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Interview w. Trio of TUNIC Devs, 1 Year After Launch

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Manage episode 358129394 series 2889774
Content provided by Canadian Game Devs. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Canadian Game Devs or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Get and Follow TUNIC | Checkout PowerUp Audio | Play some Sparse games

LIGHT SPOILERS FOR TUNIC IN THE INTERVIEW!

OVERVIEW:

Primary Developer and Designer Andrew Shouldice (@dicey/Halifax, NS), Audio Director Kevin Regamey (@regameyk/Vancouver, BC) and Level Artist Eric Billingsley (@SparseGameDev/Ottawa, ON) join Stephan to discuss the award-winning isometric adventure game TUNIC on its 1-year anniversary.

We hear advice on avoiding some of the nostalgia-focused design traps that can lead devs astray, how to capture a classic game’s feeling rather than just a classic art style or old-school mechanic- and more interesting details from TUNIC's development and reception since launch, especially from the speedrunning community.

Our community selected TUNIC as the Best Canadian Game of 2022 in our community awards poll earlier this year, and it’s nominated for a slew of awards in the upcoming GDC, IGF and BAFTA shows in the coming months.

MUSIC USED:

all from TUNIC's OST composed by @lifeformed × @alsojanice (Taipei):

- 00:00/1:09:34 - 'Memories of Memories'

- 11:12 - 'Ancient Futures'

- 26:18 - 'Ocean Glaze'

- 39:00 - 'Sunset Breakfast'

- 51:20 - 'Forget to Forget'

HOSTED & PRODUCED BY: @StephanReilly (Halifax, NS)

❤️ made possible thanks to our lovely Patrons ❤️

  continue reading

274 episodes

Artwork
iconShare
 
Manage episode 358129394 series 2889774
Content provided by Canadian Game Devs. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Canadian Game Devs or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Get and Follow TUNIC | Checkout PowerUp Audio | Play some Sparse games

LIGHT SPOILERS FOR TUNIC IN THE INTERVIEW!

OVERVIEW:

Primary Developer and Designer Andrew Shouldice (@dicey/Halifax, NS), Audio Director Kevin Regamey (@regameyk/Vancouver, BC) and Level Artist Eric Billingsley (@SparseGameDev/Ottawa, ON) join Stephan to discuss the award-winning isometric adventure game TUNIC on its 1-year anniversary.

We hear advice on avoiding some of the nostalgia-focused design traps that can lead devs astray, how to capture a classic game’s feeling rather than just a classic art style or old-school mechanic- and more interesting details from TUNIC's development and reception since launch, especially from the speedrunning community.

Our community selected TUNIC as the Best Canadian Game of 2022 in our community awards poll earlier this year, and it’s nominated for a slew of awards in the upcoming GDC, IGF and BAFTA shows in the coming months.

MUSIC USED:

all from TUNIC's OST composed by @lifeformed × @alsojanice (Taipei):

- 00:00/1:09:34 - 'Memories of Memories'

- 11:12 - 'Ancient Futures'

- 26:18 - 'Ocean Glaze'

- 39:00 - 'Sunset Breakfast'

- 51:20 - 'Forget to Forget'

HOSTED & PRODUCED BY: @StephanReilly (Halifax, NS)

❤️ made possible thanks to our lovely Patrons ❤️

  continue reading

274 episodes

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