Artwork

Content provided by Brad Guigar and Dave Kellett, Brad Guigar, and Dave Kellett. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brad Guigar and Dave Kellett, Brad Guigar, and Dave Kellett or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Special Guest Scott C

59:40
 
Share
 

Manage episode 481415041 series 2910823
Content provided by Brad Guigar and Dave Kellett, Brad Guigar, and Dave Kellett. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brad Guigar and Dave Kellett, Brad Guigar, and Dave Kellett or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Cartoonist Scott C joins us to discuss his artistic journey. He discusses his beginnings, including art directing Psychonauts and Brutal Legend for Double Fine Productions, as well as his first webcomic, Double Fine Action Comics. He shares valuable insights on working with watercolors and creating graphic novels for younger readers. His paintings are currently on display at Spoke Art in New York.

Scott C

Summary

In this engaging conversation, Dave Kellett and Brad Guigar interview Scott Campbell, a renowned artist and illustrator, exploring his journey from childhood art aspirations to his significant role in game development. The discussion covers Scott's early influences, his transition into the gaming industry, and the challenges of art direction, particularly in collaborative environments. Scott shares insights on navigating feedback and the creative process, emphasizing the importance of communication and trust in artistic collaborations. In this conversation, the speakers delve into the complexities of feedback in creative work, the joy of artistic expression, and the unique challenges of working with watercolor. They explore the importance of maintaining a childlike joy in art, the fluidity and spontaneity of watercolor painting, and the intricacies of editing in this medium. Additionally, they discuss the gallery experience, sharing insights on how to navigate art shows and the excitement of showcasing work internationally. In this engaging conversation, they discuss various aspects of the art world, including the joy of community engagement through art shows, the unique experiences at Comic-Con, and the delightful nature of librarians at ALA. They delve into Scott's artistic style, exploring how it has evolved over the years and the balance between simplicity and capturing likeness in art. The discussion culminates in a reflection on the magic of artistic interpretation and the feelings conveyed through art.

Takeaways

  • Scott C's artwork was first discovered by Dave at Neil Patrick Harris's house.
  • Scott was encouraged by his creative mother from a young age.
  • He aspired to draw comics, particularly X-Men, during his teenage years.
  • Neil Adams provided Scott with a pivotal moment of encouragement at a convention.
  • Scott transitioned from art directing games to pursuing his own artistic projects.
  • He found his first job at Lucas Learning, working on Star Wars games.
  • Art directing Psychonauts was a challenging yet rewarding experience for Scott.
  • Feedback in creative processes is essential for growth and improvement.
  • Scott enjoys the editing process and values constructive criticism.
  • Collaboration in art requires clear communication and understanding. Feedback in creative work can be challenging and frustrating.
  • Finding joy in the artistic process is essential for fulfillment.
  • Watercolor allows for a fluid and spontaneous approach to art.
  • Editing in watercolor requires a different mindset than other mediums.
  • Art shows provide a unique opportunity to connect with fans and fellow artists.
  • Creating art should be a joyful experience, reminiscent of childhood.
  • The gallery experience can be both exhausting and rewarding.
  • Networking within the art community can lead to exciting opportunities.
  • Art can serve as a means of escape and joy for both the creator and the audience.
  • A retrospective show can encapsulate years of artistic growth and exploration. Art shows foster community engagement and joy.
  • Comic-Con is a cherished experience for artists.
  • Librarians at ALA are incredibly supportive and enthusiastic.
  • Artistic style evolves with age and experience.
  • Simplicity in art can enhance the viewer's connection.
  • Confidence in one's artistic abilities grows over time.
  • The process of creating art often involves trial and error.
  • Artistic interpretation can capture feelings beyond physical likeness.
  • The balance of detail and simplicity is crucial in art.
  • Art is a game of capturing essence rather than perfection.

You get great rewards when you join the ComicLab Community on Patreon

  • $2 — Early access to episodes
  • $5 — Submit a question for possible use on the show AND get the exclusive ProTips podcast. Plus $2-tier rewards.

If you'd like a one-on-one consultation about your comic, book it now!

Brad Guigar is the creator of Evil Inc and the author of The Webcomics Handbook. Dave Kellett is the creator of Sheldon and Drive.

  continue reading

386 episodes

Artwork

Special Guest Scott C

Comic Lab

0-10 subscribers

published

iconShare
 
Manage episode 481415041 series 2910823
Content provided by Brad Guigar and Dave Kellett, Brad Guigar, and Dave Kellett. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brad Guigar and Dave Kellett, Brad Guigar, and Dave Kellett or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Cartoonist Scott C joins us to discuss his artistic journey. He discusses his beginnings, including art directing Psychonauts and Brutal Legend for Double Fine Productions, as well as his first webcomic, Double Fine Action Comics. He shares valuable insights on working with watercolors and creating graphic novels for younger readers. His paintings are currently on display at Spoke Art in New York.

Scott C

Summary

In this engaging conversation, Dave Kellett and Brad Guigar interview Scott Campbell, a renowned artist and illustrator, exploring his journey from childhood art aspirations to his significant role in game development. The discussion covers Scott's early influences, his transition into the gaming industry, and the challenges of art direction, particularly in collaborative environments. Scott shares insights on navigating feedback and the creative process, emphasizing the importance of communication and trust in artistic collaborations. In this conversation, the speakers delve into the complexities of feedback in creative work, the joy of artistic expression, and the unique challenges of working with watercolor. They explore the importance of maintaining a childlike joy in art, the fluidity and spontaneity of watercolor painting, and the intricacies of editing in this medium. Additionally, they discuss the gallery experience, sharing insights on how to navigate art shows and the excitement of showcasing work internationally. In this engaging conversation, they discuss various aspects of the art world, including the joy of community engagement through art shows, the unique experiences at Comic-Con, and the delightful nature of librarians at ALA. They delve into Scott's artistic style, exploring how it has evolved over the years and the balance between simplicity and capturing likeness in art. The discussion culminates in a reflection on the magic of artistic interpretation and the feelings conveyed through art.

Takeaways

  • Scott C's artwork was first discovered by Dave at Neil Patrick Harris's house.
  • Scott was encouraged by his creative mother from a young age.
  • He aspired to draw comics, particularly X-Men, during his teenage years.
  • Neil Adams provided Scott with a pivotal moment of encouragement at a convention.
  • Scott transitioned from art directing games to pursuing his own artistic projects.
  • He found his first job at Lucas Learning, working on Star Wars games.
  • Art directing Psychonauts was a challenging yet rewarding experience for Scott.
  • Feedback in creative processes is essential for growth and improvement.
  • Scott enjoys the editing process and values constructive criticism.
  • Collaboration in art requires clear communication and understanding. Feedback in creative work can be challenging and frustrating.
  • Finding joy in the artistic process is essential for fulfillment.
  • Watercolor allows for a fluid and spontaneous approach to art.
  • Editing in watercolor requires a different mindset than other mediums.
  • Art shows provide a unique opportunity to connect with fans and fellow artists.
  • Creating art should be a joyful experience, reminiscent of childhood.
  • The gallery experience can be both exhausting and rewarding.
  • Networking within the art community can lead to exciting opportunities.
  • Art can serve as a means of escape and joy for both the creator and the audience.
  • A retrospective show can encapsulate years of artistic growth and exploration. Art shows foster community engagement and joy.
  • Comic-Con is a cherished experience for artists.
  • Librarians at ALA are incredibly supportive and enthusiastic.
  • Artistic style evolves with age and experience.
  • Simplicity in art can enhance the viewer's connection.
  • Confidence in one's artistic abilities grows over time.
  • The process of creating art often involves trial and error.
  • Artistic interpretation can capture feelings beyond physical likeness.
  • The balance of detail and simplicity is crucial in art.
  • Art is a game of capturing essence rather than perfection.

You get great rewards when you join the ComicLab Community on Patreon

  • $2 — Early access to episodes
  • $5 — Submit a question for possible use on the show AND get the exclusive ProTips podcast. Plus $2-tier rewards.

If you'd like a one-on-one consultation about your comic, book it now!

Brad Guigar is the creator of Evil Inc and the author of The Webcomics Handbook. Dave Kellett is the creator of Sheldon and Drive.

  continue reading

386 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide

Listen to this show while you explore
Play