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Virtual Reality: Expensive Hobby or Educational Gold Mine

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Manage episode 311707768 series 3170014
Content provided by Jacob Trew. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jacob Trew or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

The question we will discuss in today’s episode is whether or not Virtual Reality has a place in modern day classrooms. There is an endless source of educational applications to Vr that already exist and innovations are being made daily. The major issue for education, like always, cost efficiency. The higher end headsets are expensive, require dedicated spaces and are tethered to dedicated high power computers. All-in-all, schools are looking at upwards of $2000 dollars per unit. On the other hand, there are much cheaper wireless headsets, typically a few hundred dollars, that don’t require computers at all and can be used anywhere. The trade off, they are far more limited in the applications they can use plus, their visual quality and immersability are infinitely worse. So the question stands, is Vr an expensive hobby for gamers or the next big thing in instructional technology?

  continue reading

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iconShare
 
Manage episode 311707768 series 3170014
Content provided by Jacob Trew. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jacob Trew or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

The question we will discuss in today’s episode is whether or not Virtual Reality has a place in modern day classrooms. There is an endless source of educational applications to Vr that already exist and innovations are being made daily. The major issue for education, like always, cost efficiency. The higher end headsets are expensive, require dedicated spaces and are tethered to dedicated high power computers. All-in-all, schools are looking at upwards of $2000 dollars per unit. On the other hand, there are much cheaper wireless headsets, typically a few hundred dollars, that don’t require computers at all and can be used anywhere. The trade off, they are far more limited in the applications they can use plus, their visual quality and immersability are infinitely worse. So the question stands, is Vr an expensive hobby for gamers or the next big thing in instructional technology?

  continue reading

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