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Abletop - Episode 3 - Visual Board Game Accessibility

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Manage episode 469808030 series 3626804
Content provided by Ctrl Alt Access. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ctrl Alt Access or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
00:00 - Intro 01:08 - Text Clarity 11:01 - Iconography 20:06 - Large Print & QR Codes 28:19 - Braille & Tactile Components 36:52 - Contrast 42:31 - Colourblindness & Dual Coding 48:48 - Visual Overwhelm 52:21 - Outro Quick Points πŸ”€ Use a clear sans serif font and avoid all caps, underlines and italics. πŸ“ Use good text formatting, like left-aligned paragraphs, good spacing, and line breaks. πŸ…°οΈ Highlight keywords using bold and/or a different high contrast colour. ⬆️ Indicate orientation for numbers and text, considering table layout and where people will be trying to read from. πŸ” Check symbols for readability and similarity at all angles, especially on dice. πŸ—‘οΈ Favour skeuomorphic icons to boost comprehension and understanding. ⭐ Consider using iconography in place of text to reduce reading, make components more language-agnostic and reduce localisation. 🌍 Check regional meanings for your icons and colours to ensure they translate accurately across locations. ↕️ Print text and icons at the largest size possible, even consider using a bigger font for components with less text. πŸ“• Move flavour text to the rules or another booklet to save space on components. 🍎 Function over flavour always! If something helps someone to play the game more easily it should take priority over flavour text. πŸ“± Use QR codes on components to link to an app/webpage to work towards assisted tabletop gaming. πŸ“„ Provide larger print versions of your game or components, for free or as upgrades / editions. β™ŸοΈMake components of different types, different shapes and sizes so they can be distinguished through touch. 🦯 Consider additional tactile elements like bumps, pips, embossing/debossing. πŸ”„οΈ Make good use of the reverse side of components where art would be duplicated or left blank. πŸ‘οΈβ€πŸ—¨οΈ If your game has an open state of play, consider how it could be played through just descriptions and how you can facilitate that. πŸ–¨οΈ Make and provide 3D print files for tactile components. 🏁 Use a contract checker, but keep in mind digital versus printed contrast is different! Print is usually always darker. Use pantones and prototypes to check. πŸ§™β€β™‚οΈ Provide clear differentiation for miniatures, like coloured rings or 3D flat icons on the bases which can be easily painted for quick recognition. 🎨 Don’t use colour alone to differentiate pieces or information (use pattern, icon, text, numbers, clearly distinct art/borders) or make components colour-agnostic. πŸ‘οΈ Make sure any dual-coding is large and clear. 🎲 Consider different transparencies or pip shapes for dice of different types
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31 episodes

Artwork
iconShare
 
Manage episode 469808030 series 3626804
Content provided by Ctrl Alt Access. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ctrl Alt Access or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
00:00 - Intro 01:08 - Text Clarity 11:01 - Iconography 20:06 - Large Print & QR Codes 28:19 - Braille & Tactile Components 36:52 - Contrast 42:31 - Colourblindness & Dual Coding 48:48 - Visual Overwhelm 52:21 - Outro Quick Points πŸ”€ Use a clear sans serif font and avoid all caps, underlines and italics. πŸ“ Use good text formatting, like left-aligned paragraphs, good spacing, and line breaks. πŸ…°οΈ Highlight keywords using bold and/or a different high contrast colour. ⬆️ Indicate orientation for numbers and text, considering table layout and where people will be trying to read from. πŸ” Check symbols for readability and similarity at all angles, especially on dice. πŸ—‘οΈ Favour skeuomorphic icons to boost comprehension and understanding. ⭐ Consider using iconography in place of text to reduce reading, make components more language-agnostic and reduce localisation. 🌍 Check regional meanings for your icons and colours to ensure they translate accurately across locations. ↕️ Print text and icons at the largest size possible, even consider using a bigger font for components with less text. πŸ“• Move flavour text to the rules or another booklet to save space on components. 🍎 Function over flavour always! If something helps someone to play the game more easily it should take priority over flavour text. πŸ“± Use QR codes on components to link to an app/webpage to work towards assisted tabletop gaming. πŸ“„ Provide larger print versions of your game or components, for free or as upgrades / editions. β™ŸοΈMake components of different types, different shapes and sizes so they can be distinguished through touch. 🦯 Consider additional tactile elements like bumps, pips, embossing/debossing. πŸ”„οΈ Make good use of the reverse side of components where art would be duplicated or left blank. πŸ‘οΈβ€πŸ—¨οΈ If your game has an open state of play, consider how it could be played through just descriptions and how you can facilitate that. πŸ–¨οΈ Make and provide 3D print files for tactile components. 🏁 Use a contract checker, but keep in mind digital versus printed contrast is different! Print is usually always darker. Use pantones and prototypes to check. πŸ§™β€β™‚οΈ Provide clear differentiation for miniatures, like coloured rings or 3D flat icons on the bases which can be easily painted for quick recognition. 🎨 Don’t use colour alone to differentiate pieces or information (use pattern, icon, text, numbers, clearly distinct art/borders) or make components colour-agnostic. πŸ‘οΈ Make sure any dual-coding is large and clear. 🎲 Consider different transparencies or pip shapes for dice of different types
  continue reading

31 episodes

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