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3.23 War(game)s are over?
Manage episode 471472471 series 2864882
Content provided by Tim. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tim or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
As the Cold War takes a turn, computer wargames transform into strategy games, where a president does whatever the last person to see him told him to, dudes multiply in castles, and officers ask Napoleon to speak proper English.
Chapters
1. RBM is still around (00:00:00)
2. Get enough dice for Zulu War 1879 (00:00:45)
3. Nicaragua! A revolution (00:05:06)
4. Angola, war in the cards (00:10:42)
5. VG corner 1988 (00:16:49)
6. Bug Hunter Sniper! What if Aliens? (00:17:43)
7. Crash those dragons in Dragonlance (00:18:28)
8. Daisenryaku continues (00:19:56)
9. Desert Commander, CNA on NES (00:20:49)
10. Famicom Wars wins no points for originality (00:22:01)
11. Rebelstar II to Laser Squad (00:22:49)
12. Computer BattleTech, take 1: The Crescent Hawk's Inception (00:24:03)
13. Red Storm Rising, but not a wargame (00:24:42)
14. Modem Wars. Finally, artillery is in football. (00:24:52)
15. Now in 3D: Carrier Command (00:26:11)
16. Choose your own Hidden Agenda (00:31:33)
17. R.I.P. Cold War… and wargames (00:38:49)
18. Soviet wargames? (00:43:08)
19. VG, GDW, 3W (00:44:38)
20. What's not a Stalingrad? (00:45:47)
21. The space bulk of Space Hulk (00:46:33)
22. Harpoon, now playable (00:49:20)
23. Warlords, a computer fantasy epic (00:53:02)
24. A tutorial rant (00:58:58)
25. Spell D.R.A.G.O.N. Force (01:01:12)
26. The Big Three, but the wrong three (01:05:58)
27. Peter Turcan's Waterloo getting it right (01:11:02)
28. Populous as a series of hacks (01:23:27)
29. Daisenryaku, but Military Madness (01:32:33)
30. …also, Fire Emblem (01:34:59)
31. Dunnigan riding the Desert Storm (01:35:24)
32. The UN is useful in Mid-East Peace (01:38:14)
33. VG corner 1989 (01:39:31)
34. The rise of The Republic of Rome (01:40:05)
35. Manage guns and butter pipelines in The Global Dilemma (01:55:08)
36. Command H.Q., the first modern RTS? (02:00:14)
37. Powermonger, less Populous (02:05:31)
38. Rampart: Tetris, walls, cannons (02:09:34)
39. Fief: back in 1981 (02:12:24)
40. Putting wargames aside (02:14:01)
41. Simulated narratives (02:18:09)
42. Wrap-up (02:24:18)
51 episodes
Manage episode 471472471 series 2864882
Content provided by Tim. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tim or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
As the Cold War takes a turn, computer wargames transform into strategy games, where a president does whatever the last person to see him told him to, dudes multiply in castles, and officers ask Napoleon to speak proper English.
Chapters
1. RBM is still around (00:00:00)
2. Get enough dice for Zulu War 1879 (00:00:45)
3. Nicaragua! A revolution (00:05:06)
4. Angola, war in the cards (00:10:42)
5. VG corner 1988 (00:16:49)
6. Bug Hunter Sniper! What if Aliens? (00:17:43)
7. Crash those dragons in Dragonlance (00:18:28)
8. Daisenryaku continues (00:19:56)
9. Desert Commander, CNA on NES (00:20:49)
10. Famicom Wars wins no points for originality (00:22:01)
11. Rebelstar II to Laser Squad (00:22:49)
12. Computer BattleTech, take 1: The Crescent Hawk's Inception (00:24:03)
13. Red Storm Rising, but not a wargame (00:24:42)
14. Modem Wars. Finally, artillery is in football. (00:24:52)
15. Now in 3D: Carrier Command (00:26:11)
16. Choose your own Hidden Agenda (00:31:33)
17. R.I.P. Cold War… and wargames (00:38:49)
18. Soviet wargames? (00:43:08)
19. VG, GDW, 3W (00:44:38)
20. What's not a Stalingrad? (00:45:47)
21. The space bulk of Space Hulk (00:46:33)
22. Harpoon, now playable (00:49:20)
23. Warlords, a computer fantasy epic (00:53:02)
24. A tutorial rant (00:58:58)
25. Spell D.R.A.G.O.N. Force (01:01:12)
26. The Big Three, but the wrong three (01:05:58)
27. Peter Turcan's Waterloo getting it right (01:11:02)
28. Populous as a series of hacks (01:23:27)
29. Daisenryaku, but Military Madness (01:32:33)
30. …also, Fire Emblem (01:34:59)
31. Dunnigan riding the Desert Storm (01:35:24)
32. The UN is useful in Mid-East Peace (01:38:14)
33. VG corner 1989 (01:39:31)
34. The rise of The Republic of Rome (01:40:05)
35. Manage guns and butter pipelines in The Global Dilemma (01:55:08)
36. Command H.Q., the first modern RTS? (02:00:14)
37. Powermonger, less Populous (02:05:31)
38. Rampart: Tetris, walls, cannons (02:09:34)
39. Fief: back in 1981 (02:12:24)
40. Putting wargames aside (02:14:01)
41. Simulated narratives (02:18:09)
42. Wrap-up (02:24:18)
51 episodes
All episodes
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Computer Game Evolution

If you've written a novel or two, writing a few pages of rules should be easy… right? Support the show
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Computer Game Evolution

As the Cold War takes a turn, computer wargames transform into strategy games, where a president does whatever the last person to see him told him to, dudes multiply in castles, and officers ask Napoleon to speak proper English. Support the show
C
Computer Game Evolution

The Cold War continues to terrify and inspire, so say hello to orbital laser strikes, new games of power politics, and the start of a long-running Japanese series. The British are still weird. Support the show
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Is a paper Call of Duty possible? Can Sid Meier design a good wargame? What's the punishment for being horny in Camelot? Would you kill if you had to? Support the show
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Computer Game Evolution

In the dark days before everyone had a microprocessor, some people just didn't care. They simulated current events, politics, and fantasy epics with paper. Support the show
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Computer Game Evolution

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These games looked so good… and failed so hard. Support the show
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1 3.15 Between an Abbey and a Skyscraper 2:02:59
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Action-adventuring comes to busy city streets and schools, heaven and hell, Wonderland and Scotland. Also, Nintendo makes an OK game. Support the show
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Fidel Castro and Sylvester Stallone return for another round, joined by Aztecs, wizards, keys, and an unhealthy but adorable number of bats. Support the show
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