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Abletop - Episode 2 - Mobility Accessibility in Tabletop Gaming

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Manage episode 468591244 series 3626804
Content provided by Ctrl Alt Access. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ctrl Alt Access or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
00:00 - Intro 01:43 - Box & Packaging 12:46 - Set Up & Tear Down 21:17 - Components 36:20 - Motion in Games 44:49 - Dexterity Mechanics 53:16 - Time Constraints 56:02 - Closing Thoughts 57:00 - Outro Abletop Episode 2 Quick Points: πŸ“¦ Consider accessible packaging options such as adding loops, tags or stickers. 🫳 Make space in the box insert for grabbing components, such as indents or foam. 🌍 Consider Eco-friendly packaging for better environmental impact and potentially easier to open packaging. β™ŸοΈ Provide information on components for physically heavier games to help with alternative storage solutions and consider common sizes e.g. A4. πŸ—οΈ Use trays and personal player packs to reduce setup and teardown. πŸ—ƒοΈ Provide ways to sort components of similar types i.e. different cards that are the same size. Can you use the insert to help separate them. πŸ“± Create a companion app to either automate parts of the game, provide options to reduce components/table space, track character status, or roll dice. πŸ–οΈ Provide low-mobility alternatives for components, such as Frosthaven's book of maps in place of the map pieces. πŸ—ΊοΈ Provide board references that can help players find locations on larger boards. πŸ”  Check visibility of the labels on your board and how they are affected by 3D pieces during play. βš“ Consider component anchoring - like recessed boards - for helping keep pieces in place. πŸŽ›οΈ Check tension on moveable/assembled components like clips, dials. Is there a more static version you can provide to players as an option. πŸƒ Provide ways to make tucking cards easier such as sleeves, raised areas or recesses. 🎲 Consider dice, how heavy and how many, and think about providing a tower to reduce physical energy cost and avoid dice disrupting the play space. β™ŸοΈ Provide card sleeves or thicker components for things that need to be handled often, or adapting the board to provide areas of purchase. βš–οΈ Provide accommodations that can level the playing field for groups with a range of dexterity needs, such as different difficulties of components or asymmetric roles. πŸ“‚ Provide files that players can download and resize if they need to. βŒ› Provide ways to reduce or remove time pressures, potentially set per player. 🎯Consider the amount of component manipulation and accuracy in your games; lining things up, moving pieces, and what options you can provide to reduce those.
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31 episodes

Artwork
iconShare
 
Manage episode 468591244 series 3626804
Content provided by Ctrl Alt Access. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ctrl Alt Access or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
00:00 - Intro 01:43 - Box & Packaging 12:46 - Set Up & Tear Down 21:17 - Components 36:20 - Motion in Games 44:49 - Dexterity Mechanics 53:16 - Time Constraints 56:02 - Closing Thoughts 57:00 - Outro Abletop Episode 2 Quick Points: πŸ“¦ Consider accessible packaging options such as adding loops, tags or stickers. 🫳 Make space in the box insert for grabbing components, such as indents or foam. 🌍 Consider Eco-friendly packaging for better environmental impact and potentially easier to open packaging. β™ŸοΈ Provide information on components for physically heavier games to help with alternative storage solutions and consider common sizes e.g. A4. πŸ—οΈ Use trays and personal player packs to reduce setup and teardown. πŸ—ƒοΈ Provide ways to sort components of similar types i.e. different cards that are the same size. Can you use the insert to help separate them. πŸ“± Create a companion app to either automate parts of the game, provide options to reduce components/table space, track character status, or roll dice. πŸ–οΈ Provide low-mobility alternatives for components, such as Frosthaven's book of maps in place of the map pieces. πŸ—ΊοΈ Provide board references that can help players find locations on larger boards. πŸ”  Check visibility of the labels on your board and how they are affected by 3D pieces during play. βš“ Consider component anchoring - like recessed boards - for helping keep pieces in place. πŸŽ›οΈ Check tension on moveable/assembled components like clips, dials. Is there a more static version you can provide to players as an option. πŸƒ Provide ways to make tucking cards easier such as sleeves, raised areas or recesses. 🎲 Consider dice, how heavy and how many, and think about providing a tower to reduce physical energy cost and avoid dice disrupting the play space. β™ŸοΈ Provide card sleeves or thicker components for things that need to be handled often, or adapting the board to provide areas of purchase. βš–οΈ Provide accommodations that can level the playing field for groups with a range of dexterity needs, such as different difficulties of components or asymmetric roles. πŸ“‚ Provide files that players can download and resize if they need to. βŒ› Provide ways to reduce or remove time pressures, potentially set per player. 🎯Consider the amount of component manipulation and accuracy in your games; lining things up, moving pieces, and what options you can provide to reduce those.
  continue reading

31 episodes

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