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STELLAR BLADE, stay for the big meaty monsters but the platforming can jump

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Manage episode 418756170 series 2889463
Content provided by SIFTER. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by SIFTER or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

STELLAR BLADE caught the attention of many when it first debuted, but not necessarily for its gameplay. Flashy in more ways than one, it's certainly generated plenty of heated discussion online.

Stephanie Panecasio (GamesHub) and David Smith (Kotaku Australia) join Drop Rate to unpack the many layers of this flashy action RPG. Stellar Blade's methodical and stylish combat consistently proves to be a highlight, while its derivative paint-by-numbers structure slows it down.

And that's even before talking about the platforming, well the less said, the better, but there is one thing we can all agree on, however: the gruesome boss designs rule.

Amidst the noise surrounding Stellar Blade, it doesn't necessarily do anything new. For the most part, it plays to its hard-hitting strengths, as familiar as they may be to anyone familiar with FromSoftware's catalogue but as far as homages and takes on well-worn formulas go, Stellar Blade is among the better examples.

Even if it doesn't take everyone's fancy.

A copy of STELLAR BLADE on PlayStation 5 was provide to SIFTER for the purpose of this review.

Apple Arcade: Enjoy unlimited access to over 200 incredibly fun games with no ads and no in-app purchases. From puzzle and adventure games to sports, racing, and multiplayer action games, everyone can count on finding something to love. Head to sifter.com.au/arcade to start your free trial* of Apple Arcade today and you'll be supporting independent video games journalism. *New subscribers only. AU$9.99/month after free trial. Plan automatically renews after trial until cancelled.

You can support SIFTER's independent gaming journalism by

☕ Tipping us on KoFi https://www.ko-fi.com/sifterHQ

👕 Wearing our merch https://sifter.store/

💬 Talking to us on the SIFTER Discord https://www.sifter.com.au/discord

SIFTER is produced by Kyle Pauletto, Fiona Bartholomaeus, Courtney Borrett, Daniel Ang, Adam Christou and Chris Button. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer. Thanks to Audio Technica Australia for their support of SIFTER.

  continue reading

92 episodes

Artwork
iconShare
 
Manage episode 418756170 series 2889463
Content provided by SIFTER. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by SIFTER or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

STELLAR BLADE caught the attention of many when it first debuted, but not necessarily for its gameplay. Flashy in more ways than one, it's certainly generated plenty of heated discussion online.

Stephanie Panecasio (GamesHub) and David Smith (Kotaku Australia) join Drop Rate to unpack the many layers of this flashy action RPG. Stellar Blade's methodical and stylish combat consistently proves to be a highlight, while its derivative paint-by-numbers structure slows it down.

And that's even before talking about the platforming, well the less said, the better, but there is one thing we can all agree on, however: the gruesome boss designs rule.

Amidst the noise surrounding Stellar Blade, it doesn't necessarily do anything new. For the most part, it plays to its hard-hitting strengths, as familiar as they may be to anyone familiar with FromSoftware's catalogue but as far as homages and takes on well-worn formulas go, Stellar Blade is among the better examples.

Even if it doesn't take everyone's fancy.

A copy of STELLAR BLADE on PlayStation 5 was provide to SIFTER for the purpose of this review.

Apple Arcade: Enjoy unlimited access to over 200 incredibly fun games with no ads and no in-app purchases. From puzzle and adventure games to sports, racing, and multiplayer action games, everyone can count on finding something to love. Head to sifter.com.au/arcade to start your free trial* of Apple Arcade today and you'll be supporting independent video games journalism. *New subscribers only. AU$9.99/month after free trial. Plan automatically renews after trial until cancelled.

You can support SIFTER's independent gaming journalism by

☕ Tipping us on KoFi https://www.ko-fi.com/sifterHQ

👕 Wearing our merch https://sifter.store/

💬 Talking to us on the SIFTER Discord https://www.sifter.com.au/discord

SIFTER is produced by Kyle Pauletto, Fiona Bartholomaeus, Courtney Borrett, Daniel Ang, Adam Christou and Chris Button. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer. Thanks to Audio Technica Australia for their support of SIFTER.

  continue reading

92 episodes

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