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Whats New in Cocos2d 2.0 Alpha?

 
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Manage episode 156390413 series 1187330
Content provided by Cocos2d Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Cocos2d Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In this podcast Mohammad Azam and Steffen Itterheim discuss the new features in Cocos2d 2.0 Alpha. Some of the highlights of the Cocos2d 2.0 Alpha are shown below:

  • OpenGL ES 2.0 support (shaders)
  • Better physics integration
  • Includes Box2d v2.2.1 & Chipmunk 6.0.1: Templates updated with new best practices
  • Much faster Motion Streak
  • Improved ProgressTimer
  • Much easier to create “Double Resolution” sprites in Retina Display
  • Retina Display code rewritten: double viewport instead of position. Everything is in points.
  • Improved profiling API
  • Simplified Sprite / SpriteBatch source code
http://ftp.learn-cocos2d.com/Cocos2d_2_Alpha.mp3

Show Notes:

Cocos2d 2.0 Alpha

  continue reading

10 episodes

Artwork
iconShare
 
Manage episode 156390413 series 1187330
Content provided by Cocos2d Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Cocos2d Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In this podcast Mohammad Azam and Steffen Itterheim discuss the new features in Cocos2d 2.0 Alpha. Some of the highlights of the Cocos2d 2.0 Alpha are shown below:

  • OpenGL ES 2.0 support (shaders)
  • Better physics integration
  • Includes Box2d v2.2.1 & Chipmunk 6.0.1: Templates updated with new best practices
  • Much faster Motion Streak
  • Improved ProgressTimer
  • Much easier to create “Double Resolution” sprites in Retina Display
  • Retina Display code rewritten: double viewport instead of position. Everything is in points.
  • Improved profiling API
  • Simplified Sprite / SpriteBatch source code
http://ftp.learn-cocos2d.com/Cocos2d_2_Alpha.mp3

Show Notes:

Cocos2d 2.0 Alpha

  continue reading

10 episodes

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