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Why pain is addicting—our brains explained through Dark Souls and video games

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Manage episode 367228636 series 3487740
Content provided by Alexandra Cardinale. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Alexandra Cardinale or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Ask any player if they like the game Dark Souls. Chances are, you’ll get the world's weirdest reaction. Simultaneous sheer rage… and elated almost-addiction. Games like Dark Souls comprise an entire genre, almost entirely based on their oppressively painful difficulty.

We spoke to Professor C. Thi Nguyen, professor of Philosophy and Tech, to understand exactly what goes on in our heads when we commit ourselves to something wonderfully painful… and we uncovered the good and the bad.

Thank you so much to Professor Nguyen for sharing his research and knowledge with us. You can find him at objectionable.net and check out his book, “Games: Agency as Art” from Oxford University Press where books are found.

Professor Nguyen also mentioned Natasha Dow Schüll's book “Addiction by Design,” Bernard Suits’ “The Grasshopper,” and Jane McGonigal’s work, which you can find at janemcgonical.com.

Subscribe to our weekly newsletter, dropping Monday mornings: just in time for your pitch meeting or team stand-up. Stories that get the most engagement will become our own independent investigations, to be published in print and podcast form.
If you’d like to learn more about our pitch process and what goes into Case By Case (and what doesn’t), please check out our FAQ.

--- Support this podcast: https://podcasters.spotify.com/pod/show/casebycasemedia/support
  continue reading

4 episodes

Artwork
iconShare
 
Manage episode 367228636 series 3487740
Content provided by Alexandra Cardinale. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Alexandra Cardinale or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Ask any player if they like the game Dark Souls. Chances are, you’ll get the world's weirdest reaction. Simultaneous sheer rage… and elated almost-addiction. Games like Dark Souls comprise an entire genre, almost entirely based on their oppressively painful difficulty.

We spoke to Professor C. Thi Nguyen, professor of Philosophy and Tech, to understand exactly what goes on in our heads when we commit ourselves to something wonderfully painful… and we uncovered the good and the bad.

Thank you so much to Professor Nguyen for sharing his research and knowledge with us. You can find him at objectionable.net and check out his book, “Games: Agency as Art” from Oxford University Press where books are found.

Professor Nguyen also mentioned Natasha Dow Schüll's book “Addiction by Design,” Bernard Suits’ “The Grasshopper,” and Jane McGonigal’s work, which you can find at janemcgonical.com.

Subscribe to our weekly newsletter, dropping Monday mornings: just in time for your pitch meeting or team stand-up. Stories that get the most engagement will become our own independent investigations, to be published in print and podcast form.
If you’d like to learn more about our pitch process and what goes into Case By Case (and what doesn’t), please check out our FAQ.

--- Support this podcast: https://podcasters.spotify.com/pod/show/casebycasemedia/support
  continue reading

4 episodes

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