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Content provided by Tracy Sizemore and Kristian Serrano. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tracy Sizemore and Kristian Serrano or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
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Problem #3: Creating the Iconic Adventure

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Manage episode 461129910 series 3638200
Content provided by Tracy Sizemore and Kristian Serrano. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tracy Sizemore and Kristian Serrano or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In this episode, Kristian and Tracy tackle one of the trickiest questions the designer of a new setting must answer: What do the PCs DO? Establishing what the "iconic adventure" is for your setting informs almost every choice you make in the world's development, and it can mean the difference between a game people are inspired to pick up and play and one that just sits on the shelf. Come join us to explore exactly why this is such a critical (and difficult) question.
Join our discord!: https://discord.gg/Bc9dvuzZYJ
The Han Cluster® Role Playing Game Website: https://hancluster.com
Immaterial Plane: https://immaterialplane.com/

  continue reading

34 episodes

Artwork
iconShare
 
Manage episode 461129910 series 3638200
Content provided by Tracy Sizemore and Kristian Serrano. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tracy Sizemore and Kristian Serrano or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In this episode, Kristian and Tracy tackle one of the trickiest questions the designer of a new setting must answer: What do the PCs DO? Establishing what the "iconic adventure" is for your setting informs almost every choice you make in the world's development, and it can mean the difference between a game people are inspired to pick up and play and one that just sits on the shelf. Come join us to explore exactly why this is such a critical (and difficult) question.
Join our discord!: https://discord.gg/Bc9dvuzZYJ
The Han Cluster® Role Playing Game Website: https://hancluster.com
Immaterial Plane: https://immaterialplane.com/

  continue reading

34 episodes

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