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Capsule Computers Podcast - Interview with Killer Instinct, Wolfenstein: The New Order Composer Mick Gordon

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Manage episode 79030842 series 73805
Content provided by Philip Federico and Capsule Computers Crew. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Philip Federico and Capsule Computers Crew or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

UUULLTRRAAAAAAAAA COOOOOOMMBBBOOOOOO! Yes, I've used that half to death... actually most would argue I've bludgeoned it to a pulp. But this has been 17 years in the making! Killer Instinct is finally only a week away from release, and today I got to interview the extremely generous and talented fellow Aussie, Mick Gordon, composer for not only the Xbox One fighter, but the next Wolfenstein: The New Order and a fantastic-looking horror-exploration title called Routine, developed by indie team Lunar Software. After his stellar PAX Australia panel, we just had to talk to him further.

It's a long interview at over 90 minutes, as we covered the musical design and production processes behind all three games' soundtracks and scores, although we notably go in-depth on every revealed Killer Instinct character's theme. We also touch upon the possibility of a new Killer Cuts album release, how Mick failed miserably at his first attempt to impress Double Helix and more. For those of you who want to specifically hear the Wolfenstein: The New Order part, jump ahead to around the 74 min 37 second mark. For those particularly interested in Routine, skip to the 83 min 30 second mark. Just hit play below and enjoy.

Audio Interview with Mick Gordon, Composer of Killer Instinct and Wolfenstein: The New Order

  continue reading

50 episodes

Artwork
iconShare
 
Manage episode 79030842 series 73805
Content provided by Philip Federico and Capsule Computers Crew. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Philip Federico and Capsule Computers Crew or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

UUULLTRRAAAAAAAAA COOOOOOMMBBBOOOOOO! Yes, I've used that half to death... actually most would argue I've bludgeoned it to a pulp. But this has been 17 years in the making! Killer Instinct is finally only a week away from release, and today I got to interview the extremely generous and talented fellow Aussie, Mick Gordon, composer for not only the Xbox One fighter, but the next Wolfenstein: The New Order and a fantastic-looking horror-exploration title called Routine, developed by indie team Lunar Software. After his stellar PAX Australia panel, we just had to talk to him further.

It's a long interview at over 90 minutes, as we covered the musical design and production processes behind all three games' soundtracks and scores, although we notably go in-depth on every revealed Killer Instinct character's theme. We also touch upon the possibility of a new Killer Cuts album release, how Mick failed miserably at his first attempt to impress Double Helix and more. For those of you who want to specifically hear the Wolfenstein: The New Order part, jump ahead to around the 74 min 37 second mark. For those particularly interested in Routine, skip to the 83 min 30 second mark. Just hit play below and enjoy.

Audio Interview with Mick Gordon, Composer of Killer Instinct and Wolfenstein: The New Order

  continue reading

50 episodes

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