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252 - What is Good Code? with Jerad Gallinger

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Manage episode 473077007 series 2543897
Content provided by Jason Swett. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jason Swett or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In this episode, I talk with Jared Gallinger about what makes good code. We agree that code must first work correctly, but real quality comes from being understandable and maintainable. We discuss how different code requires different quality standards - throwaway scripts can be messy while core systems need careful design. We explore how UI design limits code quality and why creating good software, like art, requires both discipline and comfort with necessary waste. A practical look at a concept developers discuss but rarely define clearly.

  continue reading

Chapters

1. Introduction and Sin City Ruby Promotion (00:00:00)

2. What Makes Code Good? (00:03:30)

3. Code Quality and Its Dependencies (00:08:30)

4. Emotional Motivations in Software Development (00:16:30)

5. Aesthetics and Constraints in Code (00:27:00)

6. Code as Art and the Value of "Waste" (00:38:10)

7. Conceptual Integrity in Software Design (00:46:30)

8. The Relationship Between UI and Code Quality (00:56:10)

9. The Importance of User Testing and Collaboration (01:04:30)

258 episodes

Artwork
iconShare
 
Manage episode 473077007 series 2543897
Content provided by Jason Swett. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jason Swett or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In this episode, I talk with Jared Gallinger about what makes good code. We agree that code must first work correctly, but real quality comes from being understandable and maintainable. We discuss how different code requires different quality standards - throwaway scripts can be messy while core systems need careful design. We explore how UI design limits code quality and why creating good software, like art, requires both discipline and comfort with necessary waste. A practical look at a concept developers discuss but rarely define clearly.

  continue reading

Chapters

1. Introduction and Sin City Ruby Promotion (00:00:00)

2. What Makes Code Good? (00:03:30)

3. Code Quality and Its Dependencies (00:08:30)

4. Emotional Motivations in Software Development (00:16:30)

5. Aesthetics and Constraints in Code (00:27:00)

6. Code as Art and the Value of "Waste" (00:38:10)

7. Conceptual Integrity in Software Design (00:46:30)

8. The Relationship Between UI and Code Quality (00:56:10)

9. The Importance of User Testing and Collaboration (01:04:30)

258 episodes

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