source at our RSS feed. If you enjoy Campaign Spotlight, consider subscribing to our Patreon. For more on the show, including links to all our social media, visit our website.

★ Support this podcast on Patreon ★
  continue reading

51 episodes

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