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Finally, we find out who is unbeatable, unhateable, and unbreakable in the final five episodes of Battle Camp Season One. Host Chris Burns is joined by the multi-talented comedian Dana Moon to relive the cockroach mac & cheese, Trey’s drag debut, and the final wheel spin. The Season One Winner joins Chris to debrief on strategy and dish on game play. Leave us a voice message at www.speakpipe.com/WeHaveTheReceipts Text us at (929) 487-3621 DM Chris @FatCarrieBradshaw on Instagram Follow We Have The Receipts wherever you listen, so you never miss an episode. Listen to more from Netflix Podcasts.…
Content provided by Matt Williams. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Matt Williams or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
Taking the Fandoms you love and building worlds to play Dungeons and Dragons in. Homebrew Avengers, Percy Jackson & the Olympians, and Star Wars so far - what will we do next?
Content provided by Matt Williams. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Matt Williams or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
Taking the Fandoms you love and building worlds to play Dungeons and Dragons in. Homebrew Avengers, Percy Jackson & the Olympians, and Star Wars so far - what will we do next?
The party exits the tunnel to find themselves in the midst of a storm, much like the one that brought them to the island in the first place. They scatter, hoping to assist as many of their allies as possible.
The Midnight Mumblers pas through the overt trials and find themselves face-to-face with a mechanical Azure Guardian. In the dire situation that follows...they seek help from an ally who never leaf-ed them behind.
The party has successfully entered a series of tunnels beneath Cursed Cove. Although they survived a..."meeting" with Veritas, they also discovered the tunnels connect to the House of Violets
The party gathers to plan how to navigate the physical obstacles before them, and the social challenges in their path. Unsurprisingly, the plan involves deception.
Looking at 45 episodes and the party still being in the first town, DM Matt is curious if he understands how tutorial towns are meant to be laid out....
The notion of being a Cursebreaker is...becoming less and less shiny. The party - maybe the Coral Crew - sets a plan that puts their own mission at the forefront.
All it took to save the day was making a pact with an unknown entity. But that's all in a day's work for the party as they make their way to reconnect with their allies and get a nice - much needed - rest.
In the Temple of the Path, the party decides which swordfighters to face down a they try to help Hemlock have a valorous death and carve their way out of the temple
With their enemies defeated, a mission for Hemlock to prepare for, and the knowledge that someone the gang considers a friend is a member of Veritas, Trigger sets off on his skateboard.
The party continues the fight alongside their new ally, Hemlock Flourish. With a band of Veritas to deal with, they fight to save each other and learn more about their enemies.
While the pirates rest, Trigger has discovered a secret network of caves below their home. And as everyone knows, secret caves are only ever safe and nothing ever goes wrong.
Diving further into the lair of the Kou-Tua, the pirates are having to work for their cargo. I apologize, I forgot to swap the stream to our faced for an embarrassing amount of time
Our brave crew joins the Sea Dwarf Bubble on a mission to recover some cargo. When they run into some opposing forces, they must think fast to get their prizes.
The party reports to Gilda Deepmaw and gets a new assignment from Lance. Deciding to go after a salvage mission, they make for the docks to find a Captain...other than Captain Gwynn, of course.
With an array of memories forced upon them and night setting in, the crew must face to ghosts of the House of Violence and decide whether to kill them...or heal them.
If the crew wants to prove themselves to Gilda Deepmaw, they'll need to rid the House of Violence of ghosts...ghosts that seem set on hurting the party and sharing their grief.
Welcome to Shattered Ships Our crew has discovered that becoming Cursebreakers may be their best change to escape Cursed Cove. Having helped the Crimsonwood-Svetzle family, they earned an audience with the leader of the entire town - Gilda Deepmaw - to collect their first assignment.
Welcome to the first chapter of a new campaign! Missed the previous campaign? No Sweat. The world is entirely different, only some of the players are the same, and a new story unfolds. Our story begins after a devastating shipwreck. One in which three very different individuals find themselves drawn together. Trapped in Cursed Cove, our party must first seek a way out.…
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