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Content provided by Tracy Sizemore and Kristian Serrano. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tracy Sizemore and Kristian Serrano or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
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Problem #10: The Quest Engine

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Manage episode 461129903 series 3638200
Content provided by Tracy Sizemore and Kristian Serrano. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tracy Sizemore and Kristian Serrano or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In this episode, Kristian and Tracy talk about both the need for, and the techniques surrounding creating a "quest engine" for your RPG game or setting--or the reasons the heroes are there in the first place. This includes discussion of "quest-giving" organizations and people, creating and utilizing meaningful elements that drive the story forward, and the effective creation of compelling NPCs to help guide the adventure. There's also a discussion about how to effectively integrate these elements in your game--creating immersion so the players don't even realize they're there.

Join our discord!: https://discord.gg/Bc9dvuzZYJ
The Han Cluster® Role Playing Game Website: https://hancluster.com
Immaterial Plane: https://immaterialplane.com/

  continue reading

34 episodes

Artwork
iconShare
 
Manage episode 461129903 series 3638200
Content provided by Tracy Sizemore and Kristian Serrano. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tracy Sizemore and Kristian Serrano or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In this episode, Kristian and Tracy talk about both the need for, and the techniques surrounding creating a "quest engine" for your RPG game or setting--or the reasons the heroes are there in the first place. This includes discussion of "quest-giving" organizations and people, creating and utilizing meaningful elements that drive the story forward, and the effective creation of compelling NPCs to help guide the adventure. There's also a discussion about how to effectively integrate these elements in your game--creating immersion so the players don't even realize they're there.

Join our discord!: https://discord.gg/Bc9dvuzZYJ
The Han Cluster® Role Playing Game Website: https://hancluster.com
Immaterial Plane: https://immaterialplane.com/

  continue reading

34 episodes

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