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Developing iOS 11 Apps with Swift
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Content provided by Paul Hegarty. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Paul Hegarty or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
Tools and APIs required to build applications for the iPhone and iPad platforms using the iOS SDK. User interface design for mobile devices and unique user interactions using multi-touch technologies. Object-oriented design using model-view-controller paradigm, memory management, Swift programming language. Other topics include: object-oriented database API, animation, mobile device power management, multi-threading, networking and performance considerations.
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20 episodes
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Manage series 1923912
Content provided by Paul Hegarty. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Paul Hegarty or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
Tools and APIs required to build applications for the iPhone and iPad platforms using the iOS SDK. User interface design for mobile devices and unique user interactions using multi-touch technologies. Object-oriented design using model-view-controller paradigm, memory management, Swift programming language. Other topics include: object-oriented database API, animation, mobile device power management, multi-threading, networking and performance considerations.
…
continue reading
20 episodes
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Developing iOS 11 Apps with Swift

Paul Hegarty introduces Core Motion – detecting the position and movement of the device – and then does a demo with Gravity-Driven Playing Card. He then covers taking pictures within your app.
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Developing iOS 11 Apps with Swift

Paul Hegarty talks about modal, popover, unwind, and embed segues.
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Developing iOS 11 Apps with Swift

1 15. Alerts, Notifications, Application Lifecycle 1:20:43
1:20:43
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Paul Hegarty covers alerts and action sheets, notifications and KVO, and the application lifecycle.
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Developing iOS 11 Apps with Swift

Paul Hegarty extends his coverage of Documents. He then does a demonstration of using Codable to create a JSON representation, storing it in the filesystem then letting UIDocument store it instead, and then using UIDocumentBrowserViewController to choose/create/rename/move documents.
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Developing iOS 11 Apps with Swift

Paul Hegarty continues his demo of Emoji Art where he implements UITextField to add more Emoji. He then introduces persistence.
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Developing iOS 11 Apps with Swift

1 12. Drag and Drop, Table View, Collection View, and Text Field 1:14:07
1:14:07
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Paul Hegarty continues his demo of EmojiArt. He then covers editable text input control with UITextField.
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Developing iOS 11 Apps with Swift

1 11. Drag and Drop, Table View, and Collection View 1:20:02
1:20:02
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Paul Hegarty lectures about drag and drop – transferring information around within and between apps – and demonstrates applying it in a demonstration of EmojiArt. He then introduces UITableView and UICollectionView.
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Developing iOS 11 Apps with Swift

Jason Riggs explains instruments.
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Developing iOS 11 Apps with Swift

Paul Hegarty covers multithreading and then demonstrates with a multithreaded Cassini. He then introduces autolayout.
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Developing iOS 11 Apps with Swift

1 9. View Controller Lifecycle and Scroll View 1:15:50
1:15:50
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Paul Hegarty delves into the view controller lifecycle – keeping track of what's happening in your Controller as it goes through its lifetime – and then demonstrates putting print()s into the multiple-MVC version of Concentration. He then covers scroll view.
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Developing iOS 11 Apps with Swift

1 Friday Session 2: Github and Source Control Workflow 25:56
25:56
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Junjie Ke covers Github and the source control workflow.
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Developing iOS 11 Apps with Swift

Paul Hegarty continues his coverage of Animation.
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Developing iOS 11 Apps with Swift

1 7. Multiple MVCs, Timer, and Animation 1:17:30
1:17:30
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Paul Hegarty begins with an explanation of multiple MVCs and demonstrates Theme Chooser in Concentration. He then introduces timer and animation.
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Developing iOS 11 Apps with Swift

Paul Hegarty continues his PlayingCard demonstration on views. He then introduces gestures and concludes with a demo on swiping, tapping and pinching.
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Developing iOS 11 Apps with Swift

Paul Hegarty covers error handling, special types any and anyobject, and casting. He then introduces views.
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