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Memories Retold Doc CP11

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Manage episode 317693302 series 3304695
Content provided by Magdoos Media Limited and Checkpoint Magazine. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Magdoos Media Limited and Checkpoint Magazine or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In the latest audio documentary embedded in Checkpoint Magazine - which you can find at www.pocketmags.com - we discuss the centenary year of The Great War with the developers of 11-11 Memories Retold.
Speaking to Yoan Fanise, the creative director at Digixart and the brains behind the game, we learn why it was so important for him and his team to make. We also discuss the art style and the feel of the game with Aardman Studio's art director Bram Ttwheam.
And for some context we discuss the importance of commemoration and remembrance with Dr Chris Kempshall, a historian who not only specialises in this era, but was also a consultant on the game.

We do hope you enjoy and welcome any feedback.

★ Support this podcast on Patreon ★
  continue reading

5 episodes

Artwork
iconShare
 
Manage episode 317693302 series 3304695
Content provided by Magdoos Media Limited and Checkpoint Magazine. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Magdoos Media Limited and Checkpoint Magazine or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In the latest audio documentary embedded in Checkpoint Magazine - which you can find at www.pocketmags.com - we discuss the centenary year of The Great War with the developers of 11-11 Memories Retold.
Speaking to Yoan Fanise, the creative director at Digixart and the brains behind the game, we learn why it was so important for him and his team to make. We also discuss the art style and the feel of the game with Aardman Studio's art director Bram Ttwheam.
And for some context we discuss the importance of commemoration and remembrance with Dr Chris Kempshall, a historian who not only specialises in this era, but was also a consultant on the game.

We do hope you enjoy and welcome any feedback.

★ Support this podcast on Patreon ★
  continue reading

5 episodes

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