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Content provided by Tracy Sizemore and Kristian Serrano. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tracy Sizemore and Kristian Serrano or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
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Problem #28: A Game to Play or a Game to Sell?

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Manage episode 482531690 series 3638200
Content provided by Tracy Sizemore and Kristian Serrano. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tracy Sizemore and Kristian Serrano or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

This week, Kristian and Tracy discuss the sometimes (but not always) contradictory goals of creating a game that we think will sell, versus creating the game we want to play. It's a nuanced topic and in our weird industry of creating "experiences," trying to find a balance between these two goals sometimes leads to difficult and risky decisions.

The Han Cluster PreOrder Store! - https://han-cluster.backerkit.com/hosted_preorders

Join our discord!: https://discord.gg/Bc9dvuzZYJ
The Han Cluster® Role Playing Game Website:
https://hancluster.com
Immaterial Plane:
https://immaterialplane.com/

  continue reading

30 episodes

Artwork
iconShare
 
Manage episode 482531690 series 3638200
Content provided by Tracy Sizemore and Kristian Serrano. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tracy Sizemore and Kristian Serrano or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

This week, Kristian and Tracy discuss the sometimes (but not always) contradictory goals of creating a game that we think will sell, versus creating the game we want to play. It's a nuanced topic and in our weird industry of creating "experiences," trying to find a balance between these two goals sometimes leads to difficult and risky decisions.

The Han Cluster PreOrder Store! - https://han-cluster.backerkit.com/hosted_preorders

Join our discord!: https://discord.gg/Bc9dvuzZYJ
The Han Cluster® Role Playing Game Website:
https://hancluster.com
Immaterial Plane:
https://immaterialplane.com/

  continue reading

30 episodes

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