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288. Why Most Games Deserve to Die — And How Voodoo Finds the Ones That Don’t

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Manage episode 486430224 series 2405979
Content provided by Deconstructor of Fun. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Deconstructor of Fun or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In this episode, Deconstructor of Fun’s Mishka Katkoff sits down with Thibault de Vésinne-Larüe, VP of Core Gaming at Voodoo, to unpack one of the industry’s most ruthless yet successful publishing machines. How does Voodoo test 2,000 prototypes a year? What separates great studios from the rest? Why do most games get killed — and how do you know which ones to bet on? If you’re serious about understanding hybrid-casual publishing, this is required listening.

00:40 Characteristics of Top Performing Teams

04:31 Prototyping Process and Metrics

22:03 Soft Launch and Monetization

25:31 Shift from Ads to In-App Purchases

28:17 Scaling Game Development Teams

31:49 Structuring Partnerships with Developers

40:53 Common Mistakes in Game Development

46:39 Breaking into Voodoo's Ecosystem

48:48 Conclusion and Future Goals

  continue reading

662 episodes

Artwork
iconShare
 
Manage episode 486430224 series 2405979
Content provided by Deconstructor of Fun. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Deconstructor of Fun or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In this episode, Deconstructor of Fun’s Mishka Katkoff sits down with Thibault de Vésinne-Larüe, VP of Core Gaming at Voodoo, to unpack one of the industry’s most ruthless yet successful publishing machines. How does Voodoo test 2,000 prototypes a year? What separates great studios from the rest? Why do most games get killed — and how do you know which ones to bet on? If you’re serious about understanding hybrid-casual publishing, this is required listening.

00:40 Characteristics of Top Performing Teams

04:31 Prototyping Process and Metrics

22:03 Soft Launch and Monetization

25:31 Shift from Ads to In-App Purchases

28:17 Scaling Game Development Teams

31:49 Structuring Partnerships with Developers

40:53 Common Mistakes in Game Development

46:39 Breaking into Voodoo's Ecosystem

48:48 Conclusion and Future Goals

  continue reading

662 episodes

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