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DS384 | Wesnoth | Echoes of Invasion: Saurian Standoff | Part 3 of 3

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Manage episode 482680013 series 2981448
Content provided by Dicey Stories. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dicey Stories or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Elves, humans, and saurians recover from the assault.

GM Notes

I originally thought the campaign was going to end with a trek across the Bitter Swamp to Mal-Ravanal’s fortress for a final showdown there. I was going to ambush the players with drakes along the route. However, as events in our story developed organically, that ending grew less and less likely. I still wanted to bring in drakes, though, and having them attack the saurian allies was the perfect opportunity. I don’t feel like I managed to make my drakes quite as intimidating as the ones in the Battle for Wesnoth video game, but I was still glad to give Drake Gliders and Clashers some air time. You also got to hear Tric spout lore about Flamehearts. As for other units from the video game, this combat let us see the pinnacle of saurian fighting prowess, the Flanker, as well as a return of our old friend, the Mudcrawler.

Our character art by Del Borovic and the map we refer to (by me!) can be found here.

Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.

Need context? Jump to the start of the series!

  continue reading

395 episodes

Artwork
iconShare
 
Manage episode 482680013 series 2981448
Content provided by Dicey Stories. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dicey Stories or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Elves, humans, and saurians recover from the assault.

GM Notes

I originally thought the campaign was going to end with a trek across the Bitter Swamp to Mal-Ravanal’s fortress for a final showdown there. I was going to ambush the players with drakes along the route. However, as events in our story developed organically, that ending grew less and less likely. I still wanted to bring in drakes, though, and having them attack the saurian allies was the perfect opportunity. I don’t feel like I managed to make my drakes quite as intimidating as the ones in the Battle for Wesnoth video game, but I was still glad to give Drake Gliders and Clashers some air time. You also got to hear Tric spout lore about Flamehearts. As for other units from the video game, this combat let us see the pinnacle of saurian fighting prowess, the Flanker, as well as a return of our old friend, the Mudcrawler.

Our character art by Del Borovic and the map we refer to (by me!) can be found here.

Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.

Need context? Jump to the start of the series!

  continue reading

395 episodes

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