Why Game Prices Are Soaring and What Delayed Releases Mean for Gamers
Manage episode 481708140 series 3660350
Welcome back to Digital Coffee: Gaming Brew! In this week’s episode, host Brett Deister dives deep into the latest headlines shaking up the gaming world. From the much-anticipated Grand Theft Auto VI receiving a new release date—and sparking plenty of speculation—to big news from EA regarding layoffs at Codemaster and the evolving fate of the Battlefield series, there's a lot to unpack.
Brett also explores an intriguing story about the lost (and now found!) source code for the original Fallout games, sales milestones for Expeditions and Kingdom Come: Deliverance II, and discusses the ongoing evolution of beloved franchises like Gears of War and Payday. He doesn’t shy away from hot-button topics, either; get ready for some candid thoughts on game pricing schemes, the culture shifts at major studios, and the increasingly steep cost of cosmetics in Diablo IV.
So grab your favorite cup, sit back, and join us for a thoughtful, honest, and occasionally spicy look at what’s brewing in the world of gaming!
3 Fun Facts:
- Players of Kingdom Come: Deliverance 2 have spent 387 million hours in-game while drunk, and over 4 million enemies were killed in that state!
- The creator of Fallout thought the source code for Fallout and Fallout 2 was lost, but it turns out Rebecca Heineman of Interplay had saved copies all along.
- The total cost to get all Berserk cosmetics in Diablo IV is around $150—more than the game's actual expansion!
Key Themes:
- Grand Theft Auto VI delay and trailer impressions
- EA’s studio cuts, priorities, and layoffs
- The preservation of classic Fallout source code
- Sales success for Expeditions 33 and smaller studios
- Kingdom Come: Deliverance II’s content and controversy
- Payday 3’s struggles and publisher acquisition
- Rising game prices and future pricing schemes
29 episodes