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Elm Town 40 – A Game Boy Emulator in Elm

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Manage episode 221618285 series 1847938
Content provided by Jared M. Smith. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jared M. Smith or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Manuel Fuchs shares what he learned by taking on a very unusual Elm project: a Nintendo Game Boy emulator!

Thank you to our sponsors, Ellie, Culture Amp and Joel Clermont.

Special thanks to Xavier Ho (@Xavier_Ho) for editing and production of this episode!

Recording date: 2018-11-10

Guests

Show Notes

00:00 Show opening

01:58 Manuel's journey to Elm

07:09 Why a Game Boy emulator

12:19 False assumptions and unexpected difficulties

18:37 Loading Game Boy ROM images as binary data

19:59 Breaking out of the Elm Architecture

22:30 Implementing a CPU instruction set in Elm

25:46 Debugging and profiling

27:03 Throwing out types

31:49 Adding Pokemon compatibility

33:30 Readability, teaching and welcoming contributors

34:57 More performance optimisations

41:05 Elm + Game Boy = fun

  continue reading

86 episodes

Artwork

Elm Town 40 – A Game Boy Emulator in Elm

Elm Town

206 subscribers

published

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Manage episode 221618285 series 1847938
Content provided by Jared M. Smith. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jared M. Smith or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Manuel Fuchs shares what he learned by taking on a very unusual Elm project: a Nintendo Game Boy emulator!

Thank you to our sponsors, Ellie, Culture Amp and Joel Clermont.

Special thanks to Xavier Ho (@Xavier_Ho) for editing and production of this episode!

Recording date: 2018-11-10

Guests

Show Notes

00:00 Show opening

01:58 Manuel's journey to Elm

07:09 Why a Game Boy emulator

12:19 False assumptions and unexpected difficulties

18:37 Loading Game Boy ROM images as binary data

19:59 Breaking out of the Elm Architecture

22:30 Implementing a CPU instruction set in Elm

25:46 Debugging and profiling

27:03 Throwing out types

31:49 Adding Pokemon compatibility

33:30 Readability, teaching and welcoming contributors

34:57 More performance optimisations

41:05 Elm + Game Boy = fun

  continue reading

86 episodes

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